2D Build
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- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: 2D Build
Run a normal instance, hide all other gui, and resize the minimap to cover the whole screen? The RedUI minimap widget used to have a bug where it did this...
What's it for?
What's it for?
Re: 2D Build
It's for running Spring without a 3d GPU, obviously.
Re: 2D Build
This might be rather interesting, not even only for spectating, if someone would go this far.
We already have the minimap, tough its probably a hastle moving that one into software renderer, but in theory shouldnt be too difficult either.
Also just hypothetical, any thoughts on how one might couple this with vnc, so 2d output could be piped over network?
And a small question, why is there a seperate headless executable? Why not a dynamic loading executable?
We already have the minimap, tough its probably a hastle moving that one into software renderer, but in theory shouldnt be too difficult either.
Also just hypothetical, any thoughts on how one might couple this with vnc, so 2d output could be piped over network?
And a small question, why is there a seperate headless executable? Why not a dynamic loading executable?
Re: 2D Build
would be cool to see this coupled with webgl for a demo viewer.
Re: 2D Build
like a ta demo viewer- but for spring..
The idea was to keep it playable even on low tec.
The idea was to keep it playable even on low tec.
Re: 2D Build
I see that NOTA Lobby have someone - NOTA TV using SVG animation for show point moving on minimap as replay.
Re: 2D Build
Yes, NOTA Lobby has dot-wars. But you can not play a spring-rts game, with only dotwars representation. Always got to have 3d view.playerO1 wrote:I see that NOTA Lobby have someone - NOTA TV using SVG animation for show point moving on minimap as replay.
This was a request for headless spring with only minimap and gui.
Problem is- this is late-game architecture changing - so wont work.
Re: 2D Build
My understanding is that on low tech, the primary bottleneck will be the CPU. If you're aiming at getting to OTA type specs, then you're going to have to go a lot further than making everything 2D, OTA used a lot of rendering hacks and tricks to get some basic things working that we take for granted
Right now the best you can do is lower the unit count to ~500 and turn down all the graphics
Right now the best you can do is lower the unit count to ~500 and turn down all the graphics