Engine Testing - 102.0-RC1
Engine Testing - 102.0-RC1
Due to several major performance issues in 101.0, a new version is planned soon-ish so here's the first release candidate.
Your test games will help us make sure such issues won't slip into 102.0.
Without further ado:
Download
See the download page for how to get it.
Bugs
If you find a bugs, please report to Mantis.
Please attach infolog.txt as file, if you crash!
Happy testing!
Your test games will help us make sure such issues won't slip into 102.0.
Without further ado:
Download
See the download page for how to get it.
Bugs
If you find a bugs, please report to Mantis.
Please attach infolog.txt as file, if you crash!
Happy testing!
-
- Posts: 823
- Joined: 21 Oct 2008, 02:54
Re: Engine Testing - 102.0-RC1
https://springrts.com/mantis/view.php?i ... 2#bugnotes
Come on abma, you didn't fix the bug.
Come on abma, you didn't fix the bug.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Engine Testing - 102.0-RC1
Please stick to mantis when its already used (also note that #5137 is not currently included in the roadmap for 102).you didn't fix the bug
Re: Engine Testing - 102.0-RC1
Hey, any plans for a 102 release? For LD (April 15th), we probably want to use current develop for engine due to some of its major optimizations wrt custom object materials(shaders). Wouldn't mind a stable (relatively bug-free) version :)
Re: Engine Testing - 102.0-RC1
No mass tests were done yet...
Re: Engine Testing - 102.0-RC1
OK, can we get a new RC out by the 8th of April then? We'll do mini (dev) tests at least
-
- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Engine Testing - 102.0-RC1
I don't expect an engine to work without mass testing. Currently my mass testing is held up by compatibility issues.
-
- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Engine Testing - 102.0-RC1
I fixed my blocking compatibility issues and found a noticable drop in performance. Apparently hokomoko is investigating.
Benchmarks: https://docs.google.com/spreadsheets/d/ ... sp=sharing
Benchmarks: https://docs.google.com/spreadsheets/d/ ... sp=sharing
Re: Engine Testing - 102.0-RC1
can you benchmark again with latest engine?
- PepeAmpere
- Posts: 589
- Joined: 03 Jun 2010, 01:28
Re: Engine Testing - 102.0-RC1
btw, 102 RC1 crash for OSX
other experience is overall good, we run it on our servers and we will provide some observations
is possible to make RC2 from some later repo version pls with another attempt for working OSX build?
other experience is overall good, we run it on our servers and we will provide some observations
is possible to make RC2 from some later repo version pls with another attempt for working OSX build?
-
- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Engine Testing - 102.0-RC1
I have another benchmark. https://docs.google.com/spreadsheets/d/ ... sp=sharing
It looks like dev engine has much better FPS. I will try to find the reason for this because the change is suspiciously large.
It looks like dev engine has much better FPS. I will try to find the reason for this because the change is suspiciously large.
Re: Engine Testing - 102.0-RC1
The FPS boost is mostly caused by not drawing decals for icons and other drawing improvements. A smaller factor is that piece matrices now aren't calculated unless they are needed (by script/weapons/viewing). Both of these affect the benchmark performance greatly since it is fully zoomed out.
I believe there also exists a small perf issue which when solved may boost FPS even further.
I believe there also exists a small perf issue which when solved may boost FPS even further.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Engine Testing - 102.0-RC1
For me in some fairly extensive testing, rc1 has been steady as a rock.
- PepeAmpere
- Posts: 589
- Joined: 03 Jun 2010, 01:28
Re: Engine Testing - 102.0-RC1
Based on viewtopic.php?f=12&t=33843 i suppose that legacy loading and unloading should work and its completely broken.
- In 101.0 only NOTA airbuses had issues with unload,
- in 102.0 RC1 all airtransports are unable to load and unload.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Engine Testing - 102.0-RC1
Oh shit you're right... normal atlas style transports are broken in evo. Good catch!
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Engine Testing - 102.0-RC1
For example, it was not discovered by me because they work in BAR.Is possible it was not discovered by anyone?
Although I did get the impression that loading/unloading is not as smooth as it should (and in 100.0 used to) be; the transport sometimes wiggles around a bit trying to get close in to its target unit, and also when its trying to place the transportee back on the ground.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Engine Testing - 102.0-RC1
I'm guessing that it's broken for everyone using bos/cob, but working for lus.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Engine Testing - 102.0-RC1
I don't think so.
- PepeAmpere
- Posts: 589
- Joined: 03 Jun 2010, 01:28
Re: Engine Testing - 102.0-RC1
Reported https://springrts.com/mantis/view.php?id=5218PepeAmpere wrote:... Because I do not see it on mantis.
Re: Engine Testing - 102.0-RC1
Which one is the RC1? I tested with 101.0.1-298-g38c1688 develop and legacy transports work there with xta.