Boxed map rendering

Boxed map rendering

Requests for features in the spring code.

Moderator: Moderators

Post Reply
User avatar
Floris
Posts: 611
Joined: 04 Jan 2011, 20:00

Boxed map rendering

Post by Floris »

Isnt it time to do something with the hideous looking map edges?


I photoshopped a simple but elegant attempt in fixing this:

Image
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Boxed map rendering

Post by FLOZi »

There are several widgets which continue terrain off into the distance, either textured or a 'holodeck wireframe' type visual.

I would prefer the SimCity chunk of ground look as in your image myself.
User avatar
jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Boxed map rendering

Post by jamerlan »

I like that idea.
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: Boxed map rendering

Post by dansan »

Please add a waterfall where water reaches the edge :)
User avatar
SpliFF
Posts: 1224
Joined: 28 Jul 2008, 06:51

Re: Boxed map rendering

Post by SpliFF »

zk has a map edge widget that extends the map into a grid. If that can be done then this should be a relatively easy modification of that script.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Boxed map rendering

Post by FLOZi »

There will be issues with tearing, however.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Boxed map rendering

Post by smoth »

SpliFF wrote:zk has a map edge widget that extends the map into a grid. If that can be done then this should be a relatively easy modification of that script.
Nope.jpg. the edges of the map extension do NOT match the map edge. That is why they did a fade along the edge, to hide that flaw.
User avatar
Floris
Posts: 611
Joined: 04 Jan 2011, 20:00

Re: Boxed map rendering

Post by Floris »

Waterfalls wouldnt be so easy... with all watertypes... I assume
And just a plain straight waterfall is not that beautifying the mapedge if you ask me.
Image
or:
Image

And I've just read this whole "Working map options example." topic before sleep yesterday.
http://springrts.com/phpbb/viewtopic.php?f=13&t=18892

And that one is left for a year untouched now.... and although there have been actual good attempts, it is unclear now which ones are (almost) implemented.


I think my suggestion should work gracefully on all current maps. The only thing that needs to be done is to bind certain ground textures for certain maps. (and maybe do the tinting and gradienting with GL)
User avatar
jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Boxed map rendering

Post by jK »

Image
Image
Wrote that ages ago when working on ROAM, but it got locked in a very low stash and I cause you cannot merge stashes, I never bothered with it again.
Attachments
mapcorner.jpeg
(106.06 KiB) Downloaded 6 times
mapborder.jpeg
(119.79 KiB) Downloaded 5 times
User avatar
Falcrum
Posts: 149
Joined: 14 Nov 2007, 01:03

Re: Boxed map rendering

Post by Falcrum »

Can you share this for all ? :o
User avatar
NeonStorm
Posts: 173
Joined: 23 May 2012, 18:36

Re: Boxed map rendering

Post by NeonStorm »

+1 for the image in first post.

should be less CPU heavy than current zk widgets.


I would like backgrounds like on AstroTurf_v1 too.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Boxed map rendering

Post by FLOZi »

NeonStorm wrote:+1 for the image in first post.

should be less CPU heavy than current zk widgets.


I would like backgrounds like on AstroTurf_v1 too.
Rather pointless res of this topic.

Engine supports this in current develop / 95.0+ as shown in jk's images.
Post Reply

Return to “Feature Requests”