Assign modoptioons in spring.exe

Assign modoptioons in spring.exe

Requests for features in the spring code.

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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Assign modoptioons in spring.exe

Post by Forboding Angel »

Pretty much what it says. I'd like to be able to set modoptions from the main spring.exe menu
gajop
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Re: Assign modoptioons in spring.exe

Post by gajop »

I'm against this in principle.
Reimplement the default lobby in Chili+Lua instead and provide adequate Lua API extensions if needed.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Assign modoptioons in spring.exe

Post by Forboding Angel »

Yeah, and maybe in another 6 years it will actually be in the games/engine. But in the meantime...
hokomoko
Spring Developer
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Joined: 02 Jun 2014, 00:46

Re: Assign modoptioons in spring.exe

Post by hokomoko »

I don't see this happening
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Silentwings
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Re: Assign modoptioons in spring.exe

Post by Silentwings »

In the meantime it would be quicker to write an ingame chili menu to do it via Spring.Restart.
Super Mario
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Re: Assign modoptioons in spring.exe

Post by Super Mario »

Might at well add "graphical settings" as well.
gajop
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Re: Assign modoptioons in spring.exe

Post by gajop »

Silentwings wrote:In the meantime it would be quicker to write an ingame chili menu to do it via Spring.Restart.
That's essentially what I meant with my post.
Reimplement the default ingame menu in Chili+Lua and add support for modoptions.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Assign modoptioons in spring.exe

Post by Forboding Angel »

You specifically mentioned a chili game lobby, which considering the scope of the request, is far and away from what is needed.

Sure lua lobby is a great thing, but it's a lot bigger undertaking.
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Silentwings
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Re: Assign modoptioons in spring.exe

Post by Silentwings »

add "graphical settings" as well.
They can ~all be changed ingame -> same solution.
Super Mario
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Re: Assign modoptioons in spring.exe

Post by Super Mario »

Silentwings wrote:
add "graphical settings" as well.
They can ~all be changed ingame -> same solution.
Has been implemented before though?
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Silentwings
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Re: Assign modoptioons in spring.exe

Post by Silentwings »

Yes.
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