More than 10 years of spring rts!

More than 10 years of spring rts!

Discuss Spring news, such as fresh releases and press coverage, here.
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abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

More than 10 years of spring rts!

Post by abma »

We missed the birthday, but maybe next year we don't miss it:

On 26 Apr 2005 the first public version of ta spring was released!

Thanks all people who made this possible!

So a late "happy birthday"!

Next birthday is on 26. April 2016 ;-)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: More than 10 years of spring rts!

Post by smoth »

Awesome! I still remember watching the first promo video for the engine with my friend in college.
hokomoko
Spring Developer
Posts: 593
Joined: 02 Jun 2014, 00:46

Re: More than 10 years of spring rts!

Post by hokomoko »

Woohoo!
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: More than 10 years of spring rts!

Post by Kloot »

Clearly, however, the cake is a lie.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: More than 10 years of spring rts!

Post by smoth »

after all these years.... are you sure it doesn't exist kloot... it might...
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: More than 10 years of spring rts!

Post by Silentwings »

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Floris
Posts: 611
Joined: 04 Jan 2011, 20:00

Re: More than 10 years of spring rts!

Post by Floris »

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: More than 10 years of spring rts!

Post by AF »

I've been gone for 10 years, have there been any recent advances?
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koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: More than 10 years of spring rts!

Post by koshi »

Very nice!
raaar
Metal Factions Developer
Posts: 1094
Joined: 20 Feb 2010, 12:17

Re: More than 10 years of spring rts!

Post by raaar »

yay!

I thought spring existed for longer than 10 years.
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code_man
Posts: 260
Joined: 19 Jan 2014, 13:10

Re: More than 10 years of spring rts!

Post by code_man »

Il drink to that!

Not that i need an occasion, but it doesnt hurt right.
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bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: More than 10 years of spring rts!

Post by bobthedinosaur »

i remember the SY demo recorder in 3d, that was really wow back in the day.
gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: More than 10 years of spring rts!

Post by gajop »

Also the 10+ year birthday of the first forum spam bot: viewtopic.php?p=9388#p9388

PS: This is an interesting read: http://www.clan-sy.com/frame.html . Still waiting for AF or one of the other oldies to compile a history of Spring :)
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: More than 10 years of spring rts!

Post by klapmongool »

Congrats. Still the best RTS engine.
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TurBoss
Jauria RTS Developer
Posts: 89
Joined: 27 Jan 2014, 01:04

Re: More than 10 years of spring rts!

Post by TurBoss »

Congrats to all collaboratos that keep this alive

thank you :)
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: More than 10 years of spring rts!

Post by REVENGE »

Wow, time really flies by! A big thanks to everyone on the dev / game teams, past and present!
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: More than 10 years of spring rts!

Post by Hoi »

Congratulations!
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Re: More than 10 years of spring rts!

Post by PauloMorfeo »

Erm!? What? I'm 38 now - doesn't that mean I was 28 then? I was absolutely convinced I was way younger...


Spring survived the doomsday prophecy that SupCom would kill it, then SupCom 2, then the map Speedmetal, then Starcrap 2, then Planetary Annihilation.

It started as a remake of oTA (XTA) but then it started to morph into an engine allowing decent map making, fuelling many different "mods" and eventually even becoming a platform for AIs.

It underwent many different gameplay phases, spawned Speedmetal, Chickens, DeltaSiegeDry (I rate the map DSD as a game-style of its own, just like the "map" Defence of the Ancients created a game-style of its own inside Warcraft 3).

It underwent different groups of people leading it. It sadly fragmented its player base (and to some extent its developer base) into Zero-K and NOTA. Yet, it still endures, evolving over time.


If Spring had remained exclusively a remake of oTA it would have ended up more polished and less fragmented but it would have died out by now. Starcraft 2, Dota, LoL are examples of how games, to keep themselves alive over time, keep changing to keep delivering players something new to discover and learn. I guess one of the keys that kept Spring alive has been its development "hobby" aspect, where people just take developing {whatever} as their hobby and then just stick along at their hobbies, retaining those developers and keeping creating new fresh stuff for the players.


Me, personally, thanks to all contributors who've kept this boat afloat all these years. I hope the future brings good solutions for some of the issues preventing Spring from being even more awesome than it currently is.
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