2D Build

2D Build

Requests for features in the spring code.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

2D Build

Post by PicassoCT »

Could Spring have a entirely 2D client- just with UnitIcons- basically the Minimap running ontop of headless?
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: 2D Build

Post by Silentwings »

Run a normal instance, hide all other gui, and resize the minimap to cover the whole screen? The RedUI minimap widget used to have a bug where it did this...

What's it for?
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Anarchid
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Joined: 30 Nov 2008, 04:31

Re: 2D Build

Post by Anarchid »

It's for running Spring without a 3d GPU, obviously.
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code_man
Posts: 260
Joined: 19 Jan 2014, 13:10

Re: 2D Build

Post by code_man »

This might be rather interesting, not even only for spectating, if someone would go this far.
We already have the minimap, tough its probably a hastle moving that one into software renderer, but in theory shouldnt be too difficult either.

Also just hypothetical, any thoughts on how one might couple this with vnc, so 2d output could be piped over network?

And a small question, why is there a seperate headless executable? Why not a dynamic loading executable?
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smoth
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Joined: 13 Jan 2005, 00:46

Re: 2D Build

Post by smoth »

would be cool to see this coupled with webgl for a demo viewer.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: 2D Build

Post by PicassoCT »

like a ta demo viewer- but for spring..

The idea was to keep it playable even on low tec.
playerO1
Posts: 57
Joined: 25 Jun 2014, 15:22

Re: 2D Build

Post by playerO1 »

I see that NOTA Lobby have someone - NOTA TV using SVG animation for show point moving on minimap as replay.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: 2D Build

Post by PicassoCT »

playerO1 wrote:I see that NOTA Lobby have someone - NOTA TV using SVG animation for show point moving on minimap as replay.
Yes, NOTA Lobby has dot-wars. But you can not play a spring-rts game, with only dotwars representation. Always got to have 3d view.

This was a request for headless spring with only minimap and gui.

Problem is- this is late-game architecture changing - so wont work.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: 2D Build

Post by AF »

My understanding is that on low tech, the primary bottleneck will be the CPU. If you're aiming at getting to OTA type specs, then you're going to have to go a lot further than making everything 2D, OTA used a lot of rendering hacks and tricks to get some basic things working that we take for granted

Right now the best you can do is lower the unit count to ~500 and turn down all the graphics
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