uniqueID for playernames.
Posted: 10 Jul 2006, 18:22
So here's my idea:
Now that most of active spring players are up to the star rank (players like me for instance, who has got to play an avarage of 1 game per aa version...) so it would be good to start from a clean board and make the player registration good from the beginning.
It would start with every player registering, receiving a email to activate his account. When it's activated a uniqueID is assigned. This would never change, allowing to keep track of the player. Name, nick, age, and other personal info could be assigned to the id.
So what is this good for?
1. As mentioned, you can keep track of a player, a lamer that is in games just to ruin them cannot do a "clean" start by just changing name and keeping the star rank making him look more trusted.
2. Third party stats could be made. It would be possible to code clanbase-style ladders, individual feedback for players after matches and so on. Imagine when hosting a game you would see a number right next to the players name. This number would indicate the "karma" the player has received. Only positive karma for everyone that attends would surely guarantee a fun match with no quitting or such stuff. Let the lamers circle around with eachother and the fair gamers PLAY!
and so on and so on...
If this would be implemented i could code a stats/ranking/ladder service for spring, much like clanbase but ofcourse designed to meet the needs of spring.
Now that most of active spring players are up to the star rank (players like me for instance, who has got to play an avarage of 1 game per aa version...) so it would be good to start from a clean board and make the player registration good from the beginning.
It would start with every player registering, receiving a email to activate his account. When it's activated a uniqueID is assigned. This would never change, allowing to keep track of the player. Name, nick, age, and other personal info could be assigned to the id.
So what is this good for?
1. As mentioned, you can keep track of a player, a lamer that is in games just to ruin them cannot do a "clean" start by just changing name and keeping the star rank making him look more trusted.
2. Third party stats could be made. It would be possible to code clanbase-style ladders, individual feedback for players after matches and so on. Imagine when hosting a game you would see a number right next to the players name. This number would indicate the "karma" the player has received. Only positive karma for everyone that attends would surely guarantee a fun match with no quitting or such stuff. Let the lamers circle around with eachother and the fair gamers PLAY!
and so on and so on...
If this would be implemented i could code a stats/ranking/ladder service for spring, much like clanbase but ofcourse designed to meet the needs of spring.