Spring 88.0! hugs and kisses!

Spring 88.0! hugs and kisses!

Discuss Spring news, such as fresh releases and press coverage, here.
User avatar
jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Spring 88.0! hugs and kisses!

Post by jK »

Release Message
%FILL_ME% %WITH_LOVE%

Kudos
Thanks everyone for your bug reports!

Download links: Major changes:
  • bugfixes
  • even more bugfixes
  • improvements
  • Spring.TestMoveOrder & Spring.Log
Full changelog here.
Last edited by jK on 24 Mar 2012, 17:17, edited 3 times in total.
User avatar
jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Spring 88.0! hugs and kisses!

Post by jamerlan »

TY!
User avatar
MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: Spring 88.0! hugs and kisses!

Post by MidKnight »

%NICEWORK_MESSAGE_HERE% %HUGGLE_WUGGLE%
Last edited by MidKnight on 22 Mar 2012, 23:12, edited 1 time in total.
User avatar
jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Spring 88.0! hugs and kisses!

Post by jK »

MidKnight wrote:%NICEWORK_MESSAGE_HERE% %HUGGLE_WUGGLE%
Had like 2-3 ideas, but couldn't bring them down to text :cry:

I am always grateful for helping ppl with a literal heart. just join #sy.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Spring 88.0! hugs and kisses!

Post by knorke »

! distinguish water-damage in Unit{Pre}Damaged
- water damage has index -5
! kill damage was -5 before and is now -6
Maybe they could be constants for this and similiar things?
Also being able to detect "reclaim".
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Spring 88.0! hugs and kisses!

Post by Licho »

great :-)
User avatar
jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: Spring 88.0! hugs and kisses!

Post by jamerlan »

User avatar
marciolino
Posts: 268
Joined: 06 Sep 2010, 22:59

Re: Spring 88.0! hugs and kisses!

Post by marciolino »

Great job!!

And nice videos Senna, I posted them on:
http://balancedannihilation.org/media/
User avatar
marciolino
Posts: 268
Joined: 06 Sep 2010, 22:59

Re: Spring 88.0! hugs and kisses!

Post by marciolino »

What exactly is the "Coherent Unit Groups"?
New feature? Or widget?
User avatar
koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: Spring 88.0! hugs and kisses!

Post by koshi »

Buntu packages are done in my own ppa. If you do set 88 live later today someone else will have to copy them into the spring ppa, I won't be around then.
User avatar
albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: Spring 88.0! hugs and kisses!

Post by albator »

Thank you for releasing so fast a new verison (no irony here ;))

Pathing looks awsome. As far as i check it looks like flash can run into each other.

It is cause hit spheres are really low ?
User avatar
Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Spring 88.0! hugs and kisses!

Post by Karl »

I guess Spring version 88 would be the favorite version for the Third Reichs
User avatar
albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: Spring 88.0! hugs and kisses!

Post by albator »

it looks like serveur version is: 88.0
Windows verisons availbale to download: 88

So we cannot play yet
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Spring 88.0! hugs and kisses!

Post by zerver »

88.0 MT is unfortunately still broken, but a fix is coming very soon.
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Spring 88.0! hugs and kisses!

Post by BaNa »

!!! THANKS FOR THE PATHING FIX KLOOT AND WHOEVER ELSE DID IT


ITS AWESOME


WIERD OCCASIONAL PUSHING IS WELCOMED COMPARED TO TOTAL STOPS

AND GROUP MOVEMENT IS PHENOMENAL

YOU GUYS ROCK
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: Spring 88.0! hugs and kisses!

Post by dansan »

zerver wrote:88.0 MT is unfortunately still broken, but a fix is coming very soon.
Broken as in desync or crashes, or as in occasional gfx-glitches?
User avatar
ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: Spring 88.0! hugs and kisses!

Post by ginekolog »

Wow nice pathing from first test, I tested 400 AK moving against 200 flah, worked lika a charm :mrgreen:
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Spring 88.0! hugs and kisses!

Post by zerver »

dansan wrote:
zerver wrote:88.0 MT is unfortunately still broken, but a fix is coming very soon.
Broken as in desync or crashes, or as in occasional gfx-glitches?
Hangs, but probably only on systems with more than 2 logical cores.

Anyway, this one might fix it:
http://springfiles.com/spring/game-inst ... executable
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: Spring 88.0! hugs and kisses!

Post by dansan »

zerver wrote:
dansan wrote:
zerver wrote:88.0 MT is unfortunately still broken, but a fix is coming very soon.
Broken as in desync or crashes, or as in occasional gfx-glitches?
Hangs, but probably only on systems with more than 2 logical cores.
Uhm... (i5) 2 cores * 2 HT = 4 log. cores - is such a case?
zerver wrote:Anyway, this one might fix it:
http://springfiles.com/spring/game-inst ... executable
I'm on Linux - can u tell me the patches or git-commit that went into that? Thank you.
Post Reply

Return to “News”