Reclaiming

Reclaiming

Requests for features in the spring code.

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BattleMonk
Posts: 44
Joined: 15 Oct 2008, 19:32

Reclaiming

Post by BattleMonk »

I dunno if its been suggested before but I find it very annoying when im playing a map like small supreme battlefield with lots of trees and im trying to reclaim wreckages and it just keeps reclaiming trees I think it would be better if there was an option to choose wether you want to reclaim energy or metal so u can set ur cons to reclaim all the metal in 1 rather than having to select each wreckage 1 by 1 cos trees are in the way.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Reclaiming

Post by Otherside »

im sure its been done b4

there was a thread about this

and this should be in lua forum
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: Reclaiming

Post by Jazcash »

BattleMonk wrote:I dunno if its been suggested before but I find it very annoying when im playing a map like small supreme battlefield with lots of trees and im trying to reclaim wreckages and it just keeps reclaiming trees I think it would be better if there was an option to choose wether you want to reclaim energy or metal so u can set ur cons to reclaim all the metal in 1 rather than having to select each wreckage 1 by 1 cos trees are in the way.
Was thinking about this too. I tried one reclaim widget recently and it doesn't really allow you to choose what to reclaim but it just reclaims one or the other and also it does it in a weird take as long as you can fashion.

Sorry if I'm mistaken but I don't know of any other widget that allows you to reclaim whatever you choose. A smart widget where E or M is reclaimed depending on what your stalling on would be nice.
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Reclaiming

Post by manolo_ »

the reclaim widget works fine for me, when u reclaim a tree and make then that circle, the con will reclaim just e-stuff (same for M)
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Reclaiming

Post by Warlord Zsinj »

In Supcom and IIRC OTA too, placing con units on patrol would make them only reclaim things that you did not have full storage of. I can't remember if spring con units have the same functionality, but if they don't, it would be a good thing to include...
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Reclaiming

Post by Pxtl »

Even in OTA they'd get stuck if they found a construction to assist - it was annoying - you're stalling, set a guy on patrol, and he goes and helps the nearby HLT you're building... when the whole reason you put him on patrol was to fetch some metal for that HLT.
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: Reclaiming

Post by very_bad_soldier »

manolo_ wrote:the reclaim widget works fine for me, when u reclaim a tree and make then that circle, the con will reclaim just e-stuff (same for M)
Interesting, which one is it?
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