New version, 0.65b2

New version, 0.65b2

Discuss Spring news, such as fresh releases and press coverage, here.
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SJ
Posts: 618
Joined: 13 Aug 2004, 17:13

New version, 0.65b2

Post by SJ »

There was some bugs in 0.65b1 so we decided to do a fast 0.65b2. Not that many new things, see the changelog. It can be downloaded from the download page.
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

w00t! first reply!

Nothing in the change-log about that Attack orders now work thou...

They are fixed, right?

*>.> downloads*
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

flying topedoes?
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Post by Betalord »

TASClient changelog 0.61 to 0.161:

* fixed problem with application not minimizing if taskbar buttons were enabled
* fixed problem with saving comments to demo file. Note: comments created with previous version will raise an "error parsing file" error when trying to watch the replay (comments should be saved again with new version to avoid this error).
* temporarily disabled multiplayer replay feature due to some issues with it (probably until next update).
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

anything about the crashbug when loading unit restrictions?
Betalord
Former Engine Dev
Posts: 543
Joined: 29 Jun 2005, 09:31

Post by Betalord »

anything about the crashbug when loading unit restrictions?
Not yet, since I am still fixing multiplayer replays thing, but I'll look into it ...
cain
AI Developer
Posts: 124
Joined: 09 Aug 2005, 10:04

Post by cain »

[complain]

uff.
I've just finished the ai build and the interface is already changed.

should be added some sort of back-compability? a sort of if the aidll is the version x, send him a version x interface, using a factory to instanciate the correct object and storing the class as bridge to the new interface?

I now live with the terror of a new interface change. i've sustained two major changes, and two minors like this. adding a function shouldn't break all the compatibility
[/complain]
[disclaimer]
you're doing a great work, providing us all the items we ask to customize the game, resolving bugs and so on. I'm just a nit frustrated, as i spend my little time in refactoring, and as I seems not to get anywhere
[/disclaimer]
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zwzsg
Kernel Panic Co-Developer
Posts: 7049
Joined: 16 Nov 2004, 13:08

Re: New version, 0.65b2

Post by zwzsg »

changelog.txt wrote:Increased max players/teams to 32/16
I wish to know how does the unit limit and the ID range adapt to that.

What's the range of unit IDs Spring now use? And does it it vary with the number of teams? And does it vary with the slider in the battlerroom?

And is it bad if I do a get UNIT_XZ(id) with an id out of range? And what do I get then?
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Veylon
AI Developer
Posts: 174
Joined: 21 Sep 2005, 19:45

Post by Veylon »

What are the new colors for the eight more teams?
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