Default Gui Endgame Screen
Moderator: Moderators
Re: Default Gui Endgame Screen
It would be really nice to put an extra tab there where you can add custom data. Such as who killed whose units. That would have to be in array form, so it would be hard to make that generic.
- Funkencool
- Posts: 542
- Joined: 02 Dec 2011, 22:31
Re: Default Gui Endgame Screen
Jools wrote:It would be really nice to put an extra tab there where you can add custom data. Such as who killed whose units. That would have to be in array form, so it would be hard to make that generic.
Code: Select all
local customStats = {
-- {external_dataArray, "button label"},
}
[[ I organize the engine stats in this widget but custom will have to be handled by themselves
Probably in a dataArray = {player1_array = {data1,data2}, player2_array = {data1,data2}}]]
Code: Select all
dataArray = {player1_array = {data1,data2}, player2_array = {data1,data2}}
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Default Gui Endgame Screen
God this pwns my balls so hard.