No. The customer is always rightGoogle_Frog wrote:Do I have to make a snap decision whether to like something and then stick to it while ignoring future evidence?
Imo 95.0 is a better idea since 94.1 is somewhat playable.
No. The customer is always rightGoogle_Frog wrote:Do I have to make a snap decision whether to like something and then stick to it while ignoring future evidence?
maybe the widget doing the rectangle net sourounding the map
Today checkPepeAmpere wrote:i have only one small experience with this, but not much relevant. My friends playing spring usually from office were unable to use 93.2 windows portable versions on their office machines (=> crash), but with 91.0 portable there was no problem.
C:\A\Jeux\RTS\Spring\Run\spring-94.1\spring.exe 0x00000000 ??:0
C:\A\Jeux\RTS\Spring\Run\spring-94.1\spring.exe 0x00660B3F build/default/../../rts/Rendering/Shaders/GLSLCopyState.cpp:387
In NOTA there was reverse working for a long time (3 years back), in Spring 91.0 there was no problem, in Spring 94.1 sometimes happends, that you send 10 tanks backwards, 7 move and 3 stay at place. In case of single unit it happends, too.knorke wrote:PepeAmpere: could not reproduce, reverse driving still works:Tested with SpringTutorialGame, put maxReverseVelocity=6.0 into simplehover and was able to drive backwards. Dudes in my game still moonwalk as well.
iirc in classic pathfinder (or whats it called) units can not go backwards, maybe its that? If its imo worth its own thread/report.
Thx kloot, you are right, that is the reason for freezing units. I forgot we have gadget from old times for it.Kloot wrote:did you disable https://code.google.com/p/nota/source/b ... everse.lua ...?
PepeAmpere wrote:Thx kloot, you are right, that is the reason for freezing units. I forgot we have gadget from old times for it.
Code: Select all
if (vx >= .05 or vx <= -.05) then
Code: Select all
if (vx >= 0.05 or vx <= -0.05) then
Neither work.abma wrote:@zwzsg:afaik setting 3DTrees = 0 should "fix" this crash / in 95 it should be fixed, too. so please test if current development version works. but not sure, its a crash because a shader fails to compile it seems, so disabling shaders could fix it, too. (AdvUnitShading / AdvMapShading)C:\A\Jeux\RTS\Spring\Run\spring-94.1\spring.exe 0x00000000 ??:0
C:\A\Jeux\RTS\Spring\Run\spring-94.1\spring.exe 0x00660B3F build/default/../../rts/Rendering/Shaders/GLSLCopyState.cpp:387
99% chance you are suffering from the pathfinder issue, as mentioned in this thread and many others:Google_Frog wrote:Spring 94.1 is painfully slow or unplayable for a decent portion of the ZK playerbase.