New version, 0.60b1
New version, 0.60b1
A new version of Spring has now been released, bringing the version number up to 0.60b1. This release includes a bunch of fixes and changes, some of the more noteable are:
- New map format. This makes old maps incompatible, and they cannot be used with this new version. Map authors will hopefully released updated versions of their maps in the near future.
- XTA includes paralyzers and resurrection units, as well as units featuring the new beamlasers. A few balance changes has also been made, details can be found here.
- The multiplayer lobby now connects to the PhoenixWorx server. To get an account, use the Register menu item in the client, or click here.
For a more detailed list of what this versions changes, there is the changelog.
Since there is so much new stuff added, there is bound to be a few new bugs to be found as well. Therefore we are leaving the old multiplayer server up for a few days more, to allow people to play the old version for a little while longer, in case there are any major problems that we did not find in our own testing.
The new version can be installed on top of an existing Spring installation, and it will update files as necessary. If old maps are found, it will give the option to delete or move them to prevent conflicts.
The new release can be found on the download page as usual.
- New map format. This makes old maps incompatible, and they cannot be used with this new version. Map authors will hopefully released updated versions of their maps in the near future.
- XTA includes paralyzers and resurrection units, as well as units featuring the new beamlasers. A few balance changes has also been made, details can be found here.
- The multiplayer lobby now connects to the PhoenixWorx server. To get an account, use the Register menu item in the client, or click here.
For a more detailed list of what this versions changes, there is the changelog.
Since there is so much new stuff added, there is bound to be a few new bugs to be found as well. Therefore we are leaving the old multiplayer server up for a few days more, to allow people to play the old version for a little while longer, in case there are any major problems that we did not find in our own testing.
The new version can be installed on top of an existing Spring installation, and it will update files as necessary. If old maps are found, it will give the option to delete or move them to prevent conflicts.
The new release can be found on the download page as usual.
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- Joined: 26 Jul 2005, 11:37
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- Posts: 25
- Joined: 26 Jul 2005, 11:37
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- Joined: 28 Jan 2005, 18:15
I have a question, it goes a bit like this:
Do you mean rader jammers now jam everyones radar including your own? Brings me to my second question: But you'd still see your units anyway wouldn't you? So what difference does it make? I'm a bit lost.
- wha?-Radar now jams everyones radar including your own. We will see how this turns out.
Do you mean rader jammers now jam everyones radar including your own? Brings me to my second question: But you'd still see your units anyway wouldn't you? So what difference does it make? I'm a bit lost.
archangel... lets talk about that here
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1793
zoombie, just run the springclient.exe as usual.
remember that you need that pw account aforehand.
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1793
zoombie, just run the springclient.exe as usual.
remember that you need that pw account aforehand.
yeah great, i am testing the new version. Nice job...
After 2 hours of test, i see vehicules bug, when you program patrol for airplane kbot or trucks, often there is three or four vehicules who stay near construction plant. Airplanes have prob with terrain level often they were blocked on mars map.
Is there a method to convert maps of TA spring 0.51b to version . 0.60 ?
Globally a very good job thanks a lot.
After 2 hours of test, i see vehicules bug, when you program patrol for airplane kbot or trucks, often there is three or four vehicules who stay near construction plant. Airplanes have prob with terrain level often they were blocked on mars map.
Is there a method to convert maps of TA spring 0.51b to version . 0.60 ?
Globally a very good job thanks a lot.
Last edited by speedycvc on 29 Jul 2005, 12:47, edited 3 times in total.
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- Spring Developer
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EDIT: I tried a game against the AI, and the enemy commander created nothing....
I think the new radar jamming canclec out your's too means that a cloked unit will be able to sneak into your jammed area. Because there is NO radar whatso ever. Also know jamming will create a big blot on your radar screen, allowing you to shell the area and send scouts over!
The radar targeting is more accurate as well. Now you will target the UNIT not the dot! YAY!
The radar targeting is more accurate as well. Now you will target the UNIT not the dot! YAY!
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- Posts: 197
- Joined: 04 Nov 2004, 00:33
Beam weapon anti-air... yum
Seriously, go both:
A) Watch some anihalators shoot down fighters (Notice how they lead the target so the plane runs into the beam) and:
B) fly a plane agaist one and watch in horror as the blue beam appaers infront of you!
Also! because burst beam weapons (ala anihalators) can change targets during the burst, you could make some VERY cool looking C&C ino cannonesqu things.
Seriously, go both:
A) Watch some anihalators shoot down fighters (Notice how they lead the target so the plane runs into the beam) and:
B) fly a plane agaist one and watch in horror as the blue beam appaers infront of you!
Also! because burst beam weapons (ala anihalators) can change targets during the burst, you could make some VERY cool looking C&C ino cannonesqu things.