UnityLobby - Page 3

UnityLobby

Discuss everything related to running Spring on your chosen distribution of Linux.

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What would u like to see implentent next (after next release should be tomorrow or day after at most)???

Poll ended at 20 Jul 2006, 01:04

Direct IP Multiplayer Games
7
54%
Chatroom (chat only for the moment)
1
8%
More Options for Configure Section
2
15%
More Options for Skirmish Section i.e colors teams spectators etc
3
23%
 
Total votes: 13

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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

I look forward to trying the skirmish tomorrow then :) (I am GMT as well)

Well mabye have a small placeholder image, can be extremely small, or just text?

GUI to configure on first run = good news :)

It would be pretty good if you could get the devs to include this when we checkout from svn (or when gentoo users use their ebuilds that are available).
keithjr
Posts: 110
Joined: 30 Jun 2006, 18:45

Post by keithjr »

Wow, nice progress indeed. Once skirmish is up I too shall DL and have a look.

Has anybody heard from fbo lately? He hasn't posted in a while. I think it might be reasonable to merge aspects of both of your projects. At least, that would be nice for debian(isch) users out there.
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

FBO has been on AIM but hasn't been active on the forums much.

It will be good for all users not just debian :)
keithjr
Posts: 110
Joined: 30 Jun 2006, 18:45

Post by keithjr »

clericvash wrote: It will be good for all users not just debian :)
Well I was referring to the idea of having a nice, simple, easy to install .deb package which runs as nicely as FBO's does and immediately gives not one but TWO sexy, sexy scripts with which to run the game.
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

Ah right, well you could possibly talk to FBO about packaging it into .debs for us?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Actualyl I think friendly comeptition is more likely to kill off AFLobby then fast track progress. I started AFLobby to get away from AI competition, not to spawn a host of new projects to compete against.
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

If all your going to do is complain AF then give up for christ sake.
There will always be competition no matter what you do, everything i seem to ever make someone else has already made it or has started making one.

It is called life :P
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I made a statement not an argument cleric.

In the mean time, can you try and compile a .exe for windows out of this? It'd be nicer to sue this rather than Spring SP as it has certain errors inside, and as Android_X isn't working on it anymore and the VB project wont compile, this would be a much better tool.
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

I know it was a statement, and i added my two pennies to it :)

And you might want to wait for it to be a little more working/finished before compile'n it into an .exe file.
Word
Posts: 80
Joined: 12 Jun 2006, 09:59

Post by Word »

clericvash, you crossed the line and told someone who's working on a lobby to stop. That is quite possibly the stupidest post you've ever made. I would like to apologize to AF for you.
Sorry AF, please continue.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

No apology needed, just zip it about the whole thing.
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

Okay after my post we can drop it and leave the conversation to PM's, AIM and the right topics on the forum :lol:

I want to say that yeah i am sorry i was out of line, but you made a great AI, the only AI that i use and i don't want to see you give up on something, if anything i was trying to anger/nudge you into working on the lobby more to annoy me haha.

You a good guy AF i just don't wanna see AFLobby and your work/time go to waste.

so....hollowsoul hows it going on the skirmish thing?
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

Nearly there...

Havent figured out side info yet.
So that prob be hard coded in i.e ARM/CORE (wont be able to use mods with different sides until its fixed though :/)
Need to figure out how to extract the info with untisync
why did tvo go on holidays :(

Other than that, be nice if some kinda soul could paste the contents of script.txt from a windows machine that contains AI plz.
i.e paste it into pastebin.ca & post a link to it here

Screenshot add for it in 1st post. Note will change None in player combobox to player name (need to option configure it first)
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

add the tag aidll=; to the [playern] section in the script TDF.

I'm sure there's a callback function to get the side name..... Not sure about the python bindings though
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

Looking fantastic, i simply love the new layout, please keep that layout for it :D
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Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Post by Michilus_nimbus »

GetSideCount() and GetSideName(n) should do the trick :-)
I happen to have made a dedicated hosting bot for the spring lobby server in Python, so I think there's a slight chance you're able to use some of my (extremely messy) code.
I've never used the Python bindings though. I haven't been able to compile unitsync with the python bindings, so I've been using the ctypes module to access it.
http://michielvdb.byethost7.com/upload/ ... oM_src.zip
Last edited by Michilus_nimbus on 12 Jul 2006, 17:04, edited 1 time in total.
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

I know them, but they dont work
Think u need to choose what mod first :/. Since noway to pass mod to them, i think.

As for good news found what i was missing, in script.txt

Left todo is
Static code Arm / Core to side options
Fix up show / hide for side options

And afew small things i.e
What player number human player is
Total amount of (player+bots)
Player Name & option in config section to change it

All very minor, small break & then i get back to it :)
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Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Post by Michilus_nimbus »

Ah, I see,
You need to use AddAllArchives("main mod archive") to get access to all of the mod's side/unit info.
so to load XTA v7, you'd do AddAllArchives("XTAPE.sd7").
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

Michilus_nimbus wrote:Ah, I see,
You need to use AddAllArchives("main mod archive") to get access to all of the mod's side/unit info.
so to load XTA v7, you'd do AddAllArchives("XTAPE.sd7").
I am starting to like you Mich haha :D

I hope this works.
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

Michilus_nimbus nice one it worked 8)

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