Bugfix release, 0.74b3

Bugfix release, 0.74b3

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Yeha
Posts: 96
Joined: 13 Aug 2004, 19:12

Bugfix release, 0.74b3

Post by Yeha »

Version 0.74b3 is available for download. This version fixes some bugs but also contains a few new options which can be found in the changelog.

Download it from our download section.
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Post by Betalord »

For lobby/bot devs, you can find recent lobby protocol changes here:
http://spring.clan-sy.com:8202/protocol ... iption.xml
(under "Recent changes" category).

NAT traversal still doesn't work well in 0.33, will release an update once it is fixed.

This version is also more Wine-friendly, if the Wine autodetection doesn't work for you, run it with -wine option ("wine TASClient.exe -wine").

Lobby changelog can be found here.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Absolutely amazing. Awesome work guys. This version is even more fault tolerant as the

FPU CONTROL BUG HAS BEEN FIXED. YEEEEEEEEEEEAAAAAAAAAAHHHHHHHHHHHH! [Dean styled scream].

Image

8) :evil: :twisted: 8) :twisted: 8) :twisted: 8) :twisted:
Which saves me irritation because I can use alt+shift to build in groups. Error is reported, but doesn't crash game. LUA AI is also slick, and in the future I expect it to greatly enhance functionality and ease of annihilation. Nice work guys.
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

The 0.74b3 SVN tagged source tag link (r3261):
https://taspring.clan-sy.com/svn/spring ... ng_0.74b3/
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

- Added "/volume <fraction>" command (0.0 to 1.0 range)


Great!!
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Overall, this is the best build I've seen, guys. It really feels a lot smoother and more stable :-)
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

Yeah and let's be sure to keep it that way!
penticrack
Posts: 27
Joined: 31 Dec 2006, 13:22

Post by penticrack »

too bad... for me i can´t play multiplayer since update. had a lot of sync errors and can´t play. tried everything. new , clean install ... u changed something with syncs?
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jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

how do I get rid of the floating eyeballs?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Move your mouse over the eyeballs, and they'll tell you ;)
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

With 1337 HAX!
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Im getting curious about what those eyeballs are since I see a lot of people talking about em but never saw em myself...
espylaub
Posts: 205
Joined: 01 May 2006, 11:35

Post by espylaub »

The Lua stuff is AWESOME. Static builders alone is sensational!
espylaub
Posts: 205
Joined: 01 May 2006, 11:35

Post by espylaub »

manored wrote:Im getting curious about what those eyeballs are since I see a lot of people talking about em but never saw em myself...
You have to enable the Lua Gui in the game options.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

But what are they? How they look?
espylaub
Posts: 205
Joined: 01 May 2006, 11:35

Post by espylaub »

Enable them in the game options. In your next game, you should see the eyes following your mouse cursor. Press F11 to toggle a list of all widgets, you can activate and deactivate them here too. The tooltip in the bottom left corner will tell you what each widget does while you hover over it.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

The next big patch I'm looking forward to is the one that includes serialization of the gamestate. Keep up the good work guys!
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BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp »

Personally, I'd prefer parallelization of the gamestate.. :wink: 8)
penticrack
Posts: 27
Joined: 31 Dec 2006, 13:22

Post by penticrack »

f11 makes a screenshot o_0
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BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp »

gotta enable LuaAI in settings
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