Everyone uses them. Those who dont use it, would not have problems with it, because then it just hangs in Context after load for a second before Garbage Collection dismantles them.
Would have included Chili, but there is still war in the UI-Sector.
So yes, make it official, so i can replace them with a #inlcude in the repo.
Make LUPS and CustomUnitShader Framework part of the engine?
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Re: Make LUPS and CustomUnitShader Framework part of the engine?
What's the benefit?
Re: Make LUPS and CustomUnitShader Framework part of the engine?
The same standardization has always- reusability of code across games, without having to readapt stuff that has been craft with a dozen diffrent interfacevariations in place.
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Re: Make LUPS and CustomUnitShader Framework part of the engine?
Why not have custom shader support in general?
Re: Make LUPS and CustomUnitShader Framework part of the engine?
erm
that's why it was made a rapid module?
that's why it was made a rapid module?