New spring release: it a 0.80.5
Re: New spring release: it a 0.80.5
strange bug with trees: http://i081.radikal.ru/0910/ba/d3e425cb19cd.jpg
Windows Vista 64-bit, nVidia GPU, drivers 191.07, all setting on minimum (luashaders off)
Windows Vista 64-bit, nVidia GPU, drivers 191.07, all setting on minimum (luashaders off)
Re: New spring release: it a 0.80.5
yep, i got same
also
Connection attempt rejected: packet too short
SPAAAAAAAMM, probably easly caused by someone in lobby, even not connected
also
Connection attempt rejected: packet too short
SPAAAAAAAMM, probably easly caused by someone in lobby, even not connected
Re: New spring release: it a 0.80.5
You forgot to mention new dependency on 7z (p7zip) which is btw. not checked by cmake.
Re: New spring release: it a 0.80.5
wow nice new performance increase.
I get 12-22 FPS with /give all 5 times and fighting each other. Before i would get max 7-10 fps... really good improvement it seems :)
GJ
I get 12-22 FPS with /give all 5 times and fighting each other. Before i would get max 7-10 fps... really good improvement it seems :)
GJ
Re: New spring release: it a 0.80.5
I, on the other hand, am getting about 20% of the FPS I got previously. Try to deal with it driver side when I'm done with work... though on a GTX 275 I shouldn't be on mid-low settings anyway.
Re: New spring release: it a 0.80.5
can i ask your FPS?`neddiedrow wrote:I, on the other hand, am getting about 20% of the FPS I got previously. Try to deal with it driver side when I'm done with work... though on a GTX 275 I shouldn't be on mid-low settings anyway.
im using shittiest card on markets, and i get pretty good FPS
--
i think i also get more FPS now...
topic here: http://springrts.com/phpbb/viewtopic.php?f=11&t=20717Dominges wrote:strange bug with trees: http://i081.radikal.ru/0910/ba/d3e425cb19cd.jpg
Windows Vista 64-bit, nVidia GPU, drivers 191.07, all setting on minimum (luashaders off)
Re: New spring release: it a 0.80.5
35/40 down from around 180/200.
- Forboding Angel
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Re: New spring release: it a 0.80.5
300 fps up from 105. I about shit myself when I pressed b today.
Re: New spring release: it a 0.80.5
Got the AI install folder changed?
Re: New spring release: it a 0.80.5
This could be related to this bug that made it spam tons of empty packets. In MT Spring version the spam was so severe that the whole internet connection would die. Is fixed already, will be in next bump.Wombat wrote:Connection attempt rejected: packet too short
Did you notice the desync problems?
- CarRepairer
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Re: New spring release: it a 0.80.5
Same for me, and it is only in windowed mode.bartvbl wrote:lol
I have never had that mouse jumping before, and now it suddenly is there with the new version
This can be temporarily fixed by setting Hardware Cursor on in your settings.
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Re: New spring release: it a 0.80.5
Empty packet != invalid header (empty packets are allowed, and infact necessary at times). This error message indicates (or should indicate) that the wannabe client has a different spring version than the server.zerver wrote:This could be related to this bug that made it spam tons of empty packets. In MT Spring version the spam was so severe that the whole internet connection would die. Is fixed already, will be in next bump.Wombat wrote:Connection attempt rejected: packet too short
Re: New spring release: it a 0.80.5
I imagine it's been mentioned elsewhere, but;
Getting consistent desyncs with maps which are taller than they are wide, though these desyncs don't actually appear to affect game outcomes.
Getting consistent desyncs with maps which are taller than they are wide, though these desyncs don't actually appear to affect game outcomes.
Re: New spring release: it a 0.80.5
Desyncs are TERRIBLE in this version. I'm seeing over 1 person desyncing per game. Just happened to me the first time. My internet connection was fine, no problems, just suddenly the game stopped taking orders and then quit.
Re: New spring release: it a 0.80.5
Is this a MT version. If not when will it be releases?
The previous MT version made Spring run much better late in the games. Maybe it should become the main release since most people have 2 cores now?
The previous MT version made Spring run much better late in the games. Maybe it should become the main release since most people have 2 cores now?
Re: New spring release: it a 0.80.5
And... another game, another desync. Not me this time.AreaFire wrote:Desyncs are TERRIBLE in this version. I'm seeing over 1 person desyncing per game. Just happened to me the first time. My internet connection was fine, no problems, just suddenly the game stopped taking orders and then quit.
Re: New spring release: it a 0.80.5
Not, it is not. I didn't put anything up for download yet because I'm expecting a version bump really soon anyway. But you can try this one if you'd like: http://buildbot.eat-peet.net/spring/exe ... 7094db.ziptberthel wrote:Is this a MT version. If not when will it be releases?
The previous MT version made Spring run much better late in the games. Maybe it should become the main release since most people have 2 cores now?
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Re: New spring release: it a 0.80.5
Code: Select all
bind Any+o singlestep
Re: New spring release: it a 0.80.5
Some bugs:
Area reaclaim doesnt reclaim enemy DT even when its in LOS when giving the command.
Colors seem to be screwed up, meaning in an FFA, an enemies radar blips were of different color than his units.
Start points are placed on the map on game start. Like in FFA, specs see al placed start points, players only see their own.
Area reaclaim doesnt reclaim enemy DT even when its in LOS when giving the command.
Colors seem to be screwed up, meaning in an FFA, an enemies radar blips were of different color than his units.
Start points are placed on the map on game start. Like in FFA, specs see al placed start points, players only see their own.
Re: New spring release: it a 0.80.5
i dont think spring makes a difference between friendly and enemy dt, as they are not units. i may be wrong however.Beherith wrote:Some bugs:
Area reaclaim doesnt reclaim enemy DT even when its in LOS when giving the command.
Colors seem to be screwed up, meaning in an FFA, an enemies radar blips were of different color than his units.
Start points are placed on the map on game start. Like in FFA, specs see al placed start points, players only see their own.