Spring 95.0 released!
Re: Spring 95.0 released!
95.0 is always crashing for me on load. Suggest fixes don't work but there is no way to report back.
Re: Spring 95.0 released!
Spot on, it is the Dynamic water.abma wrote:
@xyz:
did you try to change water mode? (/water in spring)
I was spectateing a game on DSD and everything was fine till the first commander exploded and then the corrupted rendering started. Switching to a different type of water fixed the issue.
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Re: Spring 95.0 released!
Besides some random crashes, the maps were completely white when playing. I just wanted to say that a "/advmapshading 0" fixes it for me.
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Re: Spring 95.0 released!
Here is some weird graphical corruption that has now appeared twice after a comblast (not every time!)
http://imgur.com/tDJsv00
http://imgur.com/6Nornaj
Linux mint15/catalyst.
edit: The game freezed at load screen when using bump mapped water, now i have been using dynamic water. I will try if changing it to normal water helps as per xyz's observation.
edit2: yes, that is a picture of my desktop. I cannot get screen capture to work when using catalyst.
http://imgur.com/tDJsv00
http://imgur.com/6Nornaj
Linux mint15/catalyst.
edit: The game freezed at load screen when using bump mapped water, now i have been using dynamic water. I will try if changing it to normal water helps as per xyz's observation.
edit2: yes, that is a picture of my desktop. I cannot get screen capture to work when using catalyst.
- KingRaptor
- Zero-K Developer
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- Joined: 14 Mar 2007, 03:44
Re: Spring 95.0 released!
What do AllowDeferredMapRendering and AllowDeferredModelRendering do exactly? Can they be disabled (in configs provided by game dev) as a general rule for compatibility?
Re: Spring 95.0 released!
sometimes my screen flickers if i select a con and pressing ctrl (mod ba7.84)
on same mod i lost my com on map Speedball after he moved over mapborder and stuck there between ground and space
and i prefer a new keylist/screen especially for german layout- you change much since v91.0 and it gets worse with every version. Cant find much keybindings and not all users spend their time exclusively with spring. No one can remember the keybindings for each game and need to check them time by time.
but hey, thx for all the time you spend on it and all the work you had done! I hope it will one day also concluded an arrangement with zerver.
on same mod i lost my com on map Speedball after he moved over mapborder and stuck there between ground and space
and i prefer a new keylist/screen especially for german layout- you change much since v91.0 and it gets worse with every version. Cant find much keybindings and not all users spend their time exclusively with spring. No one can remember the keybindings for each game and need to check them time by time.
but hey, thx for all the time you spend on it and all the work you had done! I hope it will one day also concluded an arrangement with zerver.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Spring 95.0 released!
@AntiAllez, afaik keybinds should not have changed; check http://springrts.com/phpbb/viewtopic.php?f=11&t=31137.
Re: Spring 95.0 released!
these keys/combos working. i have the problems for some time, not nly on one os and on portable also. maybe its specially on german layout. furthermore, sometimes i miss the german keyboard assignment ingame and it switch to us. i would be grateful if you could leave me a actually overview about german keybindings.If keys like f4, shift+escape, [ and ] have no effect for you in Spring 95.0
- Silentwings
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- Joined: 25 Oct 2008, 00:23
Re: Spring 95.0 released!
I don't know about German keyboards, but
BA keybinds are here http://springrts.com/phpbb/viewtopic.php?f=44&t=30173
Engine default binds are here http://springrts.com/wiki/Keyboard
BA keybinds are here http://springrts.com/phpbb/viewtopic.php?f=44&t=30173
Engine default binds are here http://springrts.com/wiki/Keyboard
Re: Spring 95.0 released!
"spring-multithreaded" binary used to be in the static linux builds (I can only use that, with my stable debian), and it is not anymore. As far as I know I always used that one but now it is not there anymore and you can really see the compete lose of performance after 20 min...abma wrote: also the "default" spring executable has some multithreading.
Is there anyway to enable spring-multithreaded by some option since I can only see spring binary in the static builds ?
Tell me if I am wrong: iirc springMT was zerver work, but what about spring-multithreaded ? Since it is not there anymore, I assume it is, right ?
About that:
He has been banned. How can it fix the problem ? Does that mean the ones who ban him are going to fix the multithread version ?abma wrote:zerver (the only maintainer) refused to fix the problems it had.What happened to spring-multithreaded.exe though? I didnt come with the installer.
EDIT:
When looking at the replay on which I just played, I get a different ending. I use larger game speed (and get ~2fps ) while I use to have 25fps with other 94 (spring-multithead). Does that mean I can whatch replay ony with game speed to x1, or is it a know bug ?
I used !joinas command when I played
Replay is here:
http://replays.admin-box.com/replay/bd1 ... 54acf2779/
Re: Spring 95.0 released!
and html versions of the manpages for users of the static build and/or windows users: http://springrts.com/dl/buildbot/defaul ... /manpages/
Re: Spring 95.0 released!
atm its just disabled, but its also broken, it doesn't compile.Is there anyway to enable spring-multithreaded by some option since I can only see spring binary in the static builds ?
send pull requests to springs github repository fixing his code. he violates gpl license for springlobby and spring, thats why he was banned. i don't want to discuss this in this thread, there are many threads about this topic in the forum, see http://springrts.com/phpbb/viewtopic.php?f=22&t=30162 for example.He has been banned. How can it fix the problem ? Does that mean the ones who ban him are going to fix the multithread version ?
you can't run a 95.0 demo with spring 94.0, it will desync, thats why you see different endings.When looking at the replay on which I just played, I get a different ending. I use larger game speed (and get ~2fps ) while I use to have 25fps with other 94 (spring-multithead). Does that mean I can whatch replay ony with game speed to x1, or is it a know bug ?
Re: Spring 95.0 released!
please report to mantis?!Licho wrote:95.0 is always crashing for me on load. Suggest fixes don't work but there is no way to report back.
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Re: Spring 95.0 released!
Visually noticeable jitters occur frequently for many people, myself included. This engine looks unusable. The assert triggers frequently under reasonable load. Example:
What was the timing change actually for?
Also Spring frequently crashes on exit.
Code: Select all
[f=0025275] Error: assert(CTO <= 1.0f) failed (SF=25275 : DF=2967 : CTO=1.324138 : WSF=0.031527 : DT=42.000000ms : NP=0)
[f=0025275] Error: assert(CTO <= 1.0f) failed (SF=25275 : DF=2968 : CTO=2.017734 : WSF=0.031527 : DT=64.000000ms : NP=0)
[f=0025275] Error: assert(CTO <= 1.0f) failed (SF=25275 : DF=2969 : CTO=2.837438 : WSF=0.031527 : DT=90.000000ms : NP=0)
[f=0025275] Error: assert(CTO <= 1.0f) failed (SF=25275 : DF=2970 : CTO=3.877832 : WSF=0.031527 : DT=123.000000ms : NP=0)
[f=0025275] Error: assert(CTO <= 1.0f) failed (SF=25275 : DF=2971 : CTO=4.729064 : WSF=0.031527 : DT=150.000000ms : NP=0)
[f=0025275] Error: assert(CTO <= 1.0f) failed (SF=25275 : DF=2972 : CTO=5.769458 : WSF=0.031527 : DT=183.000000ms : NP=0)
[f=0025275] Error: assert(CTO <= 1.0f) failed (SF=25275 : DF=2973 : CTO=6.620689 : WSF=0.031527 : DT=210.000000ms : NP=0)
[f=0025275] Error: assert(CTO <= 1.0f) failed (SF=25275 : DF=2974 : CTO=7.661083 : WSF=0.031527 : DT=243.000000ms : NP=0)
[f=0025275] Error: assert(CTO <= 1.0f) failed (SF=25275 : DF=2975 : CTO=8.512315 : WSF=0.031527 : DT=270.000000ms : NP=0)
[f=0025275] Error: assert(CTO <= 1.0f) failed (SF=25275 : DF=2976 : CTO=9.552709 : WSF=0.031527 : DT=303.000000ms : NP=0)
[f=0025275] Error: assert(CTO <= 1.0f) failed (SF=25275 : DF=2977 : CTO=10.403940 : WSF=0.031527 : DT=330.000000ms : NP=0)
[f=0025275] Error: assert(CTO <= 1.0f) failed (SF=25275 : DF=2978 : CTO=11.412807 : WSF=0.031527 : DT=362.000000ms : NP=0)
[f=0025275] Error: assert(CTO <= 1.0f) failed (SF=25275 : DF=2979 : CTO=12.295566 : WSF=0.031527 : DT=390.000000ms : NP=0)
[f=0025275] Error: assert(CTO <= 1.0f) failed (SF=25275 : DF=2980 : CTO=13.304432 : WSF=0.031527 : DT=422.000000ms : NP=0)
[f=0025275] Error: assert(CTO <= 1.0f) failed (SF=25275 : DF=2981 : CTO=14.155663 : WSF=0.031527 : DT=449.000000ms : NP=0)
[f=0025275] Error: assert(CTO <= 1.0f) failed (SF=25275 : DF=2982 : CTO=15.196057 : WSF=0.031527 : DT=482.000000ms : NP=0)
[f=0025275] Error: assert(CTO >= LTO) failed (SF=25275 : DF=2983 : CTO=0.000000 : LTO=15.196057 : WSF=0.031527 : DT=0.000000ms)
[f=0025352] Error: assert(CTO <= 1.0f) failed (SF=25352 : DF=3051 : CTO=1.472815 : WSF=0.035922 : DT=41.000000ms : NP=0)
[f=0025352] Error: assert(CTO <= 1.0f) failed (SF=25352 : DF=3052 : CTO=2.119417 : WSF=0.035922 : DT=59.000000ms : NP=0)
[f=0025352] Error: assert(CTO <= 1.0f) failed (SF=25352 : DF=3053 : CTO=3.268932 : WSF=0.035922 : DT=91.000000ms : NP=0)
[f=0025352] Error: assert(CTO <= 1.0f) failed (SF=25352 : DF=3054 : CTO=4.310679 : WSF=0.035922 : DT=120.000000ms : NP=0)
[f=0025352] Error: assert(CTO <= 1.0f) failed (SF=25352 : DF=3055 : CTO=5.496116 : WSF=0.035922 : DT=153.000000ms : NP=0)
Also Spring frequently crashes on exit.
Re: Spring 95.0 released!
with zoom in/out exchange colors:
http://s1.directupload.net/file/d/3436/dmtcpsca_png.htm
http://s1.directupload.net/file/d/3436/64hwm7wr_png.htm
http://s1.directupload.net/file/d/3436/lomrq5kl_png.htm
http://s1.directupload.net/file/d/3436/swng95dx_png.htm
http://s1.directupload.net/file/d/3436/2etfn47h_png.htm
http://s14.directupload.net/file/d/3436 ... eq_png.htm
http://s1.directupload.net/file/d/3436/qlu8verr_png.htm
http://s1.directupload.net/file/d/3436/buxjoasc_png.htm
on map victoria crater always freeze on start after coutndown(BA 7.84)
also on ba, antinukes starting out of range and cycling into air around nuke crater
http://s1.directupload.net/file/d/3436/dmtcpsca_png.htm
http://s1.directupload.net/file/d/3436/64hwm7wr_png.htm
http://s1.directupload.net/file/d/3436/lomrq5kl_png.htm
http://s1.directupload.net/file/d/3436/swng95dx_png.htm
http://s1.directupload.net/file/d/3436/2etfn47h_png.htm
http://s14.directupload.net/file/d/3436 ... eq_png.htm
http://s1.directupload.net/file/d/3436/qlu8verr_png.htm
http://s1.directupload.net/file/d/3436/buxjoasc_png.htm
on map victoria crater always freeze on start after coutndown(BA 7.84)
also on ba, antinukes starting out of range and cycling into air around nuke crater
Re: Spring 95.0 released!
those have zero to do with timer change: you are running out of netpackets -> your connection has problems.Google_Frog wrote:[f=0025275] Error: assert(CTO <= 1.0f) failed (SF=25275 : DF=2967 : CTO=1.324138 : WSF=0.031527 : DT=42.000000ms : NP=0)
....
Re: Spring 95.0 released!
@Licho, GoogleFrog:
infolog.txt about the crashes? without a stacktrace it can't be fixed.
infolog.txt about the crashes? without a stacktrace it can't be fixed.
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Re: Spring 95.0 released!
I don´t care about the bickering between devs. I do care about spring being able to run properly on modern day hardware. It doesn´t do that anymore. Late game has become shit, with practically all settings on lowest.abma wrote:zerver (the only maintainer) refused to fix the problems it had. maybe see http://springrts.com/phpbb/viewtopic.php?f=22&t=30162 and the bugtracker for some of the details. there are much more threads related to it.What happened to spring-multithreaded.exe though? I didnt come with the installer.
also the "default" spring executable has some multithreading.
I hope all Spring devs find a way, together, to improve the situation.
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Re: Spring 95.0 released!
http://springrts.com/mantis/view.php?id=4053@Licho, GoogleFrog:
infolog.txt about the crashes? without a stacktrace it can't be fixed.