New version, 0.65b2
New version, 0.65b2
There was some bugs in 0.65b1 so we decided to do a fast 0.65b2. Not that many new things, see the changelog. It can be downloaded from the download page.
TASClient changelog 0.61 to 0.161:
* fixed problem with application not minimizing if taskbar buttons were enabled
* fixed problem with saving comments to demo file. Note: comments created with previous version will raise an "error parsing file" error when trying to watch the replay (comments should be saved again with new version to avoid this error).
* temporarily disabled multiplayer replay feature due to some issues with it (probably until next update).
* fixed problem with application not minimizing if taskbar buttons were enabled
* fixed problem with saving comments to demo file. Note: comments created with previous version will raise an "error parsing file" error when trying to watch the replay (comments should be saved again with new version to avoid this error).
* temporarily disabled multiplayer replay feature due to some issues with it (probably until next update).
[complain]
uff.
I've just finished the ai build and the interface is already changed.
should be added some sort of back-compability? a sort of if the aidll is the version x, send him a version x interface, using a factory to instanciate the correct object and storing the class as bridge to the new interface?
I now live with the terror of a new interface change. i've sustained two major changes, and two minors like this. adding a function shouldn't break all the compatibility
[/complain]
[disclaimer]
you're doing a great work, providing us all the items we ask to customize the game, resolving bugs and so on. I'm just a nit frustrated, as i spend my little time in refactoring, and as I seems not to get anywhere
[/disclaimer]
uff.
I've just finished the ai build and the interface is already changed.
should be added some sort of back-compability? a sort of if the aidll is the version x, send him a version x interface, using a factory to instanciate the correct object and storing the class as bridge to the new interface?
I now live with the terror of a new interface change. i've sustained two major changes, and two minors like this. adding a function shouldn't break all the compatibility
[/complain]
[disclaimer]
you're doing a great work, providing us all the items we ask to customize the game, resolving bugs and so on. I'm just a nit frustrated, as i spend my little time in refactoring, and as I seems not to get anywhere
[/disclaimer]
Re: New version, 0.65b2
I wish to know how does the unit limit and the ID range adapt to that.changelog.txt wrote:Increased max players/teams to 32/16
What's the range of unit IDs Spring now use? And does it it vary with the number of teams? And does it vary with the slider in the battlerroom?
And is it bad if I do a get UNIT_XZ(id) with an id out of range? And what do I get then?