Spherical worlds weeeeeeeeee

Spherical worlds weeeeeeeeee

Requests for features in the spring code.

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hugebanana
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Joined: 10 Feb 2008, 22:56

Spherical worlds weeeeeeeeee

Post by hugebanana » 10 Feb 2008, 23:03

How impossible would it be to support fully spherical game maps, like planets in miniture. This would allow for attacking from any direction (just go around the world) sending things into orbit etc. And no more borders!

Disclaimer: the above suggestion may be impossible, already beaten to death or just plain retarded.
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AF
AI Developer
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Re: Spherical worlds weeeeeeeeee

Post by AF » 11 Feb 2008, 00:12

Make a patch!
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SinbadEV
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Re: Spherical worlds weeeeeeeeee

Post by SinbadEV » 11 Feb 2008, 02:02

Effectively impossible with our current system, but desirable.
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KDR_11k
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Re: Spherical worlds weeeeeeeeee

Post by KDR_11k » 11 Feb 2008, 09:10

MTR, no?
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manored
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Re: Spherical worlds weeeeeeeeee

Post by manored » 11 Feb 2008, 18:40

KDR_11k wrote:MTR, no?
Most likely YTR :)

What the guy there suggested would be immensely cool, made me remember of spore and wanted it to have already been released :(
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smoth
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Re: Spherical worlds weeeeeeeeee

Post by smoth » 12 Feb 2008, 05:06

DO

NOT

WANT!
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imbaczek
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Re: Spherical worlds weeeeeeeeee

Post by imbaczek » 12 Feb 2008, 14:43

this would require a more or less total rewrite of the engine. IOW, no-go.
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manored
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Re: Spherical worlds weeeeeeeeee

Post by manored » 12 Feb 2008, 17:37

smoth wrote:DO

NOT

WANT!
Why not? Sounds freaking cool :)
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zwARREN69
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Joined: 12 Feb 2008, 04:55

Re: Spherical worlds weeeeeeeeee

Post by zwARREN69 » 12 Feb 2008, 19:14

That would be neat. However, as stated, this would require a complete overhaul of the engine or a new engine entirely. Most strategy games do not have this. Blizzard implemented pseudo-teleports that would load in new maps, which gave the illusion of a bigger world. Thats the only viable option, given the engine. I doubt anyone is really bothered by current map system, so I wouldn't expect to see a big change. All the same, cool idea.
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manored
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Re: Spherical worlds weeeeeeeeee

Post by manored » 13 Feb 2008, 22:39

Its one of those things that everone wants, but no one wants TO DO :)

I Imagine it would be even cooler if there could be spherical planets set in space, like Spore's final phase is gonna be, but that would probally be wanting way too much :)
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Forboding Angel
Evolution RTS Developer
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Re: Spherical worlds weeeeeeeeee

Post by Forboding Angel » 14 Feb 2008, 07:19

/stab
/stab
/stab
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KDR_11k
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Re: Spherical worlds weeeeeeeeee

Post by KDR_11k » 14 Feb 2008, 08:03

Would be a crapload of work since you'd have to remove any code that assumes a rectangular map made of squares.
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manored
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Re: Spherical worlds weeeeeeeeee

Post by manored » 14 Feb 2008, 17:30

Why people around here always have violent reactions then I mention Spore? :)
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hugebanana
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Re: Spherical worlds weeeeeeeeee

Post by hugebanana » 14 Feb 2008, 21:00

Out of interest, what would be the single hardest aspect of coding this? And what about a cheap knockoff version, where the edges wrap horizontally or vertically (but it isn't truly spherical).
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KDR_11k
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Re: Spherical worlds weeeeeeeeee

Post by KDR_11k » 14 Feb 2008, 21:21

One problem is adjacency. Ranges are measured by using coordinates, the wraparound would cause a huge difference in coordinates and calculating that won't be easy. There's a CRAPLOAD of checks for various ranges.
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SinbadEV
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Re: Spherical worlds weeeeeeeeee

Post by SinbadEV » 14 Feb 2008, 21:27

Edge warping could be done "easily" with LUA... real spheres would basically a a rewrite of every aspect of the code, effectively none of the current code base would be useful in the creation of a real sphere world. ( Obviously certain parts of the code could be used to inform the creation of the new engine and things like model format interpretation, script interpretation, OGL calls, the lobby and interface stuff... but it still constitutes making a whole new game with this idea implemented from the getgo )
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hugebanana
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Re: Spherical worlds weeeeeeeeee

Post by hugebanana » 14 Feb 2008, 23:26

IOC. Well, there's probably some good reason why we havn't seen too many commerical games utilise the sphere concept anyway :lol:

I might have a go at the edge wraparound thing one day. If most of the vector maths is abstracted then I don't think it would be to hard.
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SinbadEV
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Re: Spherical worlds weeeeeeeeee

Post by SinbadEV » 15 Feb 2008, 00:04

Image
This is probably okay.
Image
This would be really cool.
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CarRepairer
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Re: Spherical worlds weeeeeeeeee

Post by CarRepairer » 15 Feb 2008, 00:14

One LRPC could shoot you from either side. And from above and below. :!:
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imbaczek
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Re: Spherical worlds weeeeeeeeee

Post by imbaczek » 15 Feb 2008, 00:14

there is spore, there was popoulus 3 IIRC... anything else?
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