New version, 0.60b1 - Page 3

New version, 0.60b1

Discuss Spring news, such as fresh releases and press coverage, here.
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Redfish
Posts: 289
Joined: 27 Feb 2005, 16:12

Post by Redfish »

Maybe a silly question, but aren't radar jammers very specific about what they block and not block the own radar?
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

omething that is really missing is a good third party (community) mod.
a stable one. (yes, taking ota aside, im mean the new balance/units mods).
M3TA :)
any volunteers? :)
Funny you should say that, I have a few things in mind...
it's all in my head at the moment, tring to balance the sides...

aGorm
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

As TA was , I think, if you make a new balance, keep it up evolving. Have in mind the Spring engine, like HT, they can add possibly other use of one onuit. Don't fear to add new units that SPing allow and not TA ( cf Plasme Repulser )

Hum, I will stop :)
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Ace07
Posts: 348
Joined: 21 Apr 2005, 20:46

Post by Ace07 »

Torrasque wrote:I've got a silly question :

What did you exept to have in/for the next big version?
Me :
* hope I will have fixed the newGUI ^^
*Scars and track for everybody.
*Some AI.
*The battleroom from Ace anc Coryrc.
At this stage, spring is gona _really_ rox.

I really don't know the amount of work to have a new unit format, so, I don't exept it before 3 month...
Currently, we are working on implimenting the netcode actually. Since the basic framework is pretty stable, the netcode shouldn't be hard too hard to add. I don't know when the next version of spring will be out, but our lobby will get finished when we feel it is done. A beta will be out way before then however. 8)

I am really excited that the Linux port is slowly starting to move again. The recent flurry of activity has helped get a lot done around here. I think we have had close to 26 commits in the last couple weeks or so, which is very promising.

I really like the new protocol myself, since it makes things really easy to use. Cory is making sure that the protocol is done right the first time, so hopefully it will become the standard for Lobby clients in the future.
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munch
Posts: 311
Joined: 26 May 2005, 20:00

Post by munch »

Torrasque wrote:I've got a silly question :

What did you exept to have in/for the next big version?
Me :
* hope I will have fixed the newGUI ^^
*Scars and track for everybody.
*Some AI.
*The battleroom from Ace anc Coryrc.
At this stage, spring is gona _really_ rox.

I really don't know the amount of work to have a new unit format, so, I don't exept it before 3 month...
LOL you're not a developer huh? I was amazed how much stuff they had got done. They're doing a great job =)

Munch
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

munch wrote:
Torrasque wrote:I've got a silly question :

What did you exept to have in/for the next big version?
Me :
* hope I will have fixed the newGUI ^^
*Scars and track for everybody.
*Some AI.
*The battleroom from Ace anc Coryrc.
At this stage, spring is gona _really_ rox.

I really don't know the amount of work to have a new unit format, so, I don't exept it before 3 month...
LOL you're not a developer huh? I was amazed how much stuff they had got done. They're doing a great job =)

Munch
Of course they are doing a great job...and if you look a little deeper, I don't really ask something to the SY :
* hope I will have fixed the newGUI ^^ (I'm doing it)
*Scars and track for everybody. (It's pretty done now Z and loser made track, weaver, agorm make scars)
*Some AI. (It's zaphod and Altlantai)
*The battleroom from Ace anc Coryrc. (...)

It's all work in progress, and are all near a usable form.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

I wonder when it's time for a next release, I mean, 0.60 is not a long time ago.
About my AI, I will be unable to work on it until friday next week, and then I just need to do a couple of bugfixes and small improvements before I can release it. It already can build a base and attack you, but it's suddenly starts lagging in certain situations.
Anyway, I will definitely release it within 2 weeks from now.
cranphin
Posts: 136
Joined: 13 Jun 2005, 16:37

Post by cranphin »

Hmm, about windows Vista, TA Spring uses openGL right ?
Well, here's the rumour:
http://slashdot.org/article.pl?sid=05/08/06/177251
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

Come forget _this_ shit. Its a slashdot story, and like everything about linux and windows on slashdot, its just hype and bullshit.

What really happens is that the default Opengl driver that comes with windows will become a simple wrapper, translating OGL to D3D.

Drivers and implementations of 3rd party graphic vendors are not affected in any way.
cranphin
Posts: 136
Joined: 13 Jun 2005, 16:37

Post by cranphin »

IMSabbel wrote:Drivers and implementations of 3rd party graphic vendors are not affected in any way.
Yay, I was hoping someone would say that :)
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

IMSabbel wrote:Its your own fault. If you want IE 7.0 SO much, then change.

Its not like there arent other browsers....
I already use Firefox,, duh, was just pointing out a salient fact of life,
and who said I wanted IE7.0 :shock:
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Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

I'm glad I can just change my /etc/apt/sources.list to the new release every 6 months.
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Post by Noruas »

Adding a laser beam type to the weapon of an instigator for 6 seconds and doing 73 damge which will be reduced by 60 percent, which makes 44 like xta does normally, seems to crash every so often. it seems to crash on a laser as its still active and the the unit explodes...
UrchinTraksx
Posts: 1
Joined: 15 May 2006, 22:49

Post by UrchinTraksx »

Oh really ? :) :)
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

UrchinTraksx wrote:Oh really ? :) (link removed) :)
Blank that post and ban him moderators, the URL is malicious.
HiEnergy
Posts: 16
Joined: 22 Jun 2005, 20:01

Post by HiEnergy »

There are many more like him.
Just show the member list and sort by joined date descending, then take a closer look at users with a web page...
On the 1st page I count at least six possibly malicious users.
nfekti0n
Posts: 46
Joined: 08 Feb 2006, 16:15

Post by nfekti0n »

EDIT: nm.
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