Modrules: metalCostFactor
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- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Modrules: metalCostFactor
Currently, there is no way to make repair/resurrect cost metal (short of using AllowUnitBuildStep). Can we thus have a metalCostFactor tag to go with the energyCostFactor tag?
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- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Modrules: metalCostFactor
I think repair can cost metal. I recall det adding it.