Spring 101.0 Released

Spring 101.0 Released

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hokomoko
Spring Developer
Posts: 593
Joined: 02 Jun 2014, 00:46

Spring 101.0 Released

Post by hokomoko »

Hello springers, your favourite engine is here, and it's better than ever!

Spring 101.0 brings us numerous features, fixes and performance improvements introduced in over 1200 commits since 100.0.

Most of the new features are described in this video created by gajop (thanks!).
Image


We can also describe changes in words:

Lua Feature & Map shaders
It is now possible to set custom shaders for features and map drawing from lua.

Line of Sight refactor
Line of sight calculation performance was greatly improved allowing it to be smoothly updated every simulation frame.

Transports refactor
The hard-coded transport behaviour was tweaked to allow the attachment of any unit to any other unit from lua.

Internal pr-downloader support
An essential step towards in-game lobby, it already allows rapid tags to be used in game dependencies and in start scripts.

Thanks to everyone who helped testing, reporting and fixing !

The changelog contains more details .

Please test Spring 101.0 as it will be set as default version on lobby server in a week or so (exact time TBD) if no blocking bugs are found.


Most users won't need a download link, as lobbies can download them automatically. For completeness:

Download Links Note: Please report bugs to our bug-tracker. Thanks!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Spring 101.0 Released

Post by PicassoCT »

Good release so far, did not break anything in my game.
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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

Re: Spring 101.0 Released

Post by FabriceFABS »

Thanks to all DEV team :-)

And all others staff... :lol:
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Spring 101.0 Released

Post by Forboding Angel »

Why am I all wet? :shock:
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eronoobos
Posts: 73
Joined: 27 Mar 2015, 20:25

Re: Spring 101.0 Released

Post by eronoobos »

8) :-) :o :mrgreen:
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Spring 101.0 Released

Post by Karl »

Impressive... Very nice.
! nuke support for "special" Spring{Radius,Height} pieces in assimp models
nuke support? Do these special pieces have plutonium enrichment now?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Spring 101.0 Released

Post by Beherith »

Excellent work by everyone! Could you please post the code that implemented the custom features shaders, if it the author wishes it to be available?
gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: Spring 101.0 Released

Post by gajop »

Beherith wrote:Could you please post the code that implemented the custom features shaders, if it the author wishes it to be available?
The author wishes it to be available and he has posted it here: viewtopic.php?f=14&t=34456#p576043 . He might also merge some of the BAR changes unless the BAR devs do it first (best to send PRs to _his_ repository instead of upstream as it'll get merged faster).
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Spring 101.0 Released

Post by Beherith »

Thanks gajop, I missed your post in the other thread.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: Spring 101.0 Released

Post by FLOZi »

Great work from the dev team and stunning work from gajop with the video, we need more like this! :mrgreen:
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Spring 101.0 Released

Post by jamerlan »

Awesome!!!
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Spring 101.0 Released

Post by Jools »

Thanks everyone for the hard work :)
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: Spring 101.0 Released

Post by PicassoCT »

easy consumables like videos or pictures make stuff go viral.

Anyway... why cant i load my .sdd $version with 101.0 - are moddevs deprecated now?
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The Yak
Posts: 351
Joined: 20 May 2012, 05:36

Re: Spring 101.0 Released

Post by The Yak »

I have the same problem as PicassoCT
gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: Spring 101.0 Released

Post by gajop »

Anyway... why cant i load my .sdd $version with 101.0 - are moddevs deprecated now?
Mantis it. I can load sdds fine.
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: Spring 101.0 Released

Post by Silentwings »

I am also able to load sdds as before.

At a guess, maybe you've auto-dl'ed and ended with up an install in some lobby-created subdir that isn't looking for content in all the folders that your 'main' install was.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Spring 101.0 Released

Post by Forboding Angel »

Game sdd is working fine for me. Haven't checked maps though.
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Spring 101.0 Released

Post by Google_Frog »

The new LOS is the best.

Does anyone else see any SFX.FIRE? I can't see any.
Parzival
Jauria RTS Developer
Posts: 14
Joined: 30 Jan 2016, 19:08

Re: Spring 101.0 Released

Post by Parzival »

Cheers, now I can finally implement trains in ZK with new transport behavior.
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qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: Spring 101.0 Released

Post by qray »

Thanks for the great work. Works without problems here :-)

P.S.:
Forboding Angel wrote:Game sdd is working fine for me. Haven't checked maps though.
map sdd works fine for me
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