Bugs fixed since RC3
- fix (short) mid-air stuttering due to premature return
- fix Constructor consistently chooses wrong path to approach construction site. Goes in endless loop.
- fix Unit shoots into terrain
- rename .sdf.gz into .sdfz (allows to assoicate files with spring)
- fix If there is a sleep N; command in a killed() script, then corpsetype is not obeyed, and it will alway use corpsetype=1
- fix ready up doens't work correctly after rejoining
- fix Units bumping at desination
- fix "restore" command is not working
- fix ZK Invisible units
- fix Spring.SetUnitSensorRadius(unitID, "los", 0)
- fix stockpiling weapons report resource usage incorrectly
- fix commander stuck without reason
- Feature shaders
- Los refactor
- Transports refactor + fuel & airbase removal
- Internal pr-downloader support
- bugfixes & performance improvements
changelog.txt
git diff last rc to HEAD
Also make sure you've read this and that
Download
See the download page for how to get it.
Bugs
If you find a bugs, please report to Mantis.
Please attach infolog.txt as file, if you crash!
We could reproduce the infinite loop but we weren't able to locate/fix the bug yet: (5095) Would be good if this bug could be reproduced in a online game as it seems to not happen for all players.
Thats why we made a RC4. Thanks a lot for your help, we can hopefully release 101.0 soon when this bug is located and fixed.
Happy testing!