Spring 93.1 / 93.2
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Spring 93.1 / 93.2
Another solution:
1) Find your current active pringlobby.conf (if you make a portable install then this will be in the same dir as springlobby.exe, if its not a portable install and you have multiple isntalls then its harder to find).
2) Add the line DisableVersionCheck=1
I'm not sure if this is ZK compatible or not; presumably only if your local engine version is the same as what ZK currently asks for. But I'm told that playing ZK with springlobby gives lots of irritating warnings so I guess this doesn't matter much.
Until NOTAlobby becomes open source I'm very much against it being widely used.
1) Find your current active pringlobby.conf (if you make a portable install then this will be in the same dir as springlobby.exe, if its not a portable install and you have multiple isntalls then its harder to find).
2) Add the line DisableVersionCheck=1
I'm not sure if this is ZK compatible or not; presumably only if your local engine version is the same as what ZK currently asks for. But I'm told that playing ZK with springlobby gives lots of irritating warnings so I guess this doesn't matter much.
Until NOTAlobby becomes open source I'm very much against it being widely used.
Re: Spring 93.1 / 93.2
AFAIK in ST mode Spring does a good job setting affinity automatically.Jools wrote:Edit: this means that we don't need to /shall not set cpu affinity anymore with imagecfg when installing spring?
MT mode does it as well, but only if you download Spring MT 93.11.
- Jonny5isalivetm
- Posts: 186
- Joined: 04 Jul 2006, 02:43
Re: Spring 93.1 / 93.2
Zerver When will you release 93.11 ? Get it out so we can bug test, it does sound epic
Re: Spring 93.1 / 93.2
Completely agree, cannot really play with this, you need to micro every single unit in BA. Will fix come from engine or mod ?Units get stuck *really* easily when trying to path around the edge of an impassable region. Pick any impassable region, even just a corner, and ask a tank to path around it and it is basically guaranteed to get stuck, if it so much as touches the corner.
- PepeAmpere
- Posts: 589
- Joined: 03 Jun 2010, 01:28
Re: Spring 93.1 / 93.2
A hope spring 94 is behind the door, this is matter of engine.albator wrote:Completely agree, cannot really play with this, you need to micro every single unit in BA. Will fix come from engine or mod ?Units get stuck *really* easily when trying to path around the edge of an impassable region. Pick any impassable region, even just a corner, and ask a tank to path around it and it is basically guaranteed to get stuck, if it so much as touches the corner.
I saw some testing thread that can help speed up the debug for engine devs.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Spring 93.1 / 93.2
From engine - there is nothing mod can do.Alba wrote:Will fix come from engine or mod ?
- PepeAmpere
- Posts: 589
- Joined: 03 Jun 2010, 01:28
Re: Spring 93.1 / 93.2
Btw, there is problem with unit IDs, it seems they are no longer unique for whole game (IDs of dead units are used again). Otherwise ghost icon widgets woulndt use dead units ghost images and NOTA-TV wouldnt loose some moving icons.
Re: Spring 93.1 / 93.2
That would actually be a good thing. A feature. Widgets such as ghosted radar dots break a lot of the fun with the game.PepeAmpere wrote:Btw, there is problem with unit IDs, it seems they are no longer unique for whole game (IDs of dead units are used again). Otherwise ghost icon widgets woulndt use dead units ghost images and NOTA-TV wouldnt loose some moving icons.
- PepeAmpere
- Posts: 589
- Joined: 03 Jun 2010, 01:28
Re: Spring 93.1 / 93.2
I hope you dont mean this for real. Adoration of bug for killing functionality of one widget you dont like? Oh godJools wrote:That would actually be a good thing. A feature. Widgets such as ghosted radar dots break a lot of the fun with the game.PepeAmpere wrote:Btw, there is problem with unit IDs, it seems they are no longer unique for whole game (IDs of dead units are used again). Otherwise ghost icon widgets woulndt use dead units ghost images and NOTA-TV wouldnt loose some moving icons.
Btw, the property of Spring that each ID for units is used only once in game was good. I dont see any mention about such change in changelog so i consider it as a bug.
Re: Spring 93.1 / 93.2
IDs have always been reused. ghost icon widget always had this issue.
it is good that IDs are reused.
it is good that IDs are reused.
Re: Spring 93.1 / 93.2
You think I'm joking? If I were joking I would say something like:PepeAmpere wrote:I hope you dont mean this for real. Adoration of bug for killing functionality of one widget you dont like? Oh god
— What's brown and sounds like a bell? (Dung!{should be said like the sound of hitting a gong-gong})
The fun without widgets such as ghosted radar dots or even ghosted buildings is that there is more emphasis on gathering intel and planning, teamworking and discussing, than just producing eco and a lot of units. But that's my opinion, I know some people like to have all automated.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Spring 93.1 / 93.2
why?it is good that IDs are reused.
Re: Spring 93.1 / 93.2
As of 93.1 there still is the bug that makes impossible to set a waypoint for factories having only the factory selected(selecting together with a mobile unit works).
If you try to you can't even deselect the factory afterwards.
Also the waypoints are randomly disappearing after a while if you manage to set one.
If you try to you can't even deselect the factory afterwards.
Also the waypoints are randomly disappearing after a while if you manage to set one.
- PepeAmpere
- Posts: 589
- Joined: 03 Jun 2010, 01:28
Re: Spring 93.1 / 93.2
Jools: sorry, i dont see any real connection between unique IDs and your personal problem with some widgets
hoijui: why it is good? just technical arguments (speed, memory,...) or some philosophical, too?
hoijui: i cannot prove it (fast), but from behavior of some of my widgets it looks like in spring 91 (for example) the IDs of new units were not so often taken from used_ones_mound as it is usuall in current spring version
hoijui: why it is good? just technical arguments (speed, memory,...) or some philosophical, too?
hoijui: i cannot prove it (fast), but from behavior of some of my widgets it looks like in spring 91 (for example) the IDs of new units were not so often taken from used_ones_mound as it is usuall in current spring version
Re: Spring 93.1 / 93.2
this belongs in a new lua thread but maybe create your own table with your own ids?PepeAmpere wrote:Btw, there is problem with unit IDs, it seems they are no longer unique for whole game (IDs of dead units are used again). Otherwise ghost icon widgets woulndt use dead units ghost images and NOTA-TV wouldnt loose some moving icons.
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- Posts: 7
- Joined: 08 Jan 2007, 00:44
Re: Spring 93.1 / 93.2
Hi, any eta on when the Ubuntu ppa repositry is going to get the new version? I've tried to download and install from the file posted on the home page but I've not been able to get it up and running!
If it's going to be a while anyone mind giving me a hand with the install?
If it's going to be a while anyone mind giving me a hand with the install?
Re: Spring 93.1 / 93.2
what did you do and what didn't work? which ubuntu version are you using? <12.04 doesn't work with the 64 bit static build of spring. ubuntu 11.10 is supported until April 2013, so you've to upgrade regardingless of spring.PRO_[JAZZ] wrote:I've tried to download and install from the file posted on the home page but I've not been able to get it up and running!
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Spring 93.1 / 93.2
I already responded to you about this on a previous thread.Erik wrote:As of 93.1 there still is the bug that makes impossible to set a waypoint for factories having only the factory selected(selecting together with a mobile unit works).
If you try to you can't even deselect the factory afterwards.
Also the waypoints are randomly disappearing after a while if you manage to set one.
Re: Spring 93.1 / 93.2
http://springrts.com/mantis/view_all_bug_page.phpErik wrote:As of 93.1 there still is the bug that makes impossible to set a waypoint for factories having only the factory selected(selecting together with a mobile unit works).
If you try to you can't even deselect the factory afterwards.
Also the waypoints are randomly disappearing after a while if you manage to set one.
Post it on mantis, if you already posted on mantis and it is still present, make a new note in your mantis posting that it is still present.
Re: Spring 93.1 / 93.2
Ok, just found at least 1 time where it is a problem. The almost INSTANT reuse of a unit id does bring about interesting bugs.