AR-Camera - Page 2

AR-Camera

Requests for features in the spring code.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: AR-Camera

Post by PicassoCT »

Its coming home, its coming home...
Image

Now for a nice little data transfer via Wifi- UDP and then a nice little eternity of optimization.

PS: Yes, i know for Cardboard AR- you need two times the background drawn, for each eye a rendering of the spring-map from a slightly different camera angle

Kloot is going to hate these indecent recent advances so much.

Well, we dug up the road anyway, might (h)aswell bury some new bad legacy behavior into those good foundations of tomorrow.
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PtaQ
Posts: 186
Joined: 15 Sep 2009, 10:40

Re: AR-Camera

Post by PtaQ »

Is the cat to scale? :D Anyway man, I have no idea about the technical stuff your talking about but holy shit this is amazing work, keep it up!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: AR-Camera

Post by PicassoCT »

Imagine if you had a head mounted laser projector- you could paint the image from your head to - wherever.
SquarePeg
Posts: 2
Joined: 01 May 2018, 11:41

Re: AR-Camera

Post by SquarePeg »

Got to admit this is pretty cool :)
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Sabutai
Posts: 413
Joined: 18 Dec 2005, 05:55

Re: AR-Camera

Post by Sabutai »

This is what Hololens should do. You look through your glasses and there is your spring.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: AR-Camera

Post by PicassoCT »

The flaw in hololens and the likes is the denial of the limitations of the device.
You can not compute much, because the battery will die if you do.
You can not send much because your devices battery will die if you do.
You can not recive much because your devices battery will die if you do.

The emperor is naked and dancing in the street, and everybody else is jamming to this beat.
Cause we all want to be, nudists and free - in a future city.

If you would accept it for the obsidian brick it is, you could use it as a door stopper. But hey, we want the future so bad, we go into collective denial.
If we used alcohol fuel cells, we could all now raise our cellphones to that- and drink from the worlds most fanciest pocket bottle.

The best solution would be to have nearby computation, as in nearby enough to not produce framerate issues - and turn all those phones into passive wifi devices.

https://passivewifi.cs.washington.edu/f ... e_wifi.pdf
https://www.feld.com/archives/2018/07/t ... -here.html

So here we are..
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: AR-Camera

Post by PicassoCT »

Juno the 28, Year of the Ford 2018

Okay, maybe one of you forum dwellers can help me on this.
I can recive UDP-Broadcasts now, in Dynamic Mode as well as in Static IP Mode.
But i can recive a reply only if i configure my machine to have a static IP. It seems that my packets do not get routed. Is there a way around this?

Feel free to take a look:
https://github.com/PicassoCT/Journeywar ... _arCam.lua
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: AR-Camera

Post by abma »

PicassoCT wrote: 28 Jul 2018, 16:17 But i can recive a reply only if i configure my machine to have a static IP. It seems that my packets do not get routed. Is there a way around this?
hm, when locking through your code: does it work with a dynamic ip when you set "local hostIPAddress = "0.0.0.0"?

if not: whats the error message / what happens?

edit:

http://w3.impa.br/~diego/software/luasocket/udp.html

broadcast:setsockname("*", BR_port)

should be fine!
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PicassoCT
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Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: AR-Camera

Post by PicassoCT »

Thx for repyling abma,

well i went ahead- and did some experimentation on everything tcp and udp have to offer springwise.

Turnsout- that if i register a UDP port with the same ip the tcp connection of spring has reserved- i can receive packages.

Netstat before and after:

Code: Select all

C:\Users\PicassoCT>netstat -a

Aktive Verbindungen

  Proto  Lokale Adresse         Remoteadresse          Status
  TCP    0.0.0.0:135            DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    0.0.0.0:445            DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    0.0.0.0:5040           DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    0.0.0.0:7680           DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    0.0.0.0:27036          DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    0.0.0.0:49664          DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    0.0.0.0:49665          DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    0.0.0.0:49666          DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    0.0.0.0:49667          DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    0.0.0.0:49673          DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    0.0.0.0:49674          DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    127.0.0.1:21320        DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    127.0.0.1:21321        DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    127.0.0.1:21322        DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    127.0.0.1:21323        DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    127.0.0.1:21327        DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    127.0.0.1:27060        DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    127.0.0.1:59650        DESKTOP-ATSRCJ9:59651  HERGESTELLT
  TCP    127.0.0.1:59651        DESKTOP-ATSRCJ9:59650  HERGESTELLT
  TCP    127.0.0.1:59652        DESKTOP-ATSRCJ9:59653  HERGESTELLT
  TCP    127.0.0.1:59653        DESKTOP-ATSRCJ9:59652  HERGESTELLT
  TCP    127.0.0.1:59658        DESKTOP-ATSRCJ9:59659  HERGESTELLT
  TCP    127.0.0.1:59659        DESKTOP-ATSRCJ9:59658  HERGESTELLT
  TCP    127.0.0.1:59671        DESKTOP-ATSRCJ9:59672  HERGESTELLT
  TCP    127.0.0.1:59672        DESKTOP-ATSRCJ9:59671  HERGESTELLT
  TCP    127.0.0.1:59717        DESKTOP-ATSRCJ9:59718  HERGESTELLT
  TCP    127.0.0.1:59718        DESKTOP-ATSRCJ9:59717  HERGESTELLT
  TCP    127.0.0.1:59793        DESKTOP-ATSRCJ9:59794  HERGESTELLT
  TCP    127.0.0.1:59794        DESKTOP-ATSRCJ9:59793  HERGESTELLT
  TCP    127.0.0.1:59845        DESKTOP-ATSRCJ9:21322  WARTEND
  TCP    192.168.178.20:139     DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    192.168.178.20:57069   13.92.211.253:https    HERGESTELLT
  TCP    192.168.178.20:58237   springrts:8200         HERGESTELLT
  TCP    192.168.178.20:59661   ec2-34-210-41-110:https  HERGESTELLT
  TCP    192.168.178.20:59699   lb-192-30-253-125-iad:https  WARTEND
  TCP    192.168.178.20:59732   fra16s25-in-f14:https  HERGESTELLT
  TCP    192.168.178.20:59766   fra16s05-in-f1:https   WARTEND
  TCP    192.168.178.20:59767   fra15s22-in-f182:https  WARTEND
  TCP    192.168.178.20:59791   40.79.65.78:https      WARTEND
  TCP    192.168.178.20:59792   fra16s05-in-f106:https  HERGESTELLT
  TCP    192.168.178.20:59795   lb-192-30-253-125-iad:https  HERGESTELLT
  TCP    192.168.178.20:59797   fra16s05-in-f100:https  HERGESTELLT
  TCP    192.168.178.20:59798   fra16s05-in-f14:https  HERGESTELLT
  TCP    192.168.178.20:59799   104.16.52.111:https    HERGESTELLT
  TCP    192.168.178.20:59801   server-13-32-14-208:https  HERGESTELLT
  TCP    192.168.178.20:59803   93.184.220.17:https    HERGESTELLT
  TCP    192.168.178.20:59804   muc11s11-in-f10:https  HERGESTELLT
  TCP    192.168.178.20:59805   vip0x00f:https         WARTEND
  TCP    192.168.178.20:59806   vip0x00f:https         WARTEND
  TCP    192.168.178.20:59807   fra15s11-in-f10:https  HERGESTELLT
  TCP    192.168.178.20:59808   104.19.198.151:https   HERGESTELLT
  TCP    192.168.178.20:59810   104.19.198.151:https   WARTEND
  TCP    192.168.178.20:59815   104.17.211.204:https   HERGESTELLT
  TCP    192.168.178.20:59816   ec2-52-0-61-34:https   HERGESTELLT
  TCP    192.168.178.20:59817   fra16s05-in-f14:https  HERGESTELLT
  TCP    192.168.178.20:59818   a95-101-80-8:http      HERGESTELLT
  TCP    192.168.178.20:59819   a95-101-80-8:http      WARTEND
  TCP    192.168.178.20:59820   104.16.55.111:https    HERGESTELLT
  TCP    192.168.178.20:59822   a95-101-80-8:http      WARTEND
  TCP    192.168.178.20:59823   server-13-32-8-234:http  HERGESTELLT
  TCP    192.168.178.20:59824   server-13-32-8-234:http  HERGESTELLT
  TCP    192.168.178.20:59825   lb-192-30-253-112-iad:https  HERGESTELLT
  TCP    192.168.178.20:59826   server-13-32-14-199:https  HERGESTELLT
  TCP    192.168.178.20:59828   server-13-32-14-156:https  HERGESTELLT
  TCP    192.168.178.20:59831   server-13-32-14-124:https  HERGESTELLT
  TCP    192.168.178.20:59833   fra16s05-in-f106:https  HERGESTELLT
  TCP    192.168.178.20:59834   server-13-32-2-6:https  HERGESTELLT
  TCP    192.168.178.20:59835   server-13-32-2-6:https  HERGESTELLT
  TCP    192.168.178.20:59836   server-13-32-2-6:https  HERGESTELLT
  TCP    192.168.178.20:59837   server-13-32-2-6:https  HERGESTELLT
  TCP    192.168.178.20:59839   fra16s05-in-f3:https   HERGESTELLT
  TCP    192.168.178.20:59840   151.101.112.133:https  HERGESTELLT
  TCP    192.168.178.20:59842   151.101.112.133:https  HERGESTELLT
  TCP    192.168.178.20:59843   151.101.112.133:https  HERGESTELLT
  TCP    192.168.178.20:59846   151.101.65.69:https    HERGESTELLT
  TCP    192.168.178.20:59850   192.0.73.2:https       HERGESTELLT
  TCP    192.168.178.20:59851   stackoverflow:https    HERGESTELLT
  TCP    192.168.178.20:59852   93.184.220.29:http     HERGESTELLT
  TCP    192.168.178.20:59853   fra16s05-in-f3:https   HERGESTELLT
  TCP    [::]:135               DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    [::]:445               DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    [::]:7680              DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    [::]:49664             DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    [::]:49665             DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    [::]:49666             DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    [::]:49667             DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    [::]:49673             DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    [::]:49674             DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    [::1]:49751            DESKTOP-ATSRCJ9:0      ABHÖREN
  UDP    0.0.0.0:123            *:*
  UDP    0.0.0.0:500            *:*
  UDP    0.0.0.0:4500           *:*
  UDP    0.0.0.0:5050           *:*
  UDP    0.0.0.0:5353           *:*
  UDP    0.0.0.0:5355           *:*
  UDP    0.0.0.0:8090           *:*
  UDP    0.0.0.0:27036          *:*
  UDP    0.0.0.0:61505          *:*
  UDP    127.0.0.1:1900         *:*
  UDP    127.0.0.1:52935        *:*
  UDP    127.0.0.1:60355        *:*
  UDP    192.168.178.20:137     *:*
  UDP    192.168.178.20:138     *:*
  UDP    192.168.178.20:1900    *:*
  UDP    192.168.178.20:60354   *:*
  UDP    [::]:123               *:*
  UDP    [::]:500               *:*
  UDP    [::]:4500              *:*
  UDP    [::]:5353              *:*
  UDP    [::]:5355              *:*
  UDP    [::]:8090              *:*
  UDP    [::]:27036             *:*
  UDP    [::1]:1900             *:*
  UDP    [::1]:8452             *:*
  UDP    [::1]:60353            *:*
  UDP    [fe80::9d5c:44e:9989:b968%17]:1900  *:*
  UDP    [fe80::9d5c:44e:9989:b968%17]:60352  *:*

C:\Users\PicassoCT>netstat -a

Aktive Verbindungen

  Proto  Lokale Adresse         Remoteadresse          Status
  TCP    0.0.0.0:135            DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    0.0.0.0:445            DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    0.0.0.0:5040           DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    0.0.0.0:7680           DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    0.0.0.0:27036          DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    0.0.0.0:49664          DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    0.0.0.0:49665          DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    0.0.0.0:49666          DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    0.0.0.0:49667          DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    0.0.0.0:49673          DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    0.0.0.0:49674          DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    127.0.0.1:21320        DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    127.0.0.1:21321        DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    127.0.0.1:21322        DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    127.0.0.1:21323        DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    127.0.0.1:21327        DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    127.0.0.1:27060        DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    127.0.0.1:59650        DESKTOP-ATSRCJ9:59651  HERGESTELLT
  TCP    127.0.0.1:59651        DESKTOP-ATSRCJ9:59650  HERGESTELLT
  TCP    127.0.0.1:59652        DESKTOP-ATSRCJ9:59653  HERGESTELLT
  TCP    127.0.0.1:59653        DESKTOP-ATSRCJ9:59652  HERGESTELLT
  TCP    127.0.0.1:59658        DESKTOP-ATSRCJ9:59659  HERGESTELLT
  TCP    127.0.0.1:59659        DESKTOP-ATSRCJ9:59658  HERGESTELLT
  TCP    127.0.0.1:59671        DESKTOP-ATSRCJ9:59672  HERGESTELLT
  TCP    127.0.0.1:59672        DESKTOP-ATSRCJ9:59671  HERGESTELLT
  TCP    127.0.0.1:59717        DESKTOP-ATSRCJ9:59718  HERGESTELLT
  TCP    127.0.0.1:59718        DESKTOP-ATSRCJ9:59717  HERGESTELLT
  TCP    127.0.0.1:59793        DESKTOP-ATSRCJ9:59794  HERGESTELLT
  TCP    127.0.0.1:59794        DESKTOP-ATSRCJ9:59793  HERGESTELLT
  TCP    127.0.0.1:59867        DESKTOP-ATSRCJ9:21322  WARTEND
  TCP    192.168.178.20:139     DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    192.168.178.20:57069   13.92.211.253:https    HERGESTELLT
  TCP    192.168.178.20:58237   springrts:8200         HERGESTELLT
  TCP    192.168.178.20:59661   ec2-34-210-41-110:https  HERGESTELLT
  TCP    192.168.178.20:59795   lb-192-30-253-125-iad:https  HERGESTELLT
  TCP    192.168.178.20:59851   stackoverflow:https    HERGESTELLT
  TCP    192.168.178.20:59861   fra16s05-in-f100:https  HERGESTELLT
  TCP    192.168.178.20:59865   fra16s05-in-f14:https  HERGESTELLT
  TCP    192.168.178.20:59866   fra16s05-in-f14:https  HERGESTELLT
  TCP    [::]:135               DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    [::]:445               DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    [::]:7680              DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    [::]:49664             DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    [::]:49665             DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    [::]:49666             DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    [::]:49667             DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    [::]:49673             DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    [::]:49674             DESKTOP-ATSRCJ9:0      ABHÖREN
  TCP    [::1]:49751            DESKTOP-ATSRCJ9:0      ABHÖREN
  UDP    0.0.0.0:123            *:*
  UDP    0.0.0.0:500            *:*
  UDP    0.0.0.0:4500           *:*
  UDP    0.0.0.0:5050           *:*
  UDP    0.0.0.0:5353           *:*
  UDP    0.0.0.0:5355           *:*
  UDP    0.0.0.0:8090           *:*
  UDP    0.0.0.0:27036          *:*
  UDP    0.0.0.0:61505          *:*
  UDP    127.0.0.1:1900         *:*
  UDP    127.0.0.1:52935        *:*
  UDP    127.0.0.1:60355        *:*
  UDP    192.168.178.20:137     *:*
  UDP    192.168.178.20:138     *:*
  UDP    192.168.178.20:1900    *:*
  UDP    192.168.178.20:8090    *:*
  UDP    192.168.178.20:60354   *:*
  UDP    [::]:123               *:*
  UDP    [::]:500               *:*
  UDP    [::]:4500              *:*
  UDP    [::]:5353              *:*
  UDP    [::]:5355              *:*
  UDP    [::]:8090              *:*
  UDP    [::]:27036             *:*
  UDP    [::1]:1900             *:*
  UDP    [::1]:8452             *:*
  UDP    [::1]:60353            *:*
  UDP    [fe80::9d5c:44e:9989:b968%17]:1900  *:*
  UDP    [fe80::9d5c:44e:9989:b968%17]:60352  *:*

C:\Users\PicassoCT>
So i guess i have to turn this around.. have Spring Broadcast to the mobile device, and then set the ip of the mobile device to be on the spring device ip. Which is okayish.

We are talking about a red hot glowing brick on fire- in everyones face. So a static ip should be the least of the worries.

Silly, silly, silly - get on with it.
Attachments
exampleLuaServer.7z
(89.83 KiB) Downloaded 9 times
Last edited by PicassoCT on 14 Aug 2018, 23:55, edited 1 time in total.
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: AR-Camera

Post by abma »

UDP 0.0.0.0:8090 *:*

and

UDP 0.0.0.0:8090 *:*

you should be able to receive udp packets in both cases...
Ares
Balanced Annihilation Developer
Posts: 555
Joined: 19 Mar 2011, 13:43

Re: AR-Camera

Post by Ares »

wow nice progress Picasso
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: AR-Camera

Post by PicassoCT »

I dont know..

First the blending is off- the blending method i prefer, turns whie when in to broad sunlight- and the other one is just- cut and paste- and doesent have the holographic look to it. So i need to use the ligh detection sensor to balance those two.

There there is the problem of the udp server.
Its always the same- everyone states it obvious and easy.
Until its not and you have to read into android source code to get onwards.

I did stupid things though too.
I set the Device IP Adress to the broadcast adress (255.255.255.255) , and then wondered why i got a invalid argument EINVAL on my packets send.
So overall - its super slow going.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: AR-Camera

Post by PicassoCT »

Code: Select all

private void testLoop() throws IOException {


            SpringAR.testCases toTest = SpringAR.testCases.bindsend;
            DatagramSocket sendSocket = null;
            DatagramSocket recieveSocket = null;
            InetSocketAddress address;

            switch (toTest) {

                case broadcastrecieve:
                    address = new InetSocketAddress(InetAddress.getByName("0.0.0.0"), 9000);
                    recieveSocket = new DatagramSocket(null);
                    recieveSocket.setSoTimeout(30);
                    recieveSocket.bind(address);

                    break;
                case broadcastsend:
                    address = new InetSocketAddress(InetAddress.getByName("192.168.178.178"), 9000);
                    sendSocket = new DatagramSocket(null);
                    sendSocket.setSoTimeout(30);
                    sendSocket.setBroadcast(true);
                    sendSocket.bind(address);
                    break;
                case bindsend:
                    address = new InetSocketAddress(InetAddress.getByName("192.168.178.178"), 9000);
                    sendSocket = new DatagramSocket(null);
                    sendSocket.setSoTimeout(30);
                    sendSocket.bind(address);
                    sendSocket.setBroadcast(false);
                    break;
                case bindrecieve:
                    address = new InetSocketAddress(InetAddress.getByName("192.168.178.178"), 9000);
                    recieveSocket = new DatagramSocket(null);
                    recieveSocket.setSoTimeout(30);
                    recieveSocket.bind(address);
                    recieveSocket.setBroadcast(false);
                    break;
            }

            while (true) {
                Log.d(SpringAR.protocollDebugLogPrefix, "TestLoop running");
                String dbg_message;
                if (recieveSocket != null) {
                    try {
                        DatagramPacket rcv_packet = new DatagramPacket(rcv_message[writeBuffer], rcv_message[writeBuffer].length);
                        recieveSocket.receive(rcv_packet);
                        dbg_message = new String(rcv_message[writeBuffer], 0, rcv_packet.getLength(), "US-ASCII");
                        Log.d(SpringAR.dataDebugLogPrefix, "" + rcv_packet.getAddress().getHostAddress() + ": " + dbg_message.trim() + " via " + toTest.name());
                    } catch (SocketTimeoutException e) {

                    }
                }

                if (sendSocket != null ) {
                    try {
                        DatagramPacket snd_packet = null;
                        switch (toTest) {
                            case broadcastsend:
                             snd_packet = new DatagramPacket(("Testmessage send by " + toTest.name() + " socket").getBytes(),
                                                              ("Testmessage send by " + toTest.name() + " socket").length(),
                                                                InetAddress.getByName("255.255.255.255"),
                                                                SpringAR.UDP_SERVER_PORT
                                                                             );
                             break;
                            case bindsend:
                                snd_packet = new DatagramPacket(("Testmessage send by " + toTest.name() + " socket").getBytes(),
                                        ("Testmessage send by " + toTest.name() + " socket").length(),
                                        InetAddress.getByName("192.168.178.20"),
                                        SpringAR.UDP_SERVER_PORT
                                );
                                break;
                        }
                        sendSocket.send(snd_packet);
                    } catch (IOException e1) {
                    }
                }
                try {
                    Thread.sleep(SpringAR.TIME_OUT_IN_BROADCAST);
                } catch (InterruptedException e) {
                    Log.d(SpringAR.protocollDebugLogPrefix, " Broadcast Interrupted");
                }

            }
        }
Can somebody explain to me the behaviour of udp on android?
Im running this code on a phone with wifi in fixed ip.
And no matter what testmode i run this loop- i always get broadcast behaviour.
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: AR-Camera

Post by abma »

why do you bind the socket to a fixed ip? thats afaik not needed.

is there a reason for using two sockets? you could send + receive from the same socket.
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: AR-Camera

Post by abma »

very simple udp client/server in python:

client:

Code: Select all

#!/usr/bin/env python3
import socket

ip="255.255.255.255"
port=1234

sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_BROADCAST, 1)
sock.sendto(b"Hello World!", (ip, port))

data, remoteaddr = sock.recvfrom(1024)

print(remoteaddr, data)

sock.sendto(b"Direct send", remoteaddr)

data, remoteaddr = sock.recvfrom(1024)

print(remoteaddr, data)

server:

Code: Select all

#!/usr/bin/env python3
import socket

ip = "0.0.0.0"
port = 1234

sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)

sock.bind((ip, port))

while True:
    data, remoteaddr = sock.recvfrom(1024)
    print("%s %s" %(remoteaddr, data))
    sock.sendto(data, remoteaddr)



server just echos back to clientip / port. client broadcasts to find server ip and does send a direct send. server + client can be run on the same ip / computer.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: AR-Camera

Post by PicassoCT »

Gather round kids, for i have to bring you another fascinating tale of the infinite quest for AR.

Where did we left off - the last time? Ah, yes, the udp package wars. Well those where actually quite boring and solved.

So what remains? Yes, the math intrigues.

On the ARDevice we have a object-pose, which is basically the virtual objects position in world space.

But dont we need the camera, uncle Pica?

Yes, we need that- we need the camera position in the ar-core world, and the center of the object.

We get that by taking the anchorPose and applying the camera affinity matrix on the coordinates.

Code: Select all

 anchorPose= anchorPose.compose(camera.getPose());
Now we have the center of our little world - in coordinates relative to the camera.

To make our live easier we also send the camera rotation as a quaternion to the system:

Code: Select all

 camera.getPose().getRotationQuaternion(rotQuaternion,0);
Now we have the data arrive on the Spring Side of town..

Code: Select all

function setCamera(cam_mat, rot_quat)
We first determine the max dimensions of the map

Code: Select all

	MAX_MAP_SIZE = math.max(mapSizeZ,mapSizeX)
From this we calculate the scalefactor- arcores dimensions are in meters

Code: Select all

	--Scalefactor = OriginalScale(1m)/TotalSizeOfSquareInReality (e.g. 2m)* biggest map size in Elmo
	scaleFactor = ((1/SIZE_SPRING_SQUARE)* MAX_MAP_SIZE)

We scale the matrice so the object is a spring sized distance away from the camera

Code: Select all

	world_mat= scaleMatrice(cam_mat, scaleFactor,scaleFactor,scaleFactor)
Now, to get to the position of the camera in the world, we have to calculate the adjunct matrix.
Which is done by calculating the -minor matrices and the cofactors.

Code: Select all

	--calculate the adjugate - the matrix of cofactors 
	minor_mat= matrix(4,4,0)
	for i=1,#minor_mat do
		for j=1,#minor_mat do
			-- Minor -- cofactor
			minor_mat[i][j] = matrix.det(getMinorMat(world_mat,i,j)) * (-1^(i)*-1^(j))	
		end
	end
	
	--transpose the cofactor matrice into the adjunct
	adjunct = matrix.transpose(minor_mat)

Finally we computate the inverse matrix to get the coordinates of the camera relative to the object in world

Code: Select all

inverse_mat = (1/matrix.det(world_mat))* adjunct
Because the inverse matrice might not be normalized, we do

Code: Select all

	--normalize the matrice
	norm = 1/inverse_mat[4][4]
	inverse_mat= inverse_mat * norm
Now we can reap what we saw - we get the camera Position from the inverse and plung that into the camera state.

Code: Select all

	 camState= Spring.GetCameraState()
	camState.px= inverse_mat[1][4]
	camState.pz= inverse_mat[3][4]
	camState.py= inverse_mat[2][4]

For the Quaternion to euler angles - radiants as we imagine them i found a nice litte javascript function.

Code: Select all


	camState.rx, camState.rz,	camState.ry= quaternionToEulerAngle(rot_quat[1],rot_quat[2],rot_quat[3],rot_quat[4])
	
	Spring.SetCameraState(camState)
end
Also it fails, of course it fails.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: AR-Camera

Post by PicassoCT »

So, progress report.

I can set the camera position- except for the heigth. I also bounce into some strange limitations there.
Setting the position works for all camera positions.

I can set the camera direction, but the direction is offset- meaning if i look into the ground, i look 90° ahead in the world, while 90° ahead are - i look in sky. setting the direction only works for fps mode.

Its super slow, meaning camera updates only arrive every second. I have to decouple that from the rendering. Not that i do anything in this department, yet, except drawing a static image.

Yet, its progress.

I guess i should post a video, problem is, how to take video, if you use phone as spring cam.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: AR-Camera

Post by PicassoCT »

Im not in need of help, im just asking for a friend of mine - how do i add a constant offset to a directional vector?

If anyone wants to try out for himself:
https://github.com/PicassoCT/Journeywar ... _arCam.lua

And here is the APK
app-debug.7z
(4.84 MiB) Downloaded 10 times
A installation for manually installing apks. You might need arcore from google.

Warning: This is still buggy as hell - and very slow.
In the App- find a plane, and position the anchor (thats where the spring world map will be).

It might be necessary to restart the app.

Bug reports are of course welcome. I recommend using the rotation camera.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: AR-Camera

Post by PicassoCT »

You know how they say never roll your own crypto?
I thought long and hard about how to transfer video from spring desktop to a android device.
And i think it would be very foolish to try to reinvent the wheel here.
And it would also be very foolish to try to implement this in lua.

So here is a set of questions.
Spring is able to dump a videostream of the currently played game- correct?
As far as im aware of- it is only able to capture avis?
Formats like OpenH264 are not supported?
https://github.com/cisco/openh264
Would integrating such a existing streaming option in unsynced be frowned upon by the devs?

Cause from there - is rather a walk in the park, compared too other solutions i approached:
https://github.com/ekumenlabs/AndroidStreamingClient
ThePowerTool
Posts: 6
Joined: 25 Sep 2014, 20:59

Re: AR-Camera

Post by ThePowerTool »

Hi PicassoCT,

I followed your link from my thread but your youtube link (in your 2nd post) points to a "Video unavailable".

What was that video?

The rest here is really cool.
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