%FILL_ME% %WITH_LOVE%
Kudos
Thanks everyone for your bug reports!
Download links: Major changes:
- bugfixes
- even more bugfixes
- improvements
- Spring.TestMoveOrder & Spring.Log
Had like 2-3 ideas, but couldn't bring them down to textMidKnight wrote:%NICEWORK_MESSAGE_HERE% %HUGGLE_WUGGLE%
Maybe they could be constants for this and similiar things?! distinguish water-damage in Unit{Pre}Damaged
- water damage has index -5
! kill damage was -5 before and is now -6
Broken as in desync or crashes, or as in occasional gfx-glitches?zerver wrote:88.0 MT is unfortunately still broken, but a fix is coming very soon.
Hangs, but probably only on systems with more than 2 logical cores.dansan wrote:Broken as in desync or crashes, or as in occasional gfx-glitches?zerver wrote:88.0 MT is unfortunately still broken, but a fix is coming very soon.
Uhm... (i5) 2 cores * 2 HT = 4 log. cores - is such a case?zerver wrote:Hangs, but probably only on systems with more than 2 logical cores.dansan wrote:Broken as in desync or crashes, or as in occasional gfx-glitches?zerver wrote:88.0 MT is unfortunately still broken, but a fix is coming very soon.
I'm on Linux - can u tell me the patches or git-commit that went into that? Thank you.zerver wrote:Anyway, this one might fix it:
http://springfiles.com/spring/game-inst ... executable