Weapons vs features (collision detection and aoe)

Weapons vs features (collision detection and aoe)

Requests for features in the spring code.

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Erik
Posts: 283
Joined: 20 Aug 2009, 20:49

Weapons vs features (collision detection and aoe)

Post by Erik »

I found that whenever a weapons aoe is smaller than a features model radius it will detonate on the outer edge but no deal any damage since (wild guess) it uses the center of the feature instead of the edge(which seems to be the case for units).
Is this a bug or a feature? (no pun intended, duh)
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Deadnight Warrior
Posts: 183
Joined: 08 Jun 2009, 17:59

Re: Weapons vs features (collision detection and aoe)

Post by Deadnight Warrior »

This is a well known fact that I've described a month ago.
And Kloot probably know about it even longer.
It's the way AoE system was implemented on features (aka flawed logic).
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