Spring 96.0 released!

Spring 96.0 released!

Discuss Spring news, such as fresh releases and press coverage, here.
abma
Spring Developer
Posts: 3568
Joined: 01 Jun 2009, 00:08

Spring 96.0 released!

Post by abma »

Spring 96.0 is a bugfix release, to kill fix some really annoying bugs:

Noteable fixes:
  • units jittering
  • memory leaks
thanks to all of them who helped making this release possible!

Please test spring 96.0 as it will be set as default version on lobbyserver on Thursday, 9. Jan ~23:00 gmt+1 if no blocking bug is found.

Download Links
The changelog contains more details

Happy new year!

Note: Please report bugs to our bug-tracker, thanks!


Edit: this time "enforcement" was slightly changed on the lobby server:

old springlobby versions (<0.180) and maybe other lobbies won't prompt for updating spring when connecting to the lobby server any more. The lobby server only tells on connect which is the default version of spring used on the server. The host can select which version it wants to use to host a game.

So this mainly is a multiengine version support enforcement, lobby clients not supporting multiple versions of spring, will have problems when joining games or hosting.
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Spring 96.0 released!

Post by jamerlan »

Good Job! The Best NY Gift!
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Silentwings
Moderator
Posts: 3615
Joined: 25 Oct 2008, 00:23

Re: Spring 96.0 released!

Post by Silentwings »

\o/
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zoggop
Posts: 289
Joined: 07 Sep 2010, 18:47

Re: Spring 96.0 released!

Post by zoggop »

:mrgreen:
fix #4200 (secret)
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raaar
Metal Factions Developer
Posts: 825
Joined: 20 Feb 2010, 12:17

Re: Spring 96.0 released!

Post by raaar »

yay!
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Spring 96.0 released!

Post by jamerlan »

zoggop wrote:
fix #4200 (secret)
I know this secret. Nothing really interesting. It was fixed already on game side too anyway.
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Spring 96.0 released!

Post by Licho »

Hurray!
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Jools
XTA Developer
Posts: 2805
Joined: 23 Feb 2009, 16:29

Re: Spring 96.0 released!

Post by Jools »

This issue isn't fixed yet:
A minor thing, but when spring has loaded a game, it puts a marker at (0,0), so if you press F3 at gamestart you will be brought there.
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klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Spring 96.0 released!

Post by klapmongool »

Jools wrote:This issue isn't fixed yet:
A minor thing, but when spring has loaded a game, it puts a marker at (0,0), so if you press F3 at gamestart you will be brought there.
Still a lot better than what it used to do :P It would F3 through all player start positions, including enemies.
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Jools
XTA Developer
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Joined: 23 Feb 2009, 16:29

Re: Spring 96.0 released!

Post by Jools »

That is true. And Rome wasn't built in a day, so I guess it's logical to assume that bugs are fixed incrementally too :)
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FabriceFABS
Posts: 345
Joined: 28 Jul 2010, 16:20

Re: Spring 96.0 released!

Post by FabriceFABS »

Merci ! :-)

You can play and do those tests on [ACE]Hosts that are right now on Spring V96.0 ; You can checkout each of them with the title that contains [Spring Engine 96.0] string.
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very_bad_soldier
Posts: 1371
Joined: 20 Feb 2007, 01:10

Re: Spring 96.0 released!

Post by very_bad_soldier »

Sounds great, thanks!
Is the bug that makes teamcolors appear in random colors (IIRC since 94) not fixed? Or just missing from the first post?
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Spring 96.0 released!

Post by SinbadEV »

very_bad_soldier wrote:Sounds great, thanks!
Is the bug that makes teamcolors appear in random colors (IIRC since 94) not fixed? Or just missing from the first post?
Maybe this?

- fix #4137 (units randomly switching team-color, old bug with new cause)

(the changelog has a lot of bugfixes, too many to include in an announce post)
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very_bad_soldier
Posts: 1371
Joined: 20 Feb 2007, 01:10

Re: Spring 96.0 released!

Post by very_bad_soldier »

Yeah great, ty!
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malric
Posts: 518
Joined: 30 Dec 2005, 22:22

Re: Spring 96.0 released!

Post by malric »

Could someone please update: http://springrts.com/wiki/Download ? Thanks.
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Spring 96.0 released!

Post by jamerlan »

looks like it still have some issues with correct exit.

Spring 95 crashes when exit for me (fedora 20 linux)
Spring 96 crashes too: http://pastebin.com/sitVrnhZ

only when I play vs player (not AI)

I know that I have no debug symbols so this infolog is not very useful. So I don't create bug report in mantis.
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abma
Spring Developer
Posts: 3568
Joined: 01 Jun 2009, 00:08

Re: Spring 96.0 released!

Post by abma »

malric wrote:Could someone please update: http://springrts.com/wiki/Download ? Thanks.
will be done on Thursday, 10. Jan ~23:00 gmt+1...
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djmad
Posts: 13
Joined: 25 May 2009, 16:09

Re: Spring 96.0 released!

Post by djmad »

Did test on 3 computers with different setups

Botgames against E323ai in BA
Botgames against Rai in Techannihilation

runs fine so far on Radeon 8750 / Quadro FX 4800 / Nvidia Gforce 5XX

nice release
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varikonniemi
Posts: 447
Joined: 03 Jul 2011, 11:54

Re: Spring 96.0 released!

Post by varikonniemi »

This seems like a good release, except one annoying new feature. When i hold shift down (while playing, does not happen as spec) the screen starts to flash. :roll: Totally random bug.
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smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Re: Spring 96.0 released!

Post by smoth »

Happens in all projects? Are you certain it is not widget?
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