UnitLostTarget(unitid, targetid)
Moderator: Moderators
UnitLostTarget(unitid, targetid)
Lua Call Out
Re: UnitLostTarget(unitid, targetid)
Lua Call IN
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: UnitLostTarget(unitid, targetid)
Maybe everybody already knows the details about this request, but the idea would be to let games themselves decide what unit should do when it loses target, for example if hlt shoots at commander* that cloaks, or if bombers try to bomb a fusion reactor* that cloaks. The best action may be dependent on game and unit in question.
* replace name with corresponding name for your game if you think your game is not included
* replace name with corresponding name for your game if you think your game is not included