Landflood is win, but... - Page 2

Landflood is win, but...

Requests for features in the spring code.

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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Trust me, a LOT.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

MadRat, you mean like, a "copy this unit's orders" button?

I think that would be excellent.

In SupCom they've removed 'Guard' entirely, and replaced it with a button called 'assist'. That's a good one, because in many situations it actually does the 'copy orders' thing, and in others it's just the same old guard function.

Though I can see an advantage in having seperate 'guard' and 'copy orders' commands.
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theHive
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Joined: 13 May 2007, 06:54

Post by theHive »

Warlord Zsinj wrote:MadRat, you mean like, a "copy this unit's orders" button?

I think that would be excellent.
Don't we have that in a pre-bundled LUA widget? Ctrl+guard copies orders, guard simply guards.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I wasn't aware of this.

It does seem pretty obscure; I daresay an important function like that is worthy of a UI button.

Is there a place where all nifty features like this are kept? Can't seem to find anything on th wiki (that contains more then just the obvious commands).
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KDR_11k
Game Developer
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Post by KDR_11k »

I think the lua stuff is in the F11 menu.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Snipawolf wrote:Trust me, a LOT.
Is it all stuff like flooding maps with aircraft or is general-purpose stuff like... hitboxes that don't suck ass... being worked on?
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Too much to explain. Or I am too lazy. Feel free to check about the last several hundred entries in the changelog.. >__>
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