No fog of war option
Moderator: Moderators
No fog of war option
I saw a lot of ffa where people keep attacking their neighbour whereas someone has conquered half of the map. An option where you can see all (like the spec view) could add another gameplay.
Re: No fog of war option
as much as i would dislike this myself for most games, i can see it being fun for playing chickens, as well as for training noobs... if i can see his base, i can tell him what to build, and if he can see my base, he knows what im up to.
+1 if its not difficult to implement.
+1 if its not difficult to implement.
Re: No fog of war option
Should be easy.KaiserJ wrote:[..]+1 if its not difficult to implement.
Simply give units "infinite" line of sight (meaning they can look far enough to cover the whole map).
Only problem with this could be the hills/mountains...
Ahh, someone will find a solution to this
Re: No fog of war option
/cheat
/globallos
/globallos
Re: No fog of war option
Not calculating the LOS map would also increase performance significantly.
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- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: No fog of war option
Code: Select all
/cheat
/globallos
Re: No fog of war option
So is it fixed in SVN?Auswaschbar wrote:Would not increase the performance alto, as the LOS map is still calculatedCode: Select all
/cheat /globallos
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- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: No fog of war option
Its not "fixed" in GIT.
Re: No fog of war option
It's not "fixed" because globallos was set up to be easily reversible. Don't claim something is broken unless you know all the details plz.Pendrokar wrote:So is it fixed in SVN?
Re: No fog of war option
So could there be an option to start Spring without an LOS map?
- Evil4Zerggin
- Posts: 557
- Joined: 16 May 2007, 06:34
Re: No fog of war option
I think you can skip LOS updates by setting units' sight distances to a nonpositive value. Then you can set all units to be alwaysVisible. Unfortunately I don't think there is a way to make all CEGs alwaysVisible at runtime.
Alternately, you can put a high-LOS unit really high in the air.
Alternately, you can put a high-LOS unit really high in the air.
Re: No fog of war option
Out of curiousity - is the fog-of-war supposed to be invisible? By which I mean - no visible way to discern which area is FoW and which area your units can currently see. In TA FoW areas had a light-grey mist. Is that in spring but just disabled in the mods I've tried? Because it'd be nice to see what area I can see.
Re: No fog of war option
. . . ua.... for the rest of peet's post.
This is one of those easy to lua things and it would be pretty fast to add as a mod option.
This doesn't belong in the engine, I hate to say it but it really doesn't
This is one of those easy to lua things and it would be pretty fast to add as a mod option.
This doesn't belong in the engine, I hate to say it but it really doesn't
Re: No fog of war option
The l key enables line of sight view which is used to view sight distances.moriarty wrote:Out of curiousity - is the fog-of-war supposed to be invisible? By which I mean - no visible way to discern which area is FoW and which area your units can currently see. In TA FoW areas had a light-grey mist. Is that in spring but just disabled in the mods I've tried? Because it'd be nice to see what area I can see.
Re: No fog of war option
smoth wrote:The l key enables line of sight view which is used to view sight distances.moriarty wrote:Out of curiousity - is the fog-of-war supposed to be invisible? By which I mean - no visible way to discern which area is FoW and which area your units can currently see. In TA FoW areas had a light-grey mist. Is that in spring but just disabled in the mods I've tried? Because it'd be nice to see what area I can see.
Peet wrote:L
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: No fog of war option
CA's menu has a button for enabling for of war.
Re: No fog of war option
No.Evil4Zerggin wrote:Alternately, you can put a high-LOS unit really high in the air.
I tried.
There is a limit to how far a unit can see, no matter how high a sight value I write in the FBI and how high in the air the unit fly. And that limit is not even enough to see a small map entirely. Unless I increase dramatically the LosMipLevel thing which would bring a whole new level of issues.
Lua could make all units visible, but what about the shots, explosions, nano, and everything else?Peet,smoth wrote:Lua
Re: No fog of war option
That's a good point. Most of it's limited by AirLOS.Lua could make all units visible, but what about the shots, explosions, nano, and everything else?
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: No fog of war option
if this was an option most nubs would use it
better its not an option
better its not an option