ParalyzeHeal

ParalyzeHeal

Requests for features in the spring code.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

ParalyzeHeal

Post by Argh »

UnitDef float. How much ParalyzeTime is healed every frame. Defaults to current formula.
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: ParalyzeHeal

Post by [Krogoth86] »

Sounds like a good idea. I'd also like to finally untie the paralyze status from a unit's left health. It currently works by comparing the paralyzing damage with the unit's health left. There should be an option switching this to just do a comparison of the max health. It's very odd that you can keep a unit paralyzed by just damaging it with non-paralyzing weapons...
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: ParalyzeHeal

Post by zerver »

yep, good suggestion
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: ParalyzeHeal

Post by TheFatController »

[Krogoth86] wrote:I'd also like to finally untie the paralyze status from a unit's left health. It currently works by comparing the paralyzing damage with the unit's health left. There should be an option switching this to just do a comparison of the max health. It's very odd that you can keep a unit paralyzed by just damaging it with non-paralyzing weapons...
+1
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