Plans for writing a new rts engine

Plans for writing a new rts engine

Discuss Spring news, such as fresh releases and press coverage, here.
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jcnossen
Former Engine Dev
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Plans for writing a new rts engine

Post by jcnossen »

A part of the spring developers (the most active part probably.. tvo, trepan, and me) are going to write a new rts engine. We'll probably be support most of the spring binary formats (S3O,3DO, SMF,COB) either directly or with converters.

The idea was already posted with more detail on the mailinglist before: http://lolut.utbm.info/pipermail/taspri ... 01623.html

We have a new site at http://www.osrts.info, it will contain the homepage at some point...

However we are still planning to do a release of 0.73b2 at some point.
Last edited by jcnossen on 17 Oct 2006, 14:41, edited 1 time in total.
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Nemo
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Post by Nemo »

Do you know what implications this will have for modders, especially long term mod projects?

You mentioned that s3o/3do/SMF will be supported. What about the bos scripting format (as crappy as it is, there has been a LOT of work done in it), or the tdf/fbi data?

Basically, I'm wondering how much work it will be to jump a mod from spring to this new engine, once its done.


Or perhaps I'm reading this incorrectly - does this mean that Spring is no longer getting worked on after 73b2, or what..?
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NOiZE
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Post by NOiZE »

The development of Spring would be a lot slower, but still that's the same with a comercial game. The spring gaming community will live on till @ least supcom i think. And even futher, perhaps this next project will fail, then we still got spring.
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jcnossen
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Post by jcnossen »

The development of Spring would be a lot slower, but still that's the same with a comercial game. The spring gaming community will live on till @ least supcom i think. And even futher, perhaps this next project will fail, then we still got spring.
Yay that's the spirit :|
You mentioned that s3o/3do/SMF will be supported. What about the bos scripting format (as crappy as it is, there has been a LOT of work done in it), or the tdf/fbi data?
COB too, I'll correct that.
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NOiZE
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Post by NOiZE »

jcnossen wrote:
The development of Spring would be a lot slower, but still that's the same with a comercial game. The spring gaming community will live on till @ least supcom i think. And even futher, perhaps this next project will fail, then we still got spring.
Yay that's the spirit :|

Well i am trying to say, even if development for spring stops, spring will still be worth it!. Of course i hope the next project will be a success and that it will be better then spring :-)

Just to clear that up :-)
Last edited by NOiZE on 17 Oct 2006, 15:09, edited 1 time in total.
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Relative
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Post by Relative »

Sounds like a good idea, too much of the work on the spring engine seems to be about workarounds. One question, is this a separate project to the current spring. What I'm to say, poorly, is will this eventually take the place of the current engine or is this a "spin-off" from the community.
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jcnossen
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Post by jcnossen »

We'll be using a different site and different name, so you could call it a spin-off...
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Soulless1
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Post by Soulless1 »

ooh, looks interesting :-)

I'll definately be following it then
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Dragon45
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Post by Dragon45 »

I think that, IMHO, its very important that *all* official news etc of the new engine stay off the site and community, and let the rumor mill take care of itself. The last thing needed at this barely-fertilized-egg stage is hype, or even attention. Project will more or less need to develop in total shadow until the modders can be unleashed to make GPL content for it.


Its the D.N. Forever curse if ya don't!


Yarrrrrrr!
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AF
AI Developer
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Post by AF »

In light of the great dissapointment that site was (a few links under each other), I'd be happy to setup the initial website in the next 3-4 days for you then let you take it on from there on your own.

Some previous work:
http://taspring-linux.berlios.de
http://www.darkstars.co.uk
http://ntai.from-hell.net


And good luck!
Sheekel
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Post by Sheekel »

K-man is back? I thought he went to Massive Entertainment

Good luck with the project.
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OOmiz
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Post by OOmiz »

I wish the best of luck to you guys. A clean sweep sounds like the cure to lots of headache...
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Relative
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Post by Relative »

jcnossen wrote:We'll be using a different site and different name, so you could call it a spin-off...
Well ok, but once it reaches a certain level of stability and playability will OSRTS merge with the old spring site and community?

Edit: You should think about doing an FAQ.
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FoeOfTheBee
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Post by FoeOfTheBee »

I wish the dev's the best with their new project.

Who will be taking over as lead Spring developer now?

It would be a shame to see spring development stop when windows/linux play seems so close.
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Wolf-In-Exile
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Post by Wolf-In-Exile »

Looks pretty good, has many *modern* graphical features not available in Spring.

I'd support a project on this engine if it means more frequent releases, and the ability to use stuff like normal/spec mapping, those nice shaders and skeletal anims. :P

I'm pretty impressed with it, considering its an open source project; has capabilities on par with commercial current-generation engines.
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Zenka
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Post by Zenka »

I assume you all thought this over thoroughly. So I can only say: Good luck, and don't worry about community support, you know you have it ^.^
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REVENGE
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Post by REVENGE »

+1

And btw, have you guys looked at the Pacific Storm screenshots? I mean, holy shiit do they resemble the Spring engine or what?!

http://www.ogre3d.org/index.php?set_alb ... _photo.php

http://www.ogre3d.org/index.php?set_alb ... _photo.php
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Snipawolf
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Post by Snipawolf »

But thats a MUCH larger scale, look at the range those ships are shooting at the planes..


:shock: FPS!

http://www.ogre3d.org/index.php?set_alb ... _photo.php
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Android_X
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Post by Android_X »

Any plans for campaign/mission features?
Is saving/loading single player games planned?
mongus
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Post by mongus »

So you depart spring proyect and are making a "compatible" engine.


Altough ive read a bit on it, and how its gona be "better", its very concerning, as this engine is nearly mature, yet has so many bugs in it that got broken in the way or from new works made to the game, and needs to be fixed/finished.
And this goal looks quite close.

You know im just player, so cant understand rigth why you decide to move.

But, it seems to me that, leaving this project as IS (which im not sure will happen), is a big waste of time for the people involved in developping it.

What about the hole work on the linux version?
And the last 5 or 6 months of work the current Lead dev and the other programmers have put into it?

I know its been slow on releases, but many things in the last 2 releases seem worth it, not to mention the work prior to that.


Seen spring as a supcom competitor, this is like a crittical hit, and its has the potential of killing the project as supcom makes it out the next months, people will derail from a partially finished rts to embrace a fully developped, and commmercially availabe/supported rts.
(wich is not right, but its the only engine standing in TA legacy, as supcom will be, and the only OS Rts i know has made this great)


Ive read that the current code is a mess, and its not worth cleaning, or keep working with it.

And that your new project will be built ontop of ogre, and that is supposed to have only advantages. d3d, gui stuff, squeletal animation support, linux compatiblity etc...


There are 2 things that are crucial for your project, and will affect the hole spring comunity aswell.

The time in which you will get your new engine near current spring functionality. ( i think you will reuse some code )

The success/gained code cleanness/support/features? in that new engine, comparing it with spring, and with supcom.

With this in mind, I wish you (and we) the best luck in the turn you have taken for this game.



And, as you will be working in the other engine, who will take charge of Spring lead and dev?.


oh, finally...

Will your project be commercial?
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