Spring 101.0 Released
Spring 101.0 Released
Hello springers, your favourite engine is here, and it's better than ever!
Spring 101.0 brings us numerous features, fixes and performance improvements introduced in over 1200 commits since 100.0.
Most of the new features are described in this video created by gajop (thanks!).
We can also describe changes in words:
Lua Feature & Map shaders
It is now possible to set custom shaders for features and map drawing from lua.
Line of Sight refactor
Line of sight calculation performance was greatly improved allowing it to be smoothly updated every simulation frame.
Transports refactor
The hard-coded transport behaviour was tweaked to allow the attachment of any unit to any other unit from lua.
Internal pr-downloader support
An essential step towards in-game lobby, it already allows rapid tags to be used in game dependencies and in start scripts.
Thanks to everyone who helped testing, reporting and fixing !
The changelog contains more details .
Please test Spring 101.0 as it will be set as default version on lobby server in a week or so (exact time TBD) if no blocking bugs are found.
Most users won't need a download link, as lobbies can download them automatically. For completeness:
Download Links Note: Please report bugs to our bug-tracker. Thanks!
Spring 101.0 brings us numerous features, fixes and performance improvements introduced in over 1200 commits since 100.0.
Most of the new features are described in this video created by gajop (thanks!).
We can also describe changes in words:
Lua Feature & Map shaders
It is now possible to set custom shaders for features and map drawing from lua.
Line of Sight refactor
Line of sight calculation performance was greatly improved allowing it to be smoothly updated every simulation frame.
Transports refactor
The hard-coded transport behaviour was tweaked to allow the attachment of any unit to any other unit from lua.
Internal pr-downloader support
An essential step towards in-game lobby, it already allows rapid tags to be used in game dependencies and in start scripts.
Thanks to everyone who helped testing, reporting and fixing !
The changelog contains more details .
Please test Spring 101.0 as it will be set as default version on lobby server in a week or so (exact time TBD) if no blocking bugs are found.
Most users won't need a download link, as lobbies can download them automatically. For completeness:
Download Links Note: Please report bugs to our bug-tracker. Thanks!
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Last edited by hokomoko on 29 Feb 2016, 00:13, edited 1 time in total.
Re: Spring 101.0 Released
Good release so far, did not break anything in my game.
- FabriceFABS
- Posts: 354
- Joined: 28 Jul 2010, 16:20
Re: Spring 101.0 Released
Thanks to all DEV team
And all others staff...
And all others staff...
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Spring 101.0 Released
Why am I all wet?
Re: Spring 101.0 Released
Impressive... Very nice.
nuke support? Do these special pieces have plutonium enrichment now?! nuke support for "special" Spring{Radius,Height} pieces in assimp models
Re: Spring 101.0 Released
Excellent work by everyone! Could you please post the code that implemented the custom features shaders, if it the author wishes it to be available?
Re: Spring 101.0 Released
The author wishes it to be available and he has posted it here: viewtopic.php?f=14&t=34456#p576043 . He might also merge some of the BAR changes unless the BAR devs do it first (best to send PRs to _his_ repository instead of upstream as it'll get merged faster).Beherith wrote:Could you please post the code that implemented the custom features shaders, if it the author wishes it to be available?
Re: Spring 101.0 Released
Thanks gajop, I missed your post in the other thread.
Re: Spring 101.0 Released
Great work from the dev team and stunning work from gajop with the video, we need more like this!
Re: Spring 101.0 Released
Awesome!!!
Re: Spring 101.0 Released
Thanks everyone for the hard work :)
Re: Spring 101.0 Released
easy consumables like videos or pictures make stuff go viral.
Anyway... why cant i load my .sdd $version with 101.0 - are moddevs deprecated now?
Anyway... why cant i load my .sdd $version with 101.0 - are moddevs deprecated now?
Re: Spring 101.0 Released
I have the same problem as PicassoCT
Re: Spring 101.0 Released
Mantis it. I can load sdds fine.Anyway... why cant i load my .sdd $version with 101.0 - are moddevs deprecated now?
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Spring 101.0 Released
I am also able to load sdds as before.
At a guess, maybe you've auto-dl'ed and ended with up an install in some lobby-created subdir that isn't looking for content in all the folders that your 'main' install was.
At a guess, maybe you've auto-dl'ed and ended with up an install in some lobby-created subdir that isn't looking for content in all the folders that your 'main' install was.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Spring 101.0 Released
Game sdd is working fine for me. Haven't checked maps though.
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- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Spring 101.0 Released
The new LOS is the best.
Does anyone else see any SFX.FIRE? I can't see any.
Does anyone else see any SFX.FIRE? I can't see any.
Re: Spring 101.0 Released
Cheers, now I can finally implement trains in ZK with new transport behavior.
Re: Spring 101.0 Released
Thanks for the great work. Works without problems here
P.S.:
P.S.:
map sdd works fine for meForboding Angel wrote:Game sdd is working fine for me. Haven't checked maps though.