There are so few players that the drop you see is actually the game/engine developers who are busy writing code instead of playing.muckl wrote:the child is already fallen into wellzerver wrote:94.0 has just been tagged... if someone left due to the 93.1 pathing failure plz come back :)
http://planetspads.free.fr/spring/stats ... _104_4.png
Spring 93.1 / 93.2
Re: Spring 93.1 / 93.2
Re: Spring 93.1 / 93.2
so.. the devs are playing BA?
http://planetspads.free.fr/spring/stats ... _132_4.png
how many developers do we have?
is there a list somewhere?
they were not busy @ coding before the awful release?
http://planetspads.free.fr/spring/stats ... _132_4.png
how many developers do we have?
is there a list somewhere?
they were not busy @ coding before the awful release?
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- Posts: 1398
- Joined: 17 Sep 2008, 04:36
Re: Spring 93.1 / 93.2
Guys, we dance this drama dance every single release.
It's not ideal that the engine doesn't get enough multiplayer testing before releases, but the devs will push out fixes fast and the playerbase will go back to the way it was.
It always has, for years.
It's not ideal that the engine doesn't get enough multiplayer testing before releases, but the devs will push out fixes fast and the playerbase will go back to the way it was.
It always has, for years.
Re: Spring 93.1 / 93.2
+1luckywaldo7 wrote:Guys, we dance this drama dance every single release.
It's not ideal that the engine doesn't get enough multiplayer testing before releases, but the devs will push out fixes fast and the playerbase will go back to the way it was.
It always has, for years.
Lets keep the ad-hominem out of this.
- PepeAmpere
- Posts: 589
- Joined: 03 Jun 2010, 01:28
Re: Spring 93.1 / 93.2
The bugs and some other release issues are understandable. The bad thing is, the engine developers are not able to increase/enhance their communication with their users (devs, players). Small post with report (short info) about current engine works/expectations/issues each one day or two in problematic "release weeks" would be nice minimum.luckywaldo7 wrote:Guys, we dance this drama dance every single release.
It's not ideal that the engine doesn't get enough multiplayer testing before releases, but the devs will push out fixes fast and the playerbase will go back to the way it was.
It always has, for years.
-
- Posts: 1398
- Joined: 17 Sep 2008, 04:36
Re: Spring 93.1 / 93.2
http://springrts.com/phpbb/viewtopic.php?f=12&t=29792PepeAmpere wrote:The bugs and some other release issues are understandable. The bad thing is, the engine developers are not able to increase/enhance their communication with their users (devs, players). Small post with report (short info) about current engine works/expectations/issues each one day or two in problematic "release weeks" would be nice minimum.luckywaldo7 wrote:Guys, we dance this drama dance every single release.
It's not ideal that the engine doesn't get enough multiplayer testing before releases, but the devs will push out fixes fast and the playerbase will go back to the way it was.
It always has, for years.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Spring 93.1 / 93.2
I really disagree, (I'm a mod dev and player) - bug reports on mantis get looked at quickly, devs often answer questions about mod development and lua/api, and I've found that if I want to work out how close we are to a release all I have to do get involved in the testing process.The bad thing is, the engine developers are not able to increase/enhance their communication with their users (devs, players).
- PepeAmpere
- Posts: 589
- Joined: 03 Jun 2010, 01:28
Re: Spring 93.1 / 93.2
You get the point, you need to dig somewhere for the information. You are extraordinary user, silentwings, majority of users have no time to read each bug report and make "own" conclusions what... maybe.. possibly... happend .Silentwings wrote:I really disagree, (I'm a mod dev and player) - bug reports on mantis get looked at quickly, devs often answer questions about mod development and lua/api, and I've found that if I want to work out how close we are to a release all I have to do get involved in the testing process.The bad thing is, the engine developers are not able to increase/enhance their communication with their users (devs, players).
Theres big difference to have one stable URL with last short news and some huge forum/developers tool and read each bug report.
For engine developer having all stuff in head its 5 minute work to write 4-5 lines to some stable URL (i repeat it many times, because for some people its not enough, that stable adress for such news is important and really different from mantis diggs - and this overview is maybe enough for game developer, but really not enough for player).
Re: Spring 93.1 / 93.2
There is a hint of a insinuation that the trolls in this comunity dont do a proper job, keeping engine devs from working. Surely our timetorpedos, sliding through the shallow waters of moddev and sy, dont do the job properly..
Though there was a time i felt the same way. Man was i a self absorbed twat in these days. I had tons of feature requests for ridiculous stuff and they wouldnt crawl out of there holes to do it. I was so pissed, i learned coding (LUA) and made my own mod just to show them. And by showing them, they showed me, what perspective is.
They do what they are suppossed to do. They aint feature-devs. They are engine-devs. They do that quite good. And if you really bust your head against hardcode, they change that. Without great feature request, without much sound, you just wake up, and suddenly a wall has moved, and you can walk on.
Communications never have been better. (Releases are communication)
Though there was a time i felt the same way. Man was i a self absorbed twat in these days. I had tons of feature requests for ridiculous stuff and they wouldnt crawl out of there holes to do it. I was so pissed, i learned coding (LUA) and made my own mod just to show them. And by showing them, they showed me, what perspective is.
They do what they are suppossed to do. They aint feature-devs. They are engine-devs. They do that quite good. And if you really bust your head against hardcode, they change that. Without great feature request, without much sound, you just wake up, and suddenly a wall has moved, and you can walk on.
Communications never have been better. (Releases are communication)
- PepeAmpere
- Posts: 589
- Joined: 03 Jun 2010, 01:28
Re: Spring 93.1 / 93.2
The realease of 94.0 looks promising and it looks there was done a lot of work in short time, I dont argue against this. All my reactions were aimed on release of 93.1 and situation few days (or first week) after that.
Re: Spring 93.1 / 93.2
i cannot install 93.2 for spads @ linux
or spads wont work.. dont know
im using ppa and spads in testing rep.
spads says: WARNING - [SPADS] Lobby server requires Spring 93, UnitSync is using Spring 92
NOTICE - [SPADS] Close battle scheduled (reason: Lobby server requires Spring 93, UnitSync is using Spring 92)
there is only one libunitsync.so in /usr/lib/spring/libunitsync.so
and i configured spads for that path
i dont know but is the libunitsync.so in ppa the wrong file maybe?
spring-dedicated and libunitsync.so are both 21. march filetime
or spads wont work.. dont know
im using ppa and spads in testing rep.
spads says: WARNING - [SPADS] Lobby server requires Spring 93, UnitSync is using Spring 92
NOTICE - [SPADS] Close battle scheduled (reason: Lobby server requires Spring 93, UnitSync is using Spring 92)
there is only one libunitsync.so in /usr/lib/spring/libunitsync.so
and i configured spads for that path
i dont know but is the libunitsync.so in ppa the wrong file maybe?
spring-dedicated and libunitsync.so are both 21. march filetime
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Spring 93.1 / 93.2
I know this isn't the worlds most helpful answer - but 94.0 will go live soon so I'd recommend trying to set that up, since 93.2 might only be around for a day or two more.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Spring 93.1 / 93.2
not yet, but there will be. i think koshi makes the linux ppas although i don't know how fast they appear.
Re: Spring 93.1 / 93.2
i really think the ppa files are wrong
someone runs that already with success?
someone runs that already with success?
- PepeAmpere
- Posts: 589
- Joined: 03 Jun 2010, 01:28
Re: Spring 93.1 / 93.2
i have only one small experience with this, but not much relevant. My friends playing spring usually from office were unable to use 93.2 windows portable versions on their office machines (=> crash), but with 91.0 portable there was no problem. Only I know about their computers is there is WinXP, own GPU with last versions of drivers, 2-8 core intel processors. I dont know much, yes .
Re: Spring 93.1 / 93.2
I'm not involved, nor do I have the energy to become, so I don't feel I have the right to criticize their work like you do. Just stating my observations.Forboding Angel wrote:This is what happens when you royally fuck up a release...Cheesecan wrote:most non-dsd ppl leftalbator wrote:you notice the number of BA player kinda drop....
doesn't help that HoTS was just released either
That being said, we are all human and prone to error. These things happen all the time. But it would be good if there were some safety measures in place to help prevent them.
The worrisome part is that this seems to be part of a negative trend. Pathfinding has been wrecked for a few years now, getting worse and worse with each release. These things create resentment among players. "&%¤&! pathing" is something you hear yelled out in every single game born out of frustration.
The hardest part for BA players to stomach is that each release only breaks things with no added benefit for them.
Re: Spring 93.1 / 93.2
https://lh4.googleusercontent.com/-qQXv ... lasses.jpg
If you think unit movement was so amazing years ago, use http://springrts.com/wiki/Modrules.lua# ... ndMoveType
If you think unit movement was so amazing years ago, use http://springrts.com/wiki/Modrules.lua# ... ndMoveType