temporary command delegation

temporary command delegation

Requests for features in the spring code.

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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

temporary command delegation

Post by caldera »

I'd like to have some feature that allows players to give the command of the own units away, with the option to take it back after a while...
Often somebody has to leave a game because of phonecalls, somebody at the door or dinner ready :)
A widget that offers the command to all allies and they could take like they do if you drop would be very nice and way easier than giving all but 1 solar to somebody...
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: temporary command delegation

Post by manolo_ »

good idea
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: temporary command delegation

Post by Warlord Zsinj »

- player share units -> ally

- player leaves

- player returns

- ally share units -> player

All already possible, without requiring devs to spend valuable dev time implementing.
Regret
Posts: 2086
Joined: 18 Aug 2007, 19:04

Re: temporary command delegation

Post by Regret »

Awful idea and a waste of time.

Imagine the look on somebody's face when he's microing some unit or other shit and suddenly he loses control of the said units and loses them just because someone took them back.
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: temporary command delegation

Post by caldera »

Warlord Zsinj wrote:- player share units -> ally

- player leaves

- player returns

- ally share units -> player

All already possible, without requiring devs to spend valuable dev time implementing.

i could as well argument that area-reclaim is the worst feature we have, because you could also reclaim the metal one by one...
and also: if you share all, you cant play anymore. the widget should allow this.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: temporary command delegation

Post by Pxtl »

Simpler approach - a way to allow an ally to give your units orders without giving your units over to the ally. Basically, a comm share except you maintain separation of resources, and you can turn it off. The reversible-share could be done as a mod-gadget, but would be more limited. The "give teammate access" would probably be more work, but also would be more powerful.
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: temporary command delegation

Post by Machiosabre »

you know CA has some sort of thing where you can pick Backup as a faction, it makes it so you're a spectator for only one team and can step in when someone from that team drops.

That in reverse should cover this, so you would step out, your team would get a .take warning, but they can give you stuff when you get back.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: temporary command delegation

Post by LordMatt »

I think it would be nice if you could play comshare with two coms. That way trusted teammates could move all of the units when necessary immediately and avoid the pause needed to share stuffs.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: temporary command delegation

Post by Beherith »

LordMatt wrote:I think it would be nice if you could play comshare with two coms. That way trusted teammates could move all of the units when necessary immediately and avoid the pause needed to share stuffs.
That actually sounds awesome. +1
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: temporary command delegation

Post by Pxtl »

Machiosabre wrote:you know CA has some sort of thing where you can pick Backup as a faction, it makes it so you're a spectator for only one team and can step in when someone from that team drops.

That in reverse should cover this, so you would step out, your team would get a .take warning, but they can give you stuff when you get back.
Hm... is the "Lineage" field available in Lua? You could probably make a "revert my shares" gadget with that.
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