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A player for replays

Posted: 08 Apr 2008, 23:30
by TheMightyOne
I wish there would be a real player for the replays with fast forward and rewind. And a time line so i could jump straight to the end of the game. Is this possible to do such thing? :roll:

Re: A player for replays

Posted: 08 Apr 2008, 23:33
by Neddie
Ask in Development/Feature Requests.

I believe if you indexed the replay with tags you could then reference tags to make discreet jumps in time, but frame to frame timing would require immense bloat.

Re: A player for replays

Posted: 08 Apr 2008, 23:38
by TheMightyOne
neddiedrow wrote:Ask in Development/Feature Requests.
i dont wanna open the same topic in a diff section, maybe somebody could "move" it? :/

Re: A player for replays

Posted: 09 Apr 2008, 01:15
by Auswaschbar
TheMightyOne wrote:I wish there would be a real player for the replays with fast forward and rewind. And a time line so i could jump straight to the end of the game. Is this possible to do such thing? :roll:
Fast-forward is already possible, its called skip (but in 0.76b1 its broken btw).
The other things aren't currently possible, and can't be implemented with ease.

Re: A player for replays

Posted: 09 Apr 2008, 11:36
by TheMightyOne
Auswaschbar wrote:
TheMightyOne wrote:I wish there would be a real player for the replays with fast forward and rewind. And a time line so i could jump straight to the end of the game. Is this possible to do such thing? :roll:
Fast-forward is already possible, its called skip (but in 0.76b1 its broken btw).
do you mean the speed increasing? coz 3x the game speed isnt really fast :/ and like i said i cant skip big parts of the game, i have to wait

Re: A player for replays

Posted: 09 Apr 2008, 12:45
by Kloot
He means the .skip command which does let you
"jump" over large parts (if it wasn't half-broken):

http://spring.clan-sy.com/wiki/The_Talk ... t_commands:

Straight jumping is not possible since replays only
store player commands and the gamestate at any
given time-index is the result of all the commands
that were executed prior to that index, rewinding
isn't for the same reason.

Re: A player for replays

Posted: 17 Apr 2008, 15:02
by [Krogoth86]
TheMightyOne wrote:do you mean the speed increasing? coz 3x the game speed isnt really fast :/ and like i said i cant skip big parts of the game, i have to wait
.setmaxspeed 20 should give you enough speed for serious forwarding. I didn't use that skip command (even when it still worked) as for me it took ages until it finally got to the point it should - I could get to the wished position way faster with just setting the speed to a high value...

Re: A player for replays

Posted: 23 Apr 2008, 21:16
by 1v0ry_k1ng
you need a decent cpu to replay at high speed or you lag to death

Re: A player for replays

Posted: 30 Apr 2008, 05:37
by Warlord Zsinj
This used to be possible with the SY's Demo Recorder. It seems reasonable that Spring should be capable of the same functionality?