No fog of war option - Page 2

No fog of war option

Requests for features in the spring code.

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Posts: 510
Joined: 14 Mar 2006, 01:46

Re: No fog of war option

Post by IceXuick »

Does anybody have this code for LUa options (engineoptions.lua or modoptions.lua?)
I know disabling LoS / Fog of war was in Spring at one day, but today it's removed.
I'm trying to find it (again).

EDIT : I think i found it:

in modoptions.lua:

key = 'globallos',
name = 'Full visibility',
desc = 'No fog of war, everyone can see the entire map.',
type = 'bool',
section = 'startconds',
def = false,
1 x

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Forboding Angel
Evolution RTS Developer
Posts: 14636
Joined: 17 Nov 2005, 02:43

Re: No fog of war option

Post by Forboding Angel »

!bset globallos true
1 x

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