neddiedrow wrote:Yes.pintle wrote:That would be awesome, worth me posting over in feature requests about it?KDR_11k wrote:Maybe there's a need for "team only dies if all its coms are gone" gadget...
Game ends if all commanders on team are dead
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Game ends if all commanders on team are dead
Re: Game ends if all commanders on team are dead
CommEnds game mode?
Or do you mean that a 'team' only dies if all
commanders in its 'allyteam' are dead? For
that you could use LuaRules to give each team
a hidden unit at the beginning of the game to
make sure that it doesn't die, and have LuaRules
kill the hidden units when a team really should
die.
Probably easiest to setup without the hidden
units, and create a "AllyTeam CommEnds" entry
in the ModOptions.lua file. The only difference
is that if a team member loses all units before
an ally shares a unit with them, they're out.
Or do you mean that a 'team' only dies if all
commanders in its 'allyteam' are dead? For
that you could use LuaRules to give each team
a hidden unit at the beginning of the game to
make sure that it doesn't die, and have LuaRules
kill the hidden units when a team really should
die.
Probably easiest to setup without the hidden
units, and create a "AllyTeam CommEnds" entry
in the ModOptions.lua file. The only difference
is that if a team member loses all units before
an ally shares a unit with them, they're out.
Re: Game ends if all commanders on team are dead
He means a variation of com ends where instead of a player automatically dying then he loses his com his whole team must lose their coms for anything to happen, in wich case the whole team would die.
Re: Game ends if all commanders on team are dead
That's exactly what trepan gave instructions for...
Re: Game ends if all commanders on team are dead
The lobby has 3 options now
Continues, Ends, Lineage.
IMO Ends should just be lineage, and a third option should be the mode pintle is suggesting.
Continues, Ends, Lineage.
IMO Ends should just be lineage, and a third option should be the mode pintle is suggesting.
Re: Game ends if all commanders on team are dead
I think all these things (com ends/continues/lineage, ghosted buildings, limited dgun, diminishing mmkr's) should eventually be implemented with lua mod options, rather than options specific to ta-style gameplay hardcoded into the engine and lobby.
Re: Game ends if all commanders on team are dead
I don't really see how the com dies and ghosted buildings options are TA-specific.Peet wrote:I think all these things (com ends/continues/lineage, ghosted buildings, limited dgun, diminishing mmkr's) should eventually be implemented with lua mod options, rather than options specific to ta-style gameplay hardcoded into the engine and lobby.
Re: Game ends if all commanders on team are dead
Well com ends is (a number of mods don't have unique commanders)...but not ghosted buildings, I was mindlessly listing off the battle options <_<
Re: Game ends if all commanders on team are dead
Can you apply the "comm" tag from Lua? If so, the distinction between ends/not ends could be a Lua thing - the mod could have a script that goes through and applies the "comm" flag to every unit in the mod if "game continues" is selected. In that case, the only option would be choosing between "allied defeat" and "lineage".
Wouldnt' having every unit being a comm be the same effect as "continues"? Alternately, no unit being a comm.
But yeah, ghosting is definitely a feature that could stay.
Wouldnt' having every unit being a comm be the same effect as "continues"? Alternately, no unit being a comm.
But yeah, ghosting is definitely a feature that could stay.
Re: Game ends if all commanders on team are dead
I think most non-TA spring games, and many other rts games, have commander units.Peet wrote:Well com ends is (a number of mods don't have unique commanders)...but not ghosted buildings, I was mindlessly listing off the battle options <_<
Re: Game ends if all commanders on team are dead
+1NOiZE wrote:The lobby has 3 options now
Continues, Ends, Lineage.
IMO Ends should just be lineage, and a third option should be the mode pintle is suggesting.
Re: Game ends if all commanders on team are dead
But they are rarely unreplaceable, usually just a HQ building that you could build multiple times if you really wanted to pay for that.lurker wrote:I think most non-TA spring games, and many other rts games, have commander units.Peet wrote:Well com ends is (a number of mods don't have unique commanders)...but not ghosted buildings, I was mindlessly listing off the battle options <_<
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Re: Game ends if all commanders on team are dead
even if they are not TA-specific i'd say to move them to lua options anyway, for the sake of flexibility, so the modder has the chance to disable them if his project is designed with a certain option set to a fixed valuelurker wrote:I don't really see how the com dies and ghosted buildings options are TA-specific.Peet wrote:I think all these things (com ends/continues/lineage, ghosted buildings, limited dgun, diminishing mmkr's) should eventually be implemented with lua mod options, rather than options specific to ta-style gameplay hardcoded into the engine and lobby.
Re: Game ends if all commanders on team are dead
Hypothetically, couldn't this allow a team to start with a bunch of weak, unarmed "commanders" which they had to shepherd around the map while trying to kill the enemies equivalent units?
Im obviously not expecting somebody to leap up and make a mod around this gameplay, but the idea just occurred to me: "defend the convoy/massacre the hapless scientists" type missions etc would be extremely cool.
Im obviously not expecting somebody to leap up and make a mod around this gameplay, but the idea just occurred to me: "defend the convoy/massacre the hapless scientists" type missions etc would be extremely cool.
Re: Game ends if all commanders on team are dead
Ghosted buildings and locked game speed are pretty global things but com ends, DGun limit and diminishing MMs don't really fit.
Re: Game ends if all commanders on team are dead
I guess both would be a good candidate to remove from the engine altogether; they should be pretty trivial to do using LuaRules / mod options, and I don't have the impression diminishing MM returns is actually used much anyway.
Re: Game ends if all commanders on team are dead
I never saw diminishing mm return being used...
Re: Game ends if all commanders on team are dead
I want game end if only one commander of your team die :)
Re: Game ends if all commanders on team are dead
Go play com ends in 1vs1 then! :)
Its already irritating enough to lose because of the failure of an ally, altough everone fails sometime: no one would want to play with that fact made MUCH worse :)
Its already irritating enough to lose because of the failure of an ally, altough everone fails sometime: no one would want to play with that fact made MUCH worse :)
Re: Game ends if all commanders on team are dead
Similarly, why do we force players to stop playing if they lose all their units? Why can't I stay "alive" and wait for my teammate to give me some? There's no reason for this, and it's rather stupid having to quickly give a dying teammate a wind generator so you don't permanently lose a player.