New version, 0.65b1
New version, 0.65b1
A new Spring version has been released, fixing a few bugs and adding some new features as well. This should hopefully fix all the reported crash problems since last version. Several other bugs were fixed as well. The lobby client also includes new things such as message notifications, and the ability to watch replays together with other people.
For those who like to play singleplayer, this release now includes an AI opponent for the first time. It is JCAI that has been included. To try it, you can select "GlobalAI test" when starting spring.exe directly. You can also use it from the multiplayer lobby if you want to have more control. There is also a simple singleplayer mission included, select "LUA missiontest" to try it.
The full changelog can be found here. There has also been a few balance changes and fixes to XTA, details here.
You will need to update to this version in order to connect to the multiplayer lobby.
If you have installed any 0.6x version already, you only need todownloadthe updating installer. To upgrade any other version or to do a fresh install you will need the regular installer.
For those who like to play singleplayer, this release now includes an AI opponent for the first time. It is JCAI that has been included. To try it, you can select "GlobalAI test" when starting spring.exe directly. You can also use it from the multiplayer lobby if you want to have more control. There is also a simple singleplayer mission included, select "LUA missiontest" to try it.
The full changelog can be found here. There has also been a few balance changes and fixes to XTA, details here.
You will need to update to this version in order to connect to the multiplayer lobby.
If you have installed any 0.6x version already, you only need todownloadthe updating installer. To upgrade any other version or to do a fresh install you will need the regular installer.
does "heavy plasma turrets" include immolators? Those were quite nice against gunships at least....
And it would be nice if the balance changes actually gave a bit of info _how much_ it was changed...
"Anti air ship more effective" could mean anything, and because there is no way to view advanced unit parameters (i.e. besides range&hp) without unpacking and messing around with the sourcefiles, it would be nice just to see something like "anti air ships damage increase 15%", or "gunships 20% slower, but 15% higher acceleration".
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And it would be nice to toggle simplified colours ingame
or at least make it easy to ID which players the unit belongs to in the mouseover box...
And it would be nice if the balance changes actually gave a bit of info _how much_ it was changed...
"Anti air ship more effective" could mean anything, and because there is no way to view advanced unit parameters (i.e. besides range&hp) without unpacking and messing around with the sourcefiles, it would be nice just to see something like "anti air ships damage increase 15%", or "gunships 20% slower, but 15% higher acceleration".
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And it would be nice to toggle simplified colours ingame
or at least make it easy to ID which players the unit belongs to in the mouseover box...
TASClient changelog from 0.152 to 0.16:
* added ability to add comments and grades to replays
* added "diminishing metal maker returns" host option
* added option for host to lock battle
* added logging support
* added ability to save and load disabled unit selection
* added notifications (desktop alert popup plus sound)
* added more advanced exception handling using JclDebug
* fixed custom sides for bots
* fixed minor problem with focus shifting from forms with taskbar buttons to main form
* fixed "dancing options" bug, which happened if user lagged a lot and if he changed various battle
parameters very fast.
* added support for multiplayer replays
* "online maps" are now updated directly from fileuniverse.com
* added ability to add comments and grades to replays
* added "diminishing metal maker returns" host option
* added option for host to lock battle
* added logging support
* added ability to save and load disabled unit selection
* added notifications (desktop alert popup plus sound)
* added more advanced exception handling using JclDebug
* fixed custom sides for bots
* fixed minor problem with focus shifting from forms with taskbar buttons to main form
* fixed "dancing options" bug, which happened if user lagged a lot and if he changed various battle
parameters very fast.
* added support for multiplayer replays
* "online maps" are now updated directly from fileuniverse.com
hm. how does "dimishing metalmaker returns" explicitly work?
And is it now possible to host battles with bots without being connected to the main server? Tasclient is now so mighty a tool that imho it should completely replace the rest of starting gui of spring.exe (all that would be needed were a small tab that contains the script listing that spring.exe normally shows at start....)
And is it now possible to host battles with bots without being connected to the main server? Tasclient is now so mighty a tool that imho it should completely replace the rest of starting gui of spring.exe (all that would be needed were a small tab that contains the script listing that spring.exe normally shows at start....)
Oh! noes! why being energy efficient is penalized now? :/Betalord wrote: * added "diminishing metal maker returns" host option
* added option changing nuber of players on the fly
...
well ill have to look to tell....
that is related to balance... so. why is it there?
what are the issues with producing metal from energy?
have not hear a single word about this affecting balance..
wow! now must get a functional replay! (are you able to "host" replays btw?)-Can now switch viewed team when spectating using keys 1-9
reading the changes seems like so..
wow so many cool changes in this release... i feel like a n00b all again.. snif..
(you are in danger of making brawlies too weak!... that will teach them )
cant test it right now, but are you sure you pressed "save" after entering the comment, too?mongus wrote:
sad to report that the comments on the replays are not being saved...
and .. spring forgets to warn you about your troops being attacked...(not in view).
not completely sure about that but its more likely.
ah.. and just got owned by a bunch of... hawks?!
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