Seafloor shadows

Seafloor shadows

Requests for features in the spring code.

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Floris
Posts: 611
Joined: 04 Jan 2011, 20:00

Seafloor shadows

Post by Floris »

Sea shadows seem light at shallow levels and very dark in deep water.

Shouldn't this actually be the other way around?

Image

And what about making an option to blur seafloor shadows according to their depth?
(these mechanics could also apply to units above ground level)
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raaar
Metal Factions Developer
Posts: 1095
Joined: 20 Feb 2010, 12:17

Re: Seafloor shadows

Post by raaar »

that would be an improvement.

another thing that could be done is having shadows and CEG ground flashes should also be projected on the water surface, not (only) in the bottom.

Depending on the gfx options and the map, water can seem more opaque or more transparent.
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