Bugfix release, 0.74b3

Bugfix release, 0.74b3

Discuss Spring news, such as fresh releases and press coverage, here.
Yeha
Posts: 96
Joined: 13 Aug 2004, 19:12

Bugfix release, 0.74b3

Post by Yeha » 22 Jan 2007, 01:11

Version 0.74b3 is available for download. This version fixes some bugs but also contains a few new options which can be found in the changelog.

Download it from our download section.
0 x

Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Post by Betalord » 22 Jan 2007, 01:16

For lobby/bot devs, you can find recent lobby protocol changes here:
http://spring.clan-sy.com:8202/protocol ... iption.xml
(under "Recent changes" category).

NAT traversal still doesn't work well in 0.33, will release an update once it is fixed.

This version is also more Wine-friendly, if the Wine autodetection doesn't work for you, run it with -wine option ("wine TASClient.exe -wine").

Lobby changelog can be found here.
0 x

User avatar
REVENGE
Posts: 2379
Joined: 24 Aug 2006, 06:13

Post by REVENGE » 22 Jan 2007, 07:24

Absolutely amazing. Awesome work guys. This version is even more fault tolerant as the

FPU CONTROL BUG HAS BEEN FIXED. YEEEEEEEEEEEAAAAAAAAAAHHHHHHHHHHHH! [Dean styled scream].

Image

8) :evil: :twisted: 8) :twisted: 8) :twisted: 8) :twisted:
Which saves me irritation because I can use alt+shift to build in groups. Error is reported, but doesn't crash game. LUA AI is also slick, and in the future I expect it to greatly enhance functionality and ease of annihilation. Nice work guys.
0 x

trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan » 22 Jan 2007, 07:57

The 0.74b3 SVN tagged source tag link (r3261):
https://taspring.clan-sy.com/svn/spring ... ng_0.74b3/
0 x

bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb » 22 Jan 2007, 16:20

- Added "/volume <fraction>" command (0.0 to 1.0 range)


Great!!
0 x

User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh » 24 Jan 2007, 07:18

Overall, this is the best build I've seen, guys. It really feels a lot smoother and more stable :-)
0 x

User avatar
clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash » 24 Jan 2007, 12:57

Yeah and let's be sure to keep it that way!
0 x

penticrack
Posts: 27
Joined: 31 Dec 2006, 13:22

Post by penticrack » 24 Jan 2007, 15:35

too bad... for me i can´t play multiplayer since update. had a lot of sync errors and can´t play. tried everything. new , clean install ... u changed something with syncs?
0 x

User avatar
jackalope
Posts: 694
Joined: 18 Jun 2006, 22:43

Post by jackalope » 25 Jan 2007, 03:52

how do I get rid of the floating eyeballs?
0 x

User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh » 25 Jan 2007, 04:20

Move your mouse over the eyeballs, and they'll tell you ;)
0 x

User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt » 25 Jan 2007, 04:26

With 1337 HAX!
0 x

manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored » 25 Jan 2007, 13:55

Im getting curious about what those eyeballs are since I see a lot of people talking about em but never saw em myself...
0 x

espylaub
Posts: 205
Joined: 01 May 2006, 11:35

Post by espylaub » 25 Jan 2007, 15:57

The Lua stuff is AWESOME. Static builders alone is sensational!
0 x

espylaub
Posts: 205
Joined: 01 May 2006, 11:35

Post by espylaub » 25 Jan 2007, 19:28

manored wrote:Im getting curious about what those eyeballs are since I see a lot of people talking about em but never saw em myself...
You have to enable the Lua Gui in the game options.
0 x

manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored » 25 Jan 2007, 20:06

But what are they? How they look?
0 x

espylaub
Posts: 205
Joined: 01 May 2006, 11:35

Post by espylaub » 26 Jan 2007, 01:52

Enable them in the game options. In your next game, you should see the eyes following your mouse cursor. Press F11 to toggle a list of all widgets, you can activate and deactivate them here too. The tooltip in the bottom left corner will tell you what each widget does while you hover over it.
0 x

User avatar
REVENGE
Posts: 2379
Joined: 24 Aug 2006, 06:13

Post by REVENGE » 27 Jan 2007, 00:56

The next big patch I'm looking forward to is the one that includes serialization of the gamestate. Keep up the good work guys!
0 x

User avatar
BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp » 27 Jan 2007, 01:47

Personally, I'd prefer parallelization of the gamestate.. :wink: 8)
0 x

penticrack
Posts: 27
Joined: 31 Dec 2006, 13:22

Post by penticrack » 27 Jan 2007, 01:59

f11 makes a screenshot o_0
0 x

User avatar
BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp » 27 Jan 2007, 02:05

gotta enable LuaAI in settings
0 x

Post Reply

Return to “News”