Spring 89.0! - Page 3

Spring 89.0!

Discuss Spring news, such as fresh releases and press coverage, here.
User avatar
Anarchid
Posts: 1380
Joined: 30 Nov 2008, 04:31

Re: Spring 89.0!

Post by Anarchid » 16 Jul 2012, 12:28

My last bit of concern is the ubuntu ppa maintainer. If he would have kept 88.0 in there, and just uploaded a new 89.0 i could have specified the old version to be installed and uninstalled via package management. However 88 was replaced with 89, but for some reason there still was the possibility to get 85? Is this because 85 is from ubuntu ppa and 89 is from spring ppa? Or can there be multiple versions of the same package available in a single ppa?
I second this sentiment, was somewhat surprised at inability to force-version back to 88.
0 x

User avatar
koshi
Lobby Developer
Posts: 1058
Joined: 14 Aug 2007, 16:15

Re: Spring 89.0!

Post by koshi » 16 Jul 2012, 12:35

It's simply not possible with the way spring packing is setup atm. One of you guys would need to take a hint from for example the kernel image debs and change spring packaging accordingly.
0 x

User avatar
Jools
XTA Developer
Posts: 2804
Joined: 23 Feb 2009, 16:29

Re: Spring 89.0!

Post by Jools » 16 Jul 2012, 16:14

- fix unfinished units with 100% hp can't be finished
Is this really fixed? During a testgame yesterday it was a frequent problem that constructors (including Commander) get stuck wanting to build something that's already built.

It was noticed in XTA but I guess it applies to any game or mod.
0 x

User avatar
PepeAmpere
Posts: 586
Joined: 03 Jun 2010, 01:28

Re: Spring 89.0!

Post by PepeAmpere » 17 Jul 2012, 17:18

zerver wrote:You are welcome.

AFAIK 90.0 is the release that will go live.
Is is it planned soon? Days? Weeks? I need to know, pls, becouse some bugs need to be fixed on side of spring (yours) or pseudofixed on game developer side (mine) unless our game has strongly changed gameplay and our PR campaing have to stop becouse announcing broken game now. Especially hitspheres problem in our case needs at least some reaction from some spring creator... or give us some roadmap to next version of spring.

Thx.
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6109
Joined: 29 Apr 2005, 01:14

Re: Spring 89.0!

Post by FLOZi » 17 Jul 2012, 19:13

zerver was wrong, 89 went live. No news yet on the fixes in post_release branch being delivered.
0 x

User avatar
AF
AI Developer
Posts: 20669
Joined: 14 Sep 2004, 11:32

Re: Spring 89.0!

Post by AF » 17 Jul 2012, 20:03

Can we at least remove Shard before it goes live? Shard is broken completely at the moment, I insist it be removed, could somebody make clear the process i need to follow to make sure it happens and who I need to talk to?
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6109
Joined: 29 Apr 2005, 01:14

Re: Spring 89.0!

Post by FLOZi » 17 Jul 2012, 21:12

AF wrote:Can we at least remove Shard before it goes live? Shard is broken completely at the moment, I insist it be removed, could somebody make clear the process i need to follow to make sure it happens and who I need to talk to?
Too late?

Hoijui, jk, abma, maybe Tobi - in that order afaik
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10238
Joined: 24 Jan 2006, 21:12

Re: Spring 89.0!

Post by PicassoCT » 17 Jul 2012, 22:11

Who is this maybe, and since when is he dev?
0 x

abma
Spring Developer
Posts: 3556
Joined: 01 Jun 2009, 00:08

Re: Spring 89.0!

Post by abma » 17 Jul 2012, 22:24

AF wrote:Can we at least remove Shard before it goes live? Shard is broken completely at the moment, I insist it be removed, could somebody make clear the process i need to follow to make sure it happens and who I need to talk to?
imo this gives the motivation to fix it... removing/fixing/readding is much more work.
0 x

gajop
Moderator
Posts: 3023
Joined: 05 Aug 2009, 20:42

Re: Spring 89.0!

Post by gajop » 18 Jul 2012, 01:11

PicassoCT wrote:Who is this maybe, and since when is he dev?
http://en.wikibooks.org/wiki/Haskell/Hi ... ries/Maybe
A maybe Tobi is either nothing or just tobi. Just remember to check before talking to him.
0 x

User avatar
AF
AI Developer
Posts: 20669
Joined: 14 Sep 2004, 11:32

Re: Spring 89.0!

Post by AF » 18 Jul 2012, 15:30

abma wrote:
AF wrote:Can we at least remove Shard before it goes live? Shard is broken completely at the moment, I insist it be removed, could somebody make clear the process i need to follow to make sure it happens and who I need to talk to?
imo this gives the motivation to fix it... removing/fixing/readding is much more work.

How do I do this? Keeping in mind my permission that it be included to begin with was on the premise this bug was fixed, and that my biggest fear was the very thing that has happened
0 x

User avatar
PepeAmpere
Posts: 586
Joined: 03 Jun 2010, 01:28

Re: Spring 89.0!

Post by PepeAmpere » 18 Jul 2012, 21:15

btw the new/=older pathfinding behavior i like, thats + of this engine version
0 x

User avatar
PepeAmpere
Posts: 586
Joined: 03 Jun 2010, 01:28

Re: Spring 89.0!

Post by PepeAmpere » 20 Jul 2012, 03:16

PepeAmpere wrote:btw the new/=older pathfinding behavior i like, thats + of this engine version
ok. im not so happy now, some things i dislike :)
- more in special posts

Bouncing, pushing, no pathing - http://springrts.com/phpbb/viewtopic.php?f=11&t=28451
Underwater units problem - http://springrts.com/phpbb/viewtopic.php?f=11&t=28453
0 x

User avatar
AF
AI Developer
Posts: 20669
Joined: 14 Sep 2004, 11:32

Re: Spring 89.0!

Post by AF » 20 Jul 2012, 20:15

abma wrote:
AF wrote:Can we at least remove Shard before it goes live? Shard is broken completely at the moment, I insist it be removed, could somebody make clear the process i need to follow to make sure it happens and who I need to talk to?
imo this gives the motivation to fix it... removing/fixing/readding is much more work.
May I also point out that the more productive means of spending that time and motivation is in debugging and fixing the original bug, which still leaves me with everybody having an utterly broken copy of Shard and potentially months ( maybe even a year as history has proven ) wait before the broken copy is removed or updated.

I:
  • Don't have the rights to post in this forum and on the frontpage declaring a v89a/89.1 etc
  • Don't know the process of rebuilding the installer
  • Don't know who is responsible for pushing out the installer once rebuilt
  • Cannot find any details or documentation explaining how I would do those things or find out
  • Find any 'process' of how a release should work, save for the correct versioning system
  • Have the ability to tag a new version on the github repo ( as far as I'm aware )
  • Know how to tell the build system to ignore Shard again

What I do know is that I was persuaded to let other people do this, and I made it clear that it was only to be done if Shard worked, and it was up to them to do the inclusion if they wanted it.

Shard doesn't work though, and I'm expected to clean up other peoples mess. I'm happy to say there's a bug in my code, and I'd like the bug squished as much s anybody. I'm not asking for a remove, fix, re-add, all I want is the removal. If in the future a fix is found you can put it in v90, just remember it wasn't me who approached you to put Shard in the installer, it was you who approached me.


As the person who persuaded me and promised things had changed I am holding you responsible Abma. Fix this mess, and remove my code else I'll have to rebrand Shard as 'AbmaSucks AI' to fix Shards reputation being dragged through the mud.

You should have the motivation to do it yourself is not an answer, it's an ignorant excuse.
0 x

User avatar
AF
AI Developer
Posts: 20669
Joined: 14 Sep 2004, 11:32

Re: Spring 89.0!

Post by AF » 20 Jul 2012, 20:32

For reference:

http://springrts.com/mantis/view.php?id=3215

All one needs to do is add a Shard into their game and the engine freezes in an infinite loop
0 x

User avatar
koshi
Lobby Developer
Posts: 1058
Joined: 14 Aug 2007, 16:15

Re: Spring 89.0!

Post by koshi » 20 Jul 2012, 21:26

AF wrote:else I'll have to rebrand Shard as 'AbmaSucks AI' to fix Shards reputation being dragged through the mud.
I hope the irony of the requirements for this potential douchebaggery to come to pass is not lost on you.
0 x

User avatar
AF
AI Developer
Posts: 20669
Joined: 14 Sep 2004, 11:32

Re: Spring 89.0!

Post by AF » 20 Jul 2012, 22:18

koshi wrote:
AF wrote:else I'll have to rebrand Shard as 'AbmaSucks AI' to fix Shards reputation being dragged through the mud.
I hope the irony of the requirements for this potential douchebaggery to come to pass is not lost on you.
lmao, not an issue if it isnt in the installer
0 x

User avatar
jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Spring 89.0!

Post by jamerlan » 21 Jul 2012, 23:09

BA 7.68
When ship dies during move, it's wreckage moves too fast and too far from the place where ship was destroyed.
0 x

klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Spring 89.0!

Post by klapmongool » 22 Jul 2012, 08:40

jamerlan wrote:BA 7.68
When ship dies during move, it's wreckage moves too fast and too far from the place where ship was destroyed.
Same goes for hovers. Reported it here:
http://springrts.com/phpbb/viewtopic.php?f=44&t=28413

Called 'fix ship wreckage drag (3182)' on github. Don't know if this includes hovers.
https://github.com/spring/spring/commit ... 81750124d5
0 x

User avatar
albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: Spring 89.0!

Post by albator » 24 Jul 2012, 01:53

Can we go back to 0.88 ? 89 is unsynch with MT

I mean can I play with 0.88 MT while other use 89 ?
0 x

Post Reply

Return to “News”