Spring 89.0!

Spring 89.0!

Discuss Spring news, such as fresh releases and press coverage, here.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Spring 89.0!

Post by jK »

Release Message
Higgsfield found its particle! ~126GeV! Will there be negative gravity? Nobody knows, we only know evolution isn't stoppable and so isn't Spring!

Kudos
Again, thanks everyone for your contributions!
This time, special thanks go to abma and his LuaSocket implementation.

Download links: Major changes:
  • LuaSocket
  • MessageBox for unsupported GPUs (+drivers)
  • fixed ATi PointSize bug
  • LOS et al. are rendered now through the GLSL terrain shader (-> shadows in LOS-view)
Full changelog here.
Last edited by jK on 15 Jul 2012, 02:17, edited 1 time in total.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Spring 89.0!

Post by Beherith »

Anyone for some online testing in 4-5 hours?
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bibim
Lobby Developer
Posts: 901
Joined: 06 Dec 2007, 11:12

Re: Spring 89.0!

Post by bibim »

Maybe I will have some time (pm me in lobby).
Also, you can use SpadsTest if you need an autohost (password: "test").
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smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Re: Spring 89.0!

Post by smoth »

- fixed ATi PointSize bug
isthisreallife.jpg

wow, that is a long standing bug fixed!
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Spring 89.0!

Post by Jazcash »

That's a lot of sexy bug fixes you have there.
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klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Spring 89.0!

Post by klapmongool »

Jazcash wrote:That's a lot of sexy bug fixes you have there.
Agreed!

Nice fixes. Thanks guys!
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: Spring 89.0!

Post by KingRaptor »

Code: Select all

! remove modelCenterOffset tag (can now be dynamically set with Lua)
Clarification? (specifically, what callout?)

edit: nvm I see it

Code: Select all

- add new synced callouts Set{Unit,Feature}MidAndAimPos(number id, number mpx, number mpy, number mpz, number apx, number apy, number apz) --> boolean
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Spring 89.0!

Post by Beherith »

Tested some; thank you devs for all the nice new features! I especially liked SSMF infotex and lock-on targetting.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10264
Joined: 24 Jan 2006, 21:12

Re: Spring 89.0!

Post by PicassoCT »

read the changelog: Beetlejuice everywhere.
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koshi
Lobby Developer
Posts: 1058
Joined: 14 Aug 2007, 16:15

Re: Spring 89.0!

Post by koshi »

Ubuntu packages are now in the build queue in my ppa.
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Tim Blokdijk
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Joined: 29 May 2005, 11:18

Re: Spring 89.0!

Post by Tim Blokdijk »

Congratulations! It's a real pleasure to see Spring growing up with time passing. :-)
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Google_Frog
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Posts: 2444
Joined: 12 Oct 2007, 09:24

Re: Spring 89.0!

Post by Google_Frog »

The features sound nice although there is a lot of things broken by this update.

Why are there features like this:
- add UI config-variables AutoAddBuiltUnitsToFactoryGroup (def: false) and AutoAddBuiltUnitsToSelectedGroup (def: false)
if the first variable is true, new units auto-inherit their group number from the factory that built them
if the first AND second are true, new units are auto-selected if their factory group is currently selected
It's a trivial widget.
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Johannes
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Joined: 17 Sep 2010, 15:49

Re: Spring 89.0!

Post by Johannes »

Google_Frog wrote:The features sound nice although there is a lot of things broken by this update.

Why are there features like this:
- add UI config-variables AutoAddBuiltUnitsToFactoryGroup (def: false) and AutoAddBuiltUnitsToSelectedGroup (def: false)
if the first variable is true, new units auto-inherit their group number from the factory that built them
if the first AND second are true, new units are auto-selected if their factory group is currently selected
It's a trivial widget.
It's been there forever (the first part at least), so why remove it - but it's good to have the default changed now.
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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Re: Spring 89.0!

Post by Licho »

Because ZK is already using 89.0, some bug reports get posted here:

http://zero-k.info/Forum/Thread/2874
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Google_Frog
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Posts: 2444
Joined: 12 Oct 2007, 09:24

Re: Spring 89.0!

Post by Google_Frog »

QTPFS seems to cause a freeze at game start through spring.exe against nullAI.
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AF
AI Developer
Posts: 20671
Joined: 14 Sep 2004, 11:32

Re: Spring 89.0!

Post by AF »

I'm curious to see if people experience the infinite loop bug with the Shard in this installer. If people could let me know, to test, launch Shard with BA, if it builds anything at all, it works ( most likely peewee or AK spam ).
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Spring 89.0!

Post by Beherith »

Showing build range on BA labs/air repair pads is kinda pointless, is there a way I can disable them?
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varikonniemi
Posts: 447
Joined: 03 Jul 2011, 11:54

Re: Spring 89.0!

Post by varikonniemi »

Will this mean 89.1 or 90.0 is the release that will happen?

Overall the changes seem to polish the engine in quite many ways, and all for the good. I have not encountered the problems described in this thread, so all i can say is: one great release you boys!
Last edited by varikonniemi on 14 Jul 2012, 16:03, edited 1 time in total.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Spring 89.0!

Post by Beherith »

This release will be excellent. I would like to thank everyone for the incredible speed they are squelching bugs at, its an honor to see you work!
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zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Spring 89.0!

Post by zerver »

You are welcome.

AFAIK 90.0 is the release that will go live.
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