New version, 0.70b3
This buildpic bug is more general, when you try to issue a reclaim area order to some con unit using not the left mouse button, but right mouse button, strange things happen... Center of the circle is a fixed distance off-screen no matter where you click and drag. This is when using rotatable overhead camera, haven't tested it with other cameras. LMB-issued order works OK however.
PS One very nice feature would be to have a rotatable overhead camera that has an option to rotate around the cursor (The point on the ground which is under the cursor)... It would make watching battles more entertaining :) . If such option exists and I simply haven't noticed, it should be switched with the existing mode of rotation - round-the-cursor mode is much more "natural" IMO (in term of ease of usage, not actual ability to view the battlefield like this in real world)
PS One very nice feature would be to have a rotatable overhead camera that has an option to rotate around the cursor (The point on the ground which is under the cursor)... It would make watching battles more entertaining :) . If such option exists and I simply haven't noticed, it should be switched with the existing mode of rotation - round-the-cursor mode is much more "natural" IMO (in term of ease of usage, not actual ability to view the battlefield like this in real world)
Can you host a modified part of source which does this? And which source file has to be tampered with? I have some idea how can it be done (in general, you move the camera on the surface of an invisible hemisphere with its center at the position of cursor). I can't promise anythng though because my knowledge of winapi is currently zero.AF wrote:I have a camera like that on my machine but I havent got it working as well as I'd like it to
I was trying to rotate the camera in the same way that the total war mode does and got to the point where It's rotating about the camera axis I think
I need ti to rotate the target by angle x and rotate the cameras view by angle -x to finish the effect.
Adding camera modes or so on is easy as long as you know how your cameras motion should work....
I guess I should pass my mess of code over to you then..... It'd also be nice if you abstracted the cameras into dll files........
I need ti to rotate the target by angle x and rotate the cameras view by angle -x to finish the effect.
Adding camera modes or so on is easy as long as you know how your cameras motion should work....
I guess I should pass my mess of code over to you then..... It'd also be nice if you abstracted the cameras into dll files........