No fog of war option - Page 2

No fog of war option

Requests for features in the spring code.

Moderator: Moderators

User avatar
IceXuick
Posts: 502
Joined: 14 Mar 2006, 01:46

Re: No fog of war option

Post by IceXuick » 08 Dec 2018, 16:34

Does anybody have this code for LUa options (engineoptions.lua or modoptions.lua?)
I know disabling LoS / Fog of war was in Spring at one day, but today it's removed.
I'm trying to find it (again).

EDIT : I think i found it:

in modoptions.lua:

{
key = 'globallos',
name = 'Full visibility',
desc = 'No fog of war, everyone can see the entire map.',
type = 'bool',
section = 'startconds',
def = false,
},
1 x

User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14564
Joined: 17 Nov 2005, 02:43

Re: No fog of war option

Post by Forboding Angel » 09 Dec 2018, 06:49

!bset globallos true
1 x

Post Reply

Return to “Feature Requests”

cron