Another important note for game developers: in the next version "modinfo.tdf" will be deprecated. You will have to use "modinfo.lua" then. We urge you all to change this as soon as possible to ease the transition. Details can be found here.
Okay, back to the topic of the announcement. The last release candidate had one blocking bug (map options being broken) and some smaller bugs, so here is a new candidate release: Spring 0.81.1.2.
As you can read from the version number, this release does not sync with 0.81.0, so keep that in mind while testing.
In hoijui's post in the thread about the previous release candidate is described how you can test on the current lobby server, if there is no test/backup server available.
Changes since the previous release candidate, Spring 0.81.0, include:
Engine / Simulation:
- Terrain types and water damage are now taken into account for pathing checksum
(Fixes desyncs on maps with map options which modify terrain types or water damage) - Changed builder patrol/fight behaviour for Hold Pos and Maneuver movestates
- Being-built units are now visible on radar by default
- Added speed display
- Improved basic player list
- If OpenGL 1.4 is not available, an error is shown
- Fixed being-built unit rendering
- Placing buildings close together works again
- Fixed canceling of first build item when buildiconsfirst is toggled
- Less strict type checking in VFS.DirList (fixes FBI2Lua converter)
- Map options fixed
- Menu doesn't crash anymore if no mods/maps found
Thanks everyone for their contributions!
Download links: We will put these links on the download page once the release is live on the lobby server.
Please, test this release candidate and report any bugs you may find (in particular regressions since 0.80.5.2!) on mantis. If no blocking issues are reported, we will officially release this soon.
To test this release on the main/official lobby server, refer to the instructions in this post.
Have fun!