New version, 0.70b1
I downloaded the 0.7 source from the download page and wasn't impressed with what i saw.
the directory change tool wouldn't compile as it had a missing closing bracket????
Most of the things I tried to compile including spring itself complained that several files where missing namely GL/glew.h and SDL_types.h
the directory change tool wouldn't compile as it had a missing closing bracket????
Most of the things I tried to compile including spring itself complained that several files where missing namely GL/glew.h and SDL_types.h
You didn't have all dependencies installed (in the right place).
There's a vclibs package somewhere on this site with all dependencies in it.
Apparently you're missing SDL and GLEW...
Also, the directory change tool was for one time use only and specifically tailored to the directory reorganization in spring sourcecode a while ago. It has NOT been maintained or used afterwards.
There's a vclibs package somewhere on this site with all dependencies in it.
Apparently you're missing SDL and GLEW...
Also, the directory change tool was for one time use only and specifically tailored to the directory reorganization in spring sourcecode a while ago. It has NOT been maintained or used afterwards.
NOOOOOooooo.....
The new code doesn't work with my graphics tablet. Admittedly game support for such devices is rare, but TA worked alright with it and until this release Spring worked fine also. That means I'll have to use a mouse instead of a pen to control stuff
Also it seems I can no longer just dump a ufo in the main spring directory and expect it to pick up a bunch of new units and build them from the ARMVP. Not sure what or where the problem is.
The new code doesn't work with my graphics tablet. Admittedly game support for such devices is rare, but TA worked alright with it and until this release Spring worked fine also. That means I'll have to use a mouse instead of a pen to control stuff
Also it seems I can no longer just dump a ufo in the main spring directory and expect it to pick up a bunch of new units and build them from the ARMVP. Not sure what or where the problem is.
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- Spring Developer
- Posts: 374
- Joined: 14 Mar 2005, 12:32
The devs switched to a diffierent TDF parser. The old one was more forgiving of mistakes. The zipper FBI has a typo in it. That is what causes the bug. The best way to get this fixed would be to convince the devs to release a XTA 0.67 SE that doesn't have this bug. Sorry I can't give better news.colorblind wrote:It crashes everytime when I try to build an ARM zipper with XTA 0.66 SE. And yes, it was a clean install ...
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
I'm not sure if this is the case or not, but I was in the IRC and someone said something to the effect of not ignoring uncommenter charactersafter semicolons... so
even just a space after the semicolon seems to cause problems... the comments are there to illustrate a point...
Code: Select all
variable=value;//is good
variable=value; //is bad
Wait for 0.70b2 which will actually report errors of mistakes.
Talking about mod springwdb4.sd7:
There was problem with T-80UD because dash was not in allowed characters for name, but in b2 again will be. So no need to fix.
in ALharpoon.tdf you have this:
weaponvelocity=400; /855km/h
so comment does not start with 2 slashes
And in some next 5 weapons similiar mistakes, I already don't remember.
Talking about mod springwdb4.sd7:
There was problem with T-80UD because dash was not in allowed characters for name, but in b2 again will be. So no need to fix.
in ALharpoon.tdf you have this:
weaponvelocity=400; /855km/h
so comment does not start with 2 slashes
And in some next 5 weapons similiar mistakes, I already don't remember.