To keep development of branches/tvo3 going (where I'm solving sync errors), I need testing input. Basically, I need A LOT of testing input, so I need your help.
As my first goal is getting it synced on linux vs. linux (where compiler version, architecture & distribution don't matter), I post here, in the linux forum.
So, what do I need?
Basically there must be played a lot of games (1 vs 1 should be good enough for now) on different mods & maps, using the code in branches/tvo3. Here follows a quick walkthrough:
1) Clean your current compile:
Code: Select all
scons -c
Code: Select all
svn switch https://taspring.clan-sy.com/svn/spring/branches/tvo3
4) Report the result here. Include, once for each client in the game:
a) gcc version (3 digits, e.g. 4.0.3), or other compiler name & full version
b) architecture (ie. i386 or x86_64)
c) linux distribution name & version (if applicable)
d) exact used "scons configure" line (yes, you must run scons configure after switching to my branch and before building it!)
And include once for each game played:
e) which mod was played? (e.g. XTA v7)
f) which map was played? (e.g. SmallDivide.smf)
g) which client was host?
h) did the game desync? (yes/no)
i) if the game did desync, get the infolog2.txt as it results from the steps in above pdf to me (e-mail, pastebin, [ code][/ code] block here, whatever you like)
j) comments (if you noticed anything exceptional)
k) Added: SVN revision number!
Forgetting any of these will severely cripple the use of the report, so please include all information.
Thanks in advance!