command to disable shield texture/colors? or better shields? - Page 2

command to disable shield texture/colors? or better shields?

Requests for features in the spring code.

Moderator: Moderators

User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: command to disable shield texture/colors? or better shields?

Post by lurker »

It was better in the case of wanting to turn off most graphics features.
It was worse for anyone that just wanted shadows off.
It was a bore to Intel users.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: command to disable shield texture/colors? or better shields?

Post by TradeMark »

could we have a command ingame to turn shield textures off/on?

then problem is solved...
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7032
Joined: 16 Nov 2004, 13:08

Re: command to disable shield texture/colors? or better shields?

Post by zwzsg »

The odd thing with shields is how surimposed shields surfaces add intead of filter/substract. Not sure how to explain it clearly, so here's a pic.

The more shields surfaces the view goes through, the brigther it is. One single shield is rather dark and uncouloured, but have many shields and the color become solid and vivid. It would feel more natural if instead it was getting darker and less coloured as more shields are filtering the view.

But then it's worthless asking any change, for the only answer we'll get is: LUA IT!
Attachments
kpms.png
kpms.png (93.3 KiB) Viewed 1457 times
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: command to disable shield texture/colors? or better shields?

Post by lurker »

zwzsg wrote:Image
HAX
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: command to disable shield texture/colors? or better shields?

Post by smoth »

looks like an overlay, at least it isn't an additive blend zw. Well it is hard to tell, but it looks like a simple overlay :P.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7032
Joined: 16 Nov 2004, 13:08

Re: command to disable shield texture/colors? or better shields?

Post by zwzsg »

I knew my terminology wouldn't be the proper one.
User avatar
Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Re: command to disable shield texture/colors? or better shields?

Post by Zoy64 »

i have an idea, although it may be stupid, why cant the shields be turned into yellow rings? i mean, there should be a widget that turns shields into the shield range rings. If that could be implemented, then the polys, shadows, and etc wont matter.

While on the topic of shields, i have another idea. I think shields should be a part of the unit's fbi. for example:

Code: Select all

hasshield=1;
visibleshield=1;
shieldrange=500;
ispersonalshield=0;//the shield would cover that unit only, needs no range//
shieldcolor= 1 0 0;
etc.
this way, it would be easier than making it a weapon. just say you made a unit with two weapons; after giving it a laser and a missile launcher you want to give it a personal shield. why rescript it when you can just make it a part of the fbi?
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: command to disable shield texture/colors? or better shields?

Post by TradeMark »

yeah, i liked the rings thing, you can see it when you press attack with the shields, or was it shift button on the shield... anyways, would be nice to see it without pressing any buttons.

Or some sort of grid thing, like in the debug mode,but with less grids on the sphere...
User avatar
Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: command to disable shield texture/colors? or better shields?

Post by Tribulexrenamed »

What about shields that... hmm how to describe this...

Instead of just insecting, they merge, forming a single continuous shield

Oh, i know, like in SUpreme commander they do that.

I cant figure out how to do this with lua, but I am not an effects person anyway. Can anyone provide help, or code in exchange for cookies?
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: command to disable shield texture/colors? or better shields?

Post by TradeMark »

Didnt you read the first post? >_>
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7032
Joined: 16 Nov 2004, 13:08

Re: command to disable shield texture/colors? or better shields?

Post by zwzsg »

If you want no shield, ring shield, or gridded shields, just use the texture1 TDF tag.

<exemple of grid ring shield done with texture1 TDF tag>

Zoy64 wrote:I think shields should be a part of the unit's fbi.
No. Being a weapon allows me to have more than one shield, and allows me to decide when the shield should turn on or off by having the script aiming function return true or false, and that is extremely useful.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: command to disable shield texture/colors? or better shields?

Post by TradeMark »

yeah but texture is ugly for grid shield (blurry & pixelized), when its made of lines, it looks cooler... those lines could glow or have color animation, or something... to make it look even cooler.
User avatar
Zoy64
Posts: 454
Joined: 12 Nov 2006, 00:30

Re: command to disable shield texture/colors? or better shields?

Post by Zoy64 »

zwzsg wrote:
Zoy64 wrote:I think shields should be a part of the unit's fbi.
No. Being a weapon allows me to have more than one shield, and allows me to decide when the shield should turn on or off by having the script aiming function return true or false, and that is extremely useful.
i want this feature, but then why cant the shield be like a weapon, but not a weapon. i.e. it has a spot in a "shield tdf" in the weapons folder, but the shield name would not be put in a weapons slot. it would be a pseudo-weapon.

Code: Select all

hasshield=1;
shieldname=ubershield;
weapon1=coregreenlaser
weapon3=stupidmissile
etc. (the ubershield would be in a tdf file, it just wouldnt be a weapon.)
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10379
Joined: 24 Jan 2006, 21:12

Re: command to disable shield texture/colors? or better shields?

Post by PicassoCT »

Somebody remember the Stargate Shieldeffects? This bright Pattern that spreaded temporary from where the Shield was hit hard?

I guess it is already in there or can be luaed.. life is beautifull once you found out to ask only for the Stuff you already have.. ;)
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: command to disable shield texture/colors? or better shields?

Post by TradeMark »

OH NO NOT AGAIN, THE WINK MAN! :-)

stop raping that emoticon. :-)

I think you should fix your eye or something:
search.php?st=0&sk=t&sd=d&author=PicassoCT&sf=msgonly&ch=-1&start=20 :-)
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10379
Joined: 24 Jan 2006, 21:12

Re: command to disable shield texture/colors? or better shields?

Post by PicassoCT »

TradeMark wrote:OH NO NOT AGAIN, THE WINK MAN! :-)

stop raping that emoticon. :-)

I think you should fix your eye or something:
search.php?st=0&sk=t&sd=d&author=PicassoCT&sf=msgonly&ch=-1&start=20 :-)
Smiley was definatly asking for it. That´s were the Eye got buthurt :twisted:
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: command to disable shield texture/colors? or better shields?

Post by TradeMark »

PicassoCT wrote:Smiley was definatly asking for it. That´s were the Eye got buthurt :twisted:
what the fuck did that mean?

...and what drugs you were using again...? i forgot
Post Reply

Return to “Feature Requests”