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useBuildingGroundDecal

Posted: 26 Jan 2010, 20:30
by Masse
Would be cool if useBuildingGroundDecal would work with corpses and with isFeature = true.

Re: useBuildingGroundDecal

Posted: 27 Jan 2010, 16:53
by zwzsg
What are alien Expand & Exterminate walls made of?

Re: useBuildingGroundDecal

Posted: 27 Jan 2010, 17:28
by Masse
zwzsg wrote:What are alien Expand & Exterminate walls made of?
I must say that I have no idea... I took a look at E&E 0.46 and didn't find any walls from alien faction.

Re: useBuildingGroundDecal

Posted: 27 Jan 2010, 17:37
by zwzsg
That's because the alien walls are actually live units, since it was the only way Fanger found around engine limitations such as the one you are here requesting to be lifted.

Re: useBuildingGroundDecal

Posted: 27 Jan 2010, 17:50
by Masse
I thought that you meant that E&E has ground decals on "corpses" or on isFeature unit but because thats not the case I'm still requesting this feature.

Re: useBuildingGroundDecal

Posted: 27 Jan 2010, 20:18
by CarRepairer
When an isFeature unit is completed, it's switched out with a feature and the unit is gone. So all you need to ask is for grounddecals for features. I'd like this as well.

Re: useBuildingGroundDecal

Posted: 27 Jan 2010, 20:49
by smoth
Can we place decals via lua? If so I will go ahead and write it

Re: useBuildingGroundDecal

Posted: 27 Jan 2010, 21:09
by FLOZi
smoth wrote:Can we place decals via lua? If so I will go ahead and write it
I had a quick look and didn't see anything. Engine side support for features to have grounddecals makes sense.

Re: useBuildingGroundDecal

Posted: 27 Jan 2010, 21:17
by smoth
I don't need a tag. If I can place a decal I can look at the features look for custom params and place decal.

Re: useBuildingGroundDecal

Posted: 28 Jan 2010, 02:14
by Forboding Angel
The walls in evo are live units as well. For a lot of reasons, but it's nice when you can tell if your wall is about to break, also we made them organic in the fact that they have low health but a high autoheal rate, makes for a pretty interesting experience, but also that walls can be broken.

Re: useBuildingGroundDecal

Posted: 28 Jan 2010, 21:28
by CarRepairer
Forboding Angel wrote:The walls in evo are live units as well. For a lot of reasons, but it's nice when you can tell if your wall is about to break, also we made them organic in the fact that they have low health but a high autoheal rate, makes for a pretty interesting experience, but also that walls can be broken.
Features have healthbars too. If you're using jK's healthbar widget, get the latest one from ca with the feature healthbar fix.

Re: useBuildingGroundDecal

Posted: 28 Jan 2010, 21:48
by Argh
Can we place decals via lua?
Yes, use LUPS. I guess I ought to get around to that code for doing full ground textures with shadow support at some point.

Re: useBuildingGroundDecal

Posted: 28 Jan 2010, 22:01
by FLOZi
LUPS is a bit overkill for something like this though. The engine should really support it.

Re: useBuildingGroundDecal

Posted: 28 Jan 2010, 23:45
by smoth
yes it should.