Spring 0.79 is out (partially) - Page 2

Spring 0.79 is out (partially)

Discuss Spring news, such as fresh releases and press coverage, here.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Spring 0.79 is out (partially)

Post by lurker »

Does the reset button wipe out all settings or just the ones that the program normally can change?
R-TEAM
Posts: 177
Joined: 22 Jan 2009, 19:25

Re: Spring 0.79 is out (partially)

Post by R-TEAM »

Hi,

found-> prospector widget dont run "fine" with 0.79.

Transparence problems with the Text.

Regards
R-TEAM
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Spring 0.79 is out (partially)

Post by zerver »

Good news with the upcoming release. I recommend insta-bumping to 0.79.0.1 though.

Will probably happen anyway, but I'm saying it just to make sure :mrgreen:
R-TEAM
Posts: 177
Joined: 22 Jan 2009, 19:25

Re: Spring 0.79 is out (partially)

Post by R-TEAM »

Hi,

found another bug (imho listet by another too ..) ->

http://R-TEAM.homepage.t-online.de/gfx_ ... een000.png
http://R-TEAM.homepage.t-online.de/gfx_ ... een001.png

And the bug with Wrong water specular direction vs shadow direction (imho only on ATI cards ? ) is still here ..

Regards
R-TEAM
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Spring 0.79 is out (partially)

Post by AF »

what map is that?
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Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Re: Spring 0.79 is out (partially)

Post by Peet »

Porky Islands I think?
R-TEAM
Posts: 177
Joined: 22 Jan 2009, 19:25

Re: Spring 0.79 is out (partially)

Post by R-TEAM »

Hi,

yup - Porky Islands :)

Regards
R-TEAM
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: Spring 0.79 is out (partially)

Post by el_matarife »

Is the test server the designated place for playing .79? If it isn't, can it be setup for playing .79 for the next week or so until the official release? I'm guessing mass gameplay could find some bugs before you release to the general public.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Spring 0.79 is out (partially)

Post by imbaczek »

test servers don't care about engine versions, so go ahead and play there.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Spring 0.79 is out (partially)

Post by jK »

thesleepless wrote:when coms explode i get a large red and green quad over the map where the explosion scar should be.
->
changelog wrote:scars & tracks: only construct the final image via red:=brightness & green:=alpha, if the image is a bitmap (only those don't have an alpha channel themselves). NOTE: this can give strange results if a mod already use png's etc. for scars & tracks
AFAIK CA is the only one which does so, and I will commit new scars as soon as 79 is out.
http://home.arcor.de/jkei/scars.png
thesleepless wrote:the text during loading is way too big and goes off the screen.
are you really playing in 800x600?
R-TEAM wrote:And the bug with Wrong water specular direction vs shadow direction (imho only on ATI cards ? ) is still here ..
Won't get fixed. It is a bug in ati's drivers. Try to change drivers and if none works correctly just wait for ati ...
R-TEAM
Posts: 177
Joined: 22 Jan 2009, 19:25

Re: Spring 0.79 is out (partially)

Post by R-TEAM »

Hi,
jK wrote:
thesleepless wrote:when coms explode i get a large red and green quad over the map where the explosion scar should be.
->
changelog wrote:scars & tracks: only construct the final image via red:=brightness & green:=alpha, if the image is a bitmap (only those don't have an alpha channel themselves). NOTE: this can give strange results if a mod already use png's etc. for scars & tracks
AFAIK CA is the only one which does so, and I will commit new scars as soon as 79 is out.
http://home.arcor.de/jkei/scars.png
Ah - O.k.
This is right - played CA here ;)
Thanks.
jK wrote:
thesleepless wrote:the text during loading is way too big and goes off the screen.
are you really playing in 800x600?
I play on 1024x768 and have the same problem - it look like optimised
for 16:9 screens ...
jK wrote:
R-TEAM wrote:And the bug with Wrong water specular direction vs shadow direction (imho only on ATI cards ? ) is still here ..
Won't get fixed. It is a bug in ati's drivers. Try to change drivers and if none works correctly just wait for ati ...
O.K.
can live with this ;)
(and hope for a fix from ATI)

Will the bug in Loading games with 1 human and one or more AI players
fixed or only HvsH games can save/load ?
And the replay bug that HvsAI games cant replayed stil here.
(the replay is starting correct but the AI doing nothing and only the Human player commander doing anything,Fabs doing nothing too..)

Regards
R-TEAM
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thesleepless
Posts: 417
Joined: 24 Oct 2007, 04:49

Re: Spring 0.79 is out (partially)

Post by thesleepless »

yep, the groundscar problem i noticed in CA.
thesleepless wrote:the text during loading is way too big and goes off the screen.
are you really playing in 800x600?

no, 1280x1024

The font looks very stretched, texturemapped font's are only supposed to be displayed at one size.
if you're going to use them at a different size, get freetype to rerender it at that size.

http://ftsf.joeltron.com/images/spring0.79text.jpeg

perhaps a progressbar would be better? it could still put the text out to the log for debugging purposes.

or a progressbar for each player would be even nicer.
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Rafal99
Posts: 162
Joined: 14 Jan 2006, 04:09

Re: Spring 0.79 is out (partially)

Post by Rafal99 »

I have the same.
1024x768 here.
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Spring 0.79 is out (partially)

Post by hoijui »

R-TEAM wrote: Will the bug in Loading games with 1 human and one or more AI players
fixed or only HvsH games can save/load ?
And the replay bug that HvsAI games cant replayed stil here.
(the replay is starting correct but the AI doing nothing and only the Human player commander doing anything,Fabs doing nothing too..)
:O
you mean human vs human games work for save & load??
i just saw that it is very borked with AIs, and did not think about it beeing a problem with AIs in hte game...
if it really works for HvsH, then thta should help a lot finding the error for HvsAI.

i neihter knew of a bug with AI replays...
sunnu if i am motivated to fix those two though ;-)
but if i am, i'll try it.
R-TEAM
Posts: 177
Joined: 22 Jan 2009, 19:25

Re: Spring 0.79 is out (partially)

Post by R-TEAM »

Hi,
hoijui wrote:
R-TEAM wrote: Will the bug in Loading games with 1 human and one or more AI players
fixed or only HvsH games can save/load ?
And the replay bug that HvsAI games cant replayed stil here.
(the replay is starting correct but the AI doing nothing and only the Human player commander doing anything,Fabs doing nothing too..)
:O
you mean human vs human games work for save & load??
i just saw that it is very borked with AIs, and did not think about it beeing a problem with AIs in hte game...
if it really works for HvsH, then thta should help a lot finding the error for HvsAI.

i neihter knew of a bug with AI replays...
sunnu if i am motivated to fix those two though ;-)
but if i am, i'll try it.
dont know if HvsH save/load working ;)
Have ATM only tested with HvsAI(1 or 2) and it loads fine, but get
the message that the AI cant loaded and the AI doing nothing then ...
Have found in the AI discriptionen the point "loadable" and all that come with 0.79 have NO selected ...

The problem with replays and bots i have from "my" spring beginning (last year) .. i think the problem is the player and the bot have the same Name ...

Regards
R-TEAM
Societal
Posts: 64
Joined: 05 May 2009, 13:57

Re: Spring 0.79 is out (partially)

Post by Societal »

New player here. I was fine with 0.78.2.1 but 0.79 crashes every time. I updated to Catalyst 9.5 drivers from 8.12 just in case but obviously that hasn't helped.

Code: Select all

[  78764] Spring 0.79.0.0 (0.79.0-0-g1c77feb{@}-cmake-tdm) has crashed.
[  78764] Exception: Access violation (0xc0000005)
http://pastebin.com/m10456831

http://pastebin.com/d6c9a6608

http://pastebin.com/d55b77212

http://pastebin.com/d7d12e4c7
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Spring 0.79 is out (partially)

Post by imbaczek »

societal: this looks like a problem with the AI interface; which AI are you using?
Societal
Posts: 64
Joined: 05 May 2009, 13:57

Re: Spring 0.79 is out (partially)

Post by Societal »

I use both KAIK and RAI depending on the map and the location within the map. I had no problem mixing them up in 0.78.2.1.
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Spring 0.79 is out (partially)

Post by hoijui »

this is the translated stack trace:
http://planetspring.free.fr/spring/stac ... 10375.html

i dont know what in this line is causing it... i have enough stuff to do without hunting this already, and i do not know how to reproduce ...
i can not imagine that it is a problem related to your setup, but as it does not happen here...
please try to debug yourself. or try to figure out how to reproduce it...
maybe it only happens with more then two AIs? or only when they are mixed? or only with C AIs, ...
and if you have multiple machines at hand, try to test on the others aswell.
well.. if you have time and mouse, that is :D
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Agon
Posts: 527
Joined: 16 May 2007, 18:33

Re: Spring 0.79 is out (partially)

Post by Agon »

"if (skirmishAIs[t]"
out of range?
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