Make LUPS and CustomUnitShader Framework part of the engine?

Make LUPS and CustomUnitShader Framework part of the engine?

Requests for features in the spring code.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Make LUPS and CustomUnitShader Framework part of the engine?

Post by PicassoCT »

Everyone uses them. Those who dont use it, would not have problems with it, because then it just hangs in Context after load for a second before Garbage Collection dismantles them.

Would have included Chili, but there is still war in the UI-Sector.

So yes, make it official, so i can replace them with a #inlcude in the repo.
gajop
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Joined: 05 Aug 2009, 20:42

Re: Make LUPS and CustomUnitShader Framework part of the engine?

Post by gajop »

What's the benefit?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Make LUPS and CustomUnitShader Framework part of the engine?

Post by PicassoCT »

The same standardization has always- reusability of code across games, without having to readapt stuff that has been craft with a dozen diffrent interfacevariations in place.
Super Mario
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Joined: 21 Oct 2008, 02:54

Re: Make LUPS and CustomUnitShader Framework part of the engine?

Post by Super Mario »

Why not have custom shader support in general?
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: Make LUPS and CustomUnitShader Framework part of the engine?

Post by jK »

erm

that's why it was made a rapid module?
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